Player Matchup

Ah Muzen Cab
Ah Muzen Cab
MattyBlaze420
Ah Muzen Cab
Level 112
God Stats
1W - 1L
1,695 SR
Queue Stats
125W - 58L
1,754 Elo+
Party 1
Xing Tian
Xing Tian
MungyNobbler
Xing Tian
Level 107
God Stats
1W - 1L
1,785 SR
Queue Stats
112W - 57L
1,736 Elo+
Party 1
Charybdis
Charybdis
OverratedASF
Charybdis
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 30L
1,710 Elo+
Party 1
Guan Yu
Guan Yu
Polthemin
Guan Yu
Level 149
God Stats
1W - 4L
1,470 SR
Queue Stats
148W - 161L
1,579 Elo+
Solo
Sun Wukong
Sun Wukong
nuttXbutt
Sun Wukong
Level 127
God Stats
2W - 1L
1,606 SR
Queue Stats
136W - 68L
1,726 Elo+
Party 1
Team Averages
Level 117
1,611 SR
1,701 Elo+

VS

Team Averages
Level 142
1,464 SR
1,520 Elo+
Hachiman
Hachiman
DrNerdo
Hachiman
Level 155
God Stats
1W - 1L
1,277 SR
Queue Stats
69W - 87L
1,474 Elo+
Party 2
Atlas
Atlas
LaBelleSansMerci
Atlas
Level 138
God Stats
14W - 8L
1,678 SR
Queue Stats
824W - 809L
1,569 Elo+
Solo
Cerberus
Cerberus
roskuls
Cerberus
Level 123
God Stats
9W - 5L
1,641 SR
Queue Stats
270W - 236L
1,576 Elo+
Solo
Terra
Terra
stkjr
Terra
Level 154
God Stats
1W - 1L
1,208 SR
Queue Stats
22W - 25L
1,492 Elo+
Party 2
Sol
Sol
vBryze
Sol
Level 142
God Stats
2W - 1L
1,517 SR
Queue Stats
76W - 92L
1,487 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
MattyBlaze420
Ah Muzen Cab
17
4 / 3 / 11
9,624
740
17,148
16,408
10,064
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Xing Tian
MungyNobbler
Xing Tian
16
2 / 3 / 11
9,922
763
12,886
23,852
30,883
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charybdis
OverratedASF
Charybdis
16
3 / 5 / 6
9,464
728
14,853
15,868
9,119
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Guan Yu
Polthemin
Guan Yu
13
1 / 5 / 10
8,187
630
6,785
19,974
32,175
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
nuttXbutt
Sun Wukong
17
6 / 4 / 8
10,222
786
21,916
21,841
27,257
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
DrNerdo
Hachiman
15
2 / 5 / 8
9,703
746
18,183
14,994
8,572
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
2 / 4 / 11
10,047
773
10,932
19,102
21,323
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
roskuls
Cerberus
18
5 / 3 / 13
11,108
854
18,688
22,284
40,081
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Terra
stkjr
Terra
16
1 / 2 / 10
9,418
724
4,955
12,862
17,603
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sol
vBryze
Sol
19
10 / 3 / 8
12,113
932
36,712
22,446
12,918
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
70
16
Kills
20
20
Deaths
17
46
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Hachiman
DrNerdo
Hachiman
2
5
8
1.2
W
2
4
11
1.88
L
Ah Muzen Cab
MattyBlaze420
Ah Muzen Cab
4
3
11
3.17
L
Xing Tian
MungyNobbler
Xing Tian
2
3
11
2.5
L
Charybdis
OverratedASF
Charybdis
3
5
6
1.2
L
Guan Yu
Polthemin
Guan Yu
1
5
10
1.2
L
Sun Wukong
nuttXbutt
Sun Wukong
6
4
8
2.5
W
Cerberus
roskuls
Cerberus
5
3
13
3.83
W
Terra
stkjr
Terra
1
2
10
3
W
Sol
vBryze
Sol
10
3
8
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,588
Damage
89,470
97,943
Taken
91,688
109,498
Mitigated
100,497
27,478
Healing
37,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
DrNerdo
Hachiman
18,183
10,288
1,882
1,506
14,994
8,572
1,011
1,468
13,526
0
29,974
W
10,932
3,529
1,573
2,865
19,102
21,323
316
2,391
16,711
24,008
0
L
Ah Muzen Cab
MattyBlaze420
Ah Muzen Cab
17,148
6,703
0
988
16,408
10,064
0
13,269
3,139
0
37,530
L
Xing Tian
MungyNobbler
Xing Tian
12,886
313
2,170
3,061
23,852
30,883
0
16,428
7,424
15,589
1,133
L
Charybdis
OverratedASF
Charybdis
14,853
7,381
825
2,789
15,868
9,119
418
11,145
4,723
0
33,009
L
Guan Yu
Polthemin
Guan Yu
6,785
915
9,938
4,301
19,974
32,175
0
14,258
5,716
0
9,462
L
Sun Wukong
nuttXbutt
Sun Wukong
21,916
1,579
1,277
2,129
21,841
27,257
0
15,305
6,536
0
35,309
W
Cerberus
roskuls
Cerberus
18,688
457
1,302
8,948
22,284
40,081
340
3,719
18,565
33,145
882
W
Terra
stkjr
Terra
4,955
139
5,630
3,055
12,862
17,603
609
1,852
11,010
11,435
0
W
Sol
vBryze
Sol
36,712
14,001
898
10,270
22,446
12,918
5,628
2,323
20,123
64,034
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,419
Gold Earned
52,389
128
Minions Killed
196
0
Camps Cleared
0
1,229,921
Distance Traveled
1,216,818
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
9,703
746
29
2
0
218,849
0
W
Atlas
10,047
773
20
2
0
257,018
0
L
Ah Muzen Cab
9,624
740
37
3
0
245,087
0
L
Xing Tian
9,922
763
4
0
0
258,323
0
L
Charybdis
9,464
728
50
4
0
240,466
0
L
Guan Yu
8,187
630
10
1
0
232,796
0
L
Sun Wukong
10,222
786
27
2
0
253,249
0
W
Cerberus
11,108
854
49
4
0
256,847
0
W
Terra
9,418
724
11
1
0
247,350
0
W
Sol
12,113
932
87
7
0
236,754
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role