Player Matchup

Janus
Janus
 
Janus
Level 185
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
DynoDan24
Zhong Kui
Level 158
God Stats
13W - 7L
1,719 SR
Queue Stats
526W - 550L
1,542 Elo+
Solo
Ra
Ra
Express X11
Ra
Level 147
God Stats
1W - 0L
1,314 SR
Queue Stats
48W - 78L
1,438 Elo+
Solo
Bacchus
Bacchus
Infamous925
Bacchus
Level 200
God Stats
4W - 4L
1,353 SR
Queue Stats
456W - 493L
1,541 Elo+
Party 1
Danzaburou
Danzaburou
Lip Splitter
Danzaburou
Level 181
God Stats
7W - 5L
1,340 SR
Queue Stats
543W - 526L
1,518 Elo+
Party 1
Team Averages
Level 174
1,445 SR
1,508 Elo+

VS

Team Averages
Level 118
1,413 SR
1,497 Elo+
Raijin
Raijin
 
Raijin
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
Sierra445
Ishtar
Level 157
God Stats
2W - 3L
1,452 SR
Queue Stats
286W - 279L
1,602 Elo+
Solo
Shiva
Shiva
The-Fat-Chocobo
Shiva
Level 159
God Stats
6W - 6L
1,434 SR
Queue Stats
439W - 457L
1,535 Elo+
Solo
Merlin
Merlin
theHob0
Merlin
Level 128
God Stats
0W - 3L
1,178 SR
Queue Stats
274W - 149L
1,649 Elo+
Solo
Horus
Horus
xX DbL DeezY Xx
Horus
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 8L
1,198 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
15
4 / 1 / 8
8,520
852
9,626
7,689
3,882
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Zhong Kui
DynoDan24
Zhong Kui
14
0 / 2 / 11
7,656
766
9,073
12,555
16,649
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

14
2 / 0 / 8
8,064
806
4,260
6,340
4,343
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Bacchus
Infamous925
Bacchus
15
5 / 1 / 9
9,032
903
6,744
11,661
13,192
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Earring

Mystical Earring

+15
Mp 5

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
Lip Splitter
Danzaburou
16
6 / 1 / 7
9,061
906
11,835
10,683
6,475
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
12
0 / 4 / 3
6,971
697
11,013
8,422
4,624
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ishtar
Sierra445
Ishtar
14
1 / 3 / 4
7,824
782
8,420
7,791
4,276
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
2 / 4 / 3
7,417
742
6,675
9,945
10,325
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
theHob0
Merlin
15
2 / 3 / 2
8,030
803
5,443
7,315
3,819
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
0 / 3 / 4
7,214
721
2,032
10,318
8,164
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
21
17
Kills
5
5
Deaths
17
43
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
4
1
8
8
L
Raijin
 
Raijin
0
4
3
0.38
W
Zhong Kui
DynoDan24
Zhong Kui
0
2
11
2.75
W
2
0
8
6
W
Bacchus
Infamous925
Bacchus
5
1
9
9.5
W
Danzaburou
Lip Splitter
Danzaburou
6
1
7
9.5
L
Ishtar
Sierra445
Ishtar
1
3
4
1
L
2
4
3
0.88
L
Merlin
theHob0
Merlin
2
3
2
1
L
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,538
Damage
33,583
48,928
Taken
43,791
44,541
Mitigated
31,208
27,533
Healing
10,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
9,626
125
540
805
7,689
3,882
0
3,013
4,542
25,237
0
L
Raijin
 
Raijin
11,013
723
546
521
8,422
4,624
0
5,780
2,569
17,720
0
W
Zhong Kui
DynoDan24
Zhong Kui
9,073
721
1,108
2,898
12,555
16,649
36
3,082
9,174
16,429
0
W
4,260
357
10,091
3,420
6,340
4,343
33
3,320
2,927
12,179
0
W
Bacchus
Infamous925
Bacchus
6,744
177
1,498
1,908
11,661
13,192
93
3,518
7,939
8,873
0
W
Danzaburou
Lip Splitter
Danzaburou
11,835
2,882
2,341
2,924
10,683
6,475
1,599
4,219
6,234
0
26,898
L
Ishtar
Sierra445
Ishtar
8,420
4,533
162
1,368
7,791
4,276
0
5,177
2,548
0
28,133
L
6,675
436
1,137
1,539
9,945
10,325
0
6,073
3,872
0
8,297
L
Merlin
theHob0
Merlin
5,443
236
968
892
7,315
3,819
0
4,827
2,431
20,016
0
L
2,032
554
1,116
1,974
10,318
8,164
0
7,546
2,668
1,149
2,322

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,333
Gold Earned
37,456
116
Minions Killed
104
0
Camps Cleared
0
932,694
Distance Traveled
819,719
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,520
852
43
4
0
204,839
0
L
Raijin
6,971
697
13
1
0
140,918
0
W
Zhong Kui
7,656
766
23
2
0
192,820
0
W
Ra
8,064
806
15
2
0
176,280
0
W
Bacchus
9,032
903
2
0
0
174,512
0
W
Danzaburou
9,061
906
33
3
0
184,243
0
L
Ishtar
7,824
782
49
5
0
162,665
0
L
Shiva
7,417
742
7
1
0
180,707
0
L
Merlin
8,030
803
29
3
0
151,306
0
L
Horus
7,214
721
6
1
0
184,123
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role