Player Matchup

Sobek
Sobek
Dizzle890
Sobek
Level 22
God Stats
0W - 1L
1,313 SR
Queue Stats
3W - 9L
1,500 Elo+
Party 2
Poseidon
Poseidon
Silencer856
Poseidon
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 21L
1,363 Elo+
Solo
Bastet
Bastet
Speed_Hunter347
Bastet
Level 66
God Stats
9W - 8L
1,541 SR
Queue Stats
268W - 278L
1,410 Elo+
Solo
Heimdallr
Heimdallr
TurntupPEREZ
Heimdallr
Level 51
God Stats
1W - 5L
1,313 SR
Queue Stats
3W - 14L
1,179 Elo+
Party 2
Nike
Nike
mrs_Bigshot
Nike
Level 65
God Stats
0W - 2L
1,500 SR
Queue Stats
178W - 198L
1,406 Elo+
Solo
Team Averages
Level 50
1,433 SR
1,372 Elo+

VS

Team Averages
Level 80
1,505 SR
1,455 Elo+
Sol
Sol
 
Sol
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
CoxInhibitor
Chang'e
Level 102
God Stats
72W - 57L
1,601 SR
Queue Stats
347W - 330L
1,455 Elo+
Party 1
Ganesha
Ganesha
GwydionApDon717
Ganesha
Level 87
God Stats
53W - 54L
1,460 SR
Queue Stats
562W - 567L
1,412 Elo+
Solo
Erlang Shen
Erlang Shen
PotatoePapi
Erlang Shen
Level 68
God Stats
163W - 129L
1,552 SR
Queue Stats
221W - 209L
1,458 Elo+
Party 1
Danzaburou
Danzaburou
TURBOKILLER2007
Danzaburou
Level 68
God Stats
18W - 13L
1,412 SR
Queue Stats
267W - 300L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Dizzle890
Sobek
12
0 / 1 / 1
7,640
382
4,307
17,237
16,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Poseidon
Silencer856
Poseidon
16
3 / 3 / 2
10,161
508
16,843
13,225
5,690
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

15
5 / 4 / 0
9,466
473
7,725
18,035
8,171
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heimdallr
TurntupPEREZ
Heimdallr
14
0 / 2 / 3
8,212
411
4,569
11,863
4,834
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
1 / 3 / 3
9,290
465
7,806
20,141
23,689
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
18
1 / 0 / 2
11,164
558
8,434
13,606
5,157
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chang'e
CoxInhibitor
Chang'e
16
3 / 3 / 5
10,220
511
10,599
19,375
6,689
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

15
0 / 3 / 6
10,453
523
9,051
12,155
12,892
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Erlang Shen
PotatoePapi
Erlang Shen
17
6 / 1 / 4
11,632
582
17,522
15,922
12,386
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Danzaburou
TURBOKILLER2007
Danzaburou
16
3 / 2 / 1
9,894
495
10,475
11,645
4,796
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
31
9
Kills
13
13
Deaths
9
9
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
1
0
2
2
W
Chang'e
CoxInhibitor
Chang'e
3
3
5
1.83
L
Sobek
Dizzle890
Sobek
0
1
1
0.5
W
0
3
6
1
W
Erlang Shen
PotatoePapi
Erlang Shen
6
1
4
8
L
Poseidon
Silencer856
Poseidon
3
3
2
1.33
L
5
4
0
1.25
W
Danzaburou
TURBOKILLER2007
Danzaburou
3
2
1
1.75
L
Heimdallr
TurntupPEREZ
Heimdallr
0
2
3
0.75
L
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,250
Damage
56,081
80,501
Taken
72,703
58,403
Mitigated
41,920
23,197
Healing
36,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
8,434
1,479
0
9,703
13,606
5,157
3,203
7,157
6,449
93,433
0
W
Chang'e
CoxInhibitor
Chang'e
10,599
931
2,981
11,744
19,375
6,689
665
5,599
13,776
70,559
0
L
Sobek
Dizzle890
Sobek
4,307
383
0
5,143
17,237
16,019
168
6,066
11,171
18,537
0
W
9,051
276
0
2,583
12,155
12,892
240
3,016
9,139
53,162
0
W
Erlang Shen
PotatoePapi
Erlang Shen
17,522
10,075
0
5,236
15,922
12,386
313
3,544
12,378
0
82,469
L
Poseidon
Silencer856
Poseidon
16,843
1,393
0
3,019
13,225
5,690
0
7,454
5,771
92,934
0
L
7,725
2,236
0
7,124
18,035
8,171
0
6,140
11,895
0
77,110
W
Danzaburou
TURBOKILLER2007
Danzaburou
10,475
4,108
0
4,495
11,645
4,796
2,168
2,646
8,999
0
71,966
L
Heimdallr
TurntupPEREZ
Heimdallr
4,569
3,192
0
3,356
11,863
4,834
840
4,531
7,332
0
52,973
L
7,806
1,069
0
4,555
20,141
23,689
0
3,893
16,248
0
66,961

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,769
Gold Earned
53,363
450
Minions Killed
529
0
Camps Cleared
0
1,816,653
Distance Traveled
1,896,024
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,164
558
163
8
0
356,557
0
W
Chang'e
10,220
511
93
5
0
385,210
2
L
Sobek
7,640
382
19
1
0
387,580
7
W
Ganesha
10,453
523
22
1
0
398,753
0
W
Erlang Shen
11,632
582
110
6
0
448,764
0
L
Poseidon
10,161
508
145
7
0
388,375
0
L
Bastet
9,466
473
105
5
0
384,377
0
W
Danzaburou
9,894
495
141
7
0
306,740
0
L
Heimdallr
8,212
411
89
4
0
320,195
0
L
Nike
9,290
465
92
5
0
336,126
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role