Player Matchup

Anubis
Anubis
 
Anubis
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
BlackTBeats2320
Bacchus
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
87W - 95L
1,486 Elo+
Solo
Hachiman
Hachiman
MotherSlayer408
Hachiman
Level 128
God Stats
3W - 1L
1,372 SR
Queue Stats
49W - 62L
1,432 Elo+
Solo
Bellona
Bellona
Tormentor666
Bellona
Level 159
God Stats
16W - 13L
1,417 SR
Queue Stats
165W - 152L
1,484 Elo+
Solo
Ao Kuang
Ao Kuang
itz-EXiiLE
Ao Kuang
Level 125
God Stats
5W - 3L
1,546 SR
Queue Stats
127W - 133L
1,453 Elo+
Party 1
Team Averages
Level 120
1,467 SR
1,471 Elo+

VS

Team Averages
Level 80
1,547 SR
1,398 Elo+
Nike
Nike
 
Nike
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xbalanque
Xbalanque
Angmar347
Xbalanque
Level 129
God Stats
0W - 4L
1,491 SR
Queue Stats
2W - 14L
1,192 Elo+
Solo
Baron Samedi
Baron Samedi
LemonDemonn
Baron Samedi
Level 55
God Stats
1W - 1L
1,698 SR
Queue Stats
28W - 37L
1,382 Elo+
Party 2
Sol
Sol
g_o_o_p_0_0_0_0
Sol
Level 68
God Stats
28W - 36L
1,544 SR
Queue Stats
467W - 440L
1,493 Elo+
Solo
Fenrir
Fenrir
warman225
Fenrir
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,426 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
4 / 2 / 3
6,979
634
9,710
9,006
4,512
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 1 / 1
5,646
513
2,818
7,486
6,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
10
1 / 0 / 1
6,018
547
4,971
3,582
1,380
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bellona
Tormentor666
Bellona
12
2 / 2 / 0
7,020
638
8,103
13,319
8,610
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ao Kuang
itz-EXiiLE
Ao Kuang
12
5 / 2 / 0
6,709
610
5,004
9,047
3,448
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
11
1 / 2 / 1
6,711
610
8,097
11,383
7,853
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Xbalanque
Angmar347
Xbalanque
8
1 / 2 / 1
4,995
454
3,509
7,273
2,077
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Baron Samedi
LemonDemonn
Baron Samedi
10
1 / 4 / 2
5,654
514
3,907
6,768
2,168
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 2 / 1
5,340
485
3,352
6,433
2,449
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
warman225
Fenrir
10
4 / 3 / 0
6,162
560
5,682
12,361
4,129
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
12
12
Kills
7
7
Deaths
13
5
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
4
2
3
2.75
L
Nike
 
Nike
1
2
1
0.75
L
Xbalanque
Angmar347
Xbalanque
1
2
1
0.75
W
0
1
1
0.5
L
Baron Samedi
LemonDemonn
Baron Samedi
1
4
2
0.5
W
Hachiman
1
0
1
1.5
W
Bellona
Tormentor666
Bellona
2
2
0
1
L
0
2
1
0.25
W
Ao Kuang
itz-EXiiLE
Ao Kuang
5
2
0
2.5
L
Fenrir
warman225
Fenrir
4
3
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,606
Damage
24,547
42,440
Taken
44,218
24,428
Mitigated
18,676
15,748
Healing
8,923
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
9,710
163
0
4,107
9,006
4,512
449
3,219
5,787
51,879
0
L
Nike
 
Nike
8,097
2,009
0
2,030
11,383
7,853
0
0
11,383
747
53,054
L
Xbalanque
Angmar347
Xbalanque
3,509
1,557
99
618
7,273
2,077
0
2,897
4,376
0
14,769
W
2,818
117
110
2,239
7,486
6,478
296
2,052
5,434
16,647
0
L
Baron Samedi
LemonDemonn
Baron Samedi
3,907
505
86
1,797
6,768
2,168
19
4,719
2,049
24,259
0
W
Hachiman
4,971
2,577
0
1,735
3,582
1,380
549
1,139
2,443
0
44,214
W
Bellona
Tormentor666
Bellona
8,103
3,470
0
6,585
13,319
8,610
0
190
13,129
0
57,254
L
3,352
690
0
2,337
6,433
2,449
0
2,467
3,966
33,769
4,403
W
Ao Kuang
itz-EXiiLE
Ao Kuang
5,004
1,768
0
972
9,047
3,448
0
756
8,291
50,378
1,097
L
Fenrir
warman225
Fenrir
5,682
2,016
0
1,956
12,361
4,129
0
7,221
5,140
0
36,054

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,372
Gold Earned
28,862
357
Minions Killed
269
0
Camps Cleared
0
1,074,209
Distance Traveled
1,055,001
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
6,979
634
91
8
0
209,443
2
L
Nike
6,711
610
97
9
0
209,671
0
L
Xbalanque
4,995
454
23
2
0
214,631
0
W
Bacchus
5,646
513
24
2
0
240,592
0
L
Baron Samedi
5,654
514
39
4
0
196,556
0
W
Hachiman
6,018
547
67
6
0
195,046
0
W
Bellona
7,020
638
98
9
0
202,677
0
L
Sol
5,340
485
63
6
0
209,348
0
W
Ao Kuang
6,709
610
77
7
0
226,451
0
L
Fenrir
6,162
560
47
4
0
224,795
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role