Player Matchup

Fenrir
Fenrir
BossJay_100
Fenrir
Level 140
God Stats
19W - 17L
1,489 SR
Queue Stats
477W - 511L
1,437 Elo+
Party 2
Baba Yaga
Baba Yaga
Susvnoo_
Baba Yaga
Level 86
God Stats
25W - 25L
1,482 SR
Queue Stats
513W - 546L
1,442 Elo+
Party 2
Shiva
Shiva
WillyLongway
Shiva
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,264 Elo+
Party 3
Charon
Charon
samuraiXmomo
Charon
Level 71
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,264 Elo+
Party 3
Skadi
Skadi
tangodanzo
Skadi
Level 68
God Stats
8W - 8L
1,376 SR
Queue Stats
420W - 435L
1,380 Elo+
Solo
Team Averages
Level 89
1,469 SR
1,358 Elo+

VS

Team Averages
Level 73
1,507 SR
1,437 Elo+
Jing Wei
Jing Wei
Iamoakie
Jing Wei
Level 67
God Stats
8W - 11L
1,484 SR
Queue Stats
458W - 280L
1,653 Elo+
Solo
Agni
Agni
Nati2ATL00
Agni
Level 118
God Stats
35W - 27L
1,549 SR
Queue Stats
487W - 518L
1,408 Elo+
Party 1
Izanami
Izanami
SleepyTokens
Izanami
Level 91
God Stats
28W - 25L
1,471 SR
Queue Stats
92W - 109L
1,317 Elo+
Solo
Yemoja
Yemoja
enive
Yemoja
Level 18
God Stats
26W - 33L
1,448 SR
Queue Stats
37W - 51L
1,361 Elo+
Party 1
Ra
Ra
mago9015
Ra
Level 69
God Stats
19W - 14L
1,580 SR
Queue Stats
247W - 275L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
2 / 0 / 9
8,276
1,035
7,476
8,860
4,605
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Baba Yaga
Susvnoo_
Baba Yaga
14
2 / 0 / 11
8,522
1,065
9,262
3,196
1,838
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
2 / 1 / 9
8,477
1,060
9,557
10,966
7,536
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charon
14
4 / 0 / 8
9,181
1,148
8,417
8,090
9,130
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Skadi
14
4 / 0 / 7
9,408
1,176
7,608
4,091
2,244
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Team 1 Tickets

343

VS

Team 2 Tickets

238

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Iamoakie
Jing Wei
12
0 / 0 / 0
7,092
887
2,306
1,442
457
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
0 / 7 / 1
7,176
897
8,468
12,102
5,169
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
SleepyTokens
Izanami
12
0 / 3 / 1
7,494
937
6,538
9,991
4,133
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
enive
Yemoja
12
0 / 1 / 1
7,898
987
3,887
10,382
8,204
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

13
1 / 3 / 0
8,477
1,060
7,841
11,173
4,716
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
4
14
Kills
1
1
Deaths
14
44
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Fenrir
2
0
9
6.5
L
Jing Wei
Iamoakie
Jing Wei
0
0
0
0
L
0
7
1
0.07
L
Izanami
SleepyTokens
Izanami
0
3
1
0.17
W
Baba Yaga
Susvnoo_
Baba Yaga
2
0
11
7.5
W
2
1
9
6.5
L
Yemoja
enive
Yemoja
0
1
1
0.5
L
1
3
0
0.33
W
Charon
4
0
8
8
W
Skadi
4
0
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,320
Damage
29,040
35,203
Taken
45,090
25,353
Mitigated
22,679
4,510
Healing
7,070
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
7,476
905
0
165
8,860
4,605
0
5,598
3,089
34
11,116
L
Jing Wei
Iamoakie
Jing Wei
2,306
2,161
0
133
1,442
457
0
378
1,023
0
5,313
L
8,468
2,010
189
205
12,102
5,169
0
3,586
8,190
11,858
0
L
Izanami
SleepyTokens
Izanami
6,538
5,464
0
999
9,991
4,133
0
4,313
5,540
0
17,711
W
Baba Yaga
Susvnoo_
Baba Yaga
9,262
1,111
0
1,003
3,196
1,838
0
1,831
1,365
21,780
0
W
9,557
1,437
0
2,355
10,966
7,536
0
5,500
5,273
261
25,316
L
Yemoja
enive
Yemoja
3,887
943
2,419
1,084
10,382
8,204
0
4,103
6,163
7,873
0
L
7,841
856
899
1,142
11,173
4,716
0
4,509
6,524
43,881
0
W
Charon
8,417
1,375
0
560
8,090
9,130
0
4,718
3,372
16,483
1,085
W
Skadi
7,608
2,096
0
427
4,091
2,244
0
2,113
1,908
0
30,897

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,864
Gold Earned
38,137
152
Minions Killed
140
8
Camps Cleared
4
776,593
Distance Traveled
573,677
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,276
1,035
9
1
0
172,722
0
L
Jing Wei
7,092
887
6
1
1
53,692
0
L
Agni
7,176
897
4
1
0
115,658
0
L
Izanami
7,494
937
26
3
1
121,106
0
W
Baba Yaga
8,522
1,065
40
5
0
157,895
0
W
Shiva
8,477
1,060
36
5
0
150,613
0
L
Yemoja
7,898
987
10
1
0
134,558
0
L
Ra
8,477
1,060
94
12
2
148,663
0
W
Charon
9,181
1,148
13
2
1
150,751
2
W
Skadi
9,408
1,176
54
7
7
144,612
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role