Player Matchup

Da Ji
Da Ji
BuffySlayer6417
Da Ji
Level 150
God Stats
5W - 6L
1,358 SR
Queue Stats
117W - 138L
1,456 Elo+
Party 1
Sol
Sol
F_u_zz_y_N_i_p_s
Sol
Level 158
God Stats
1W - 1L
1,421 SR
Queue Stats
17W - 22L
1,404 Elo+
Party 1
Chernobog
Chernobog
NIxell SS
Chernobog
Level 62
God Stats
3W - 0L
1,691 SR
Queue Stats
170W - 138L
1,481 Elo+
Solo
Chaac
Chaac
Sophistic8dHntr
Chaac
Level 89
God Stats
4W - 4L
1,596 SR
Queue Stats
109W - 109L
1,445 Elo+
Party 1
Cthulhu
Cthulhu
THE INMORTAL997
Cthulhu
Level 146
God Stats
38W - 19L
1,619 SR
Queue Stats
956W - 976L
1,470 Elo+
Party 1
Team Averages
Level 121
1,537 SR
1,451 Elo+

VS

Team Averages
Level 107
1,520 SR
1,464 Elo+
Chronos
Chronos
Shadowzin-_-lol
Chronos
Level 59
God Stats
150W - 136L
1,538 SR
Queue Stats
325W - 338L
1,495 Elo+
Solo
Cabrakan
Cabrakan
bombardero78910
Cabrakan
Level 122
God Stats
2W - 1L
1,825 SR
Queue Stats
321W - 300L
1,481 Elo+
Party 2
Izanami
Izanami
deathHUnTeR4123
Izanami
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 20L
1,429 Elo+
Solo
Surtr
Surtr
manolexs_37
Surtr
Level 129
God Stats
2W - 10L
1,210 SR
Queue Stats
399W - 405L
1,456 Elo+
Party 2
Hun Batz
Hun Batz
pejalagorto421
Hun Batz
Level 101
God Stats
18W - 19L
1,529 SR
Queue Stats
455W - 427L
1,457 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 4 / 2
6,994
636
6,343
10,506
4,046
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
1 / 1 / 3
6,643
604
9,077
7,520
2,452
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chernobog
NIxell SS
Chernobog
12
2 / 0 / 1
6,848
623
4,913
5,175
1,750
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
1 / 1 / 2
6,819
620
8,187
10,271
9,397
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
3 / 2 / 3
6,796
618
8,164
11,663
9,660
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 1
6,753
614
5,129
6,671
2,752
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cabrakan
8
0 / 2 / 3
5,497
500
2,510
11,144
8,944
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

8
0 / 2 / 1
5,130
466
4,150
8,690
3,233
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
0 / 4 / 0
6,543
595
6,281
14,890
9,245
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hun Batz
12
6 / 3 / 2
7,197
654
5,525
12,012
4,583
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
15
12
Kills
8
8
Deaths
12
11
Assists
7
Player
Kills
Deaths
Assists
KDA
W
5
4
2
1.5
W
1
1
3
2.5
W
Chernobog
NIxell SS
Chernobog
2
0
1
2.5
L
2
1
1
2.5
W
1
1
2
2
W
3
2
3
2.25
L
Cabrakan
0
2
3
0.75
L
0
2
1
0.25
L
0
4
0
0
L
Hun Batz
6
3
2
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,684
Damage
23,595
45,135
Taken
53,407
27,305
Mitigated
28,757
15,547
Healing
15,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,343
2,056
0
598
10,506
4,046
0
1,527
8,979
0
29,190
W
9,077
3,575
0
4,644
7,520
2,452
938
3,363
4,157
50,483
0
W
Chernobog
NIxell SS
Chernobog
4,913
2,904
0
2,756
5,175
1,750
1,589
783
4,392
0
51,396
L
5,129
988
0
2,008
6,671
2,752
0
3,727
2,944
52,566
0
W
8,187
1,806
0
4,158
10,271
9,397
0
185
10,086
0
52,008
W
8,164
884
357
3,034
11,663
9,660
208
2,020
9,643
29,005
0
L
Cabrakan
2,510
326
0
2,316
11,144
8,944
0
5,489
5,655
10,925
0
L
4,150
3,192
0
1,570
8,690
3,233
0
3,940
4,750
0
39,517
L
6,281
2,613
0
5,131
14,890
9,245
0
925
13,965
729
49,419
L
Hun Batz
5,525
713
0
4,246
12,012
4,583
0
3,160
8,852
0
47,619

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,100
Gold Earned
31,120
337
Minions Killed
333
0
Camps Cleared
0
1,083,121
Distance Traveled
1,136,569
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
6,994
636
39
4
0
222,321
0
W
Sol
6,643
604
84
8
0
208,027
0
W
Chernobog
6,848
623
85
8
0
214,664
2
L
Chronos
6,753
614
96
9
0
232,389
0
W
Chaac
6,819
620
97
9
0
204,774
2
W
Cthulhu
6,796
618
32
3
0
233,335
0
L
Cabrakan
5,497
500
11
1
0
229,389
0
L
Izanami
5,130
466
63
6
0
174,977
0
L
Surtr
6,543
595
84
8
0
217,139
0
L
Hun Batz
7,197
654
79
7
0
282,675
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role