Player Matchup

Bacchus
Bacchus
Gold V
Mahomastico
Bacchus
Gold V
Level 41
God Stats
20W - 14L
1,734 SR
Queue Stats
32W - 24L
1,563 MMR
Party 2
Fenrir
Fenrir
Silver II
MinerExtrem
Fenrir
Silver II
Level 109
God Stats
4W - 2L
1,734 SR
Queue Stats
23W - 18L
1,444 MMR
Party 2
Chang'e
Chang'e
Silver II
thelegendoflion
Chang'e
Silver II
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 29L
1,444 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 91
1,656 SR
1,484 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 104
1,538 SR
1,479 MMR
Ares
Ares
Silver II
HEEHAAWW
Ares
Silver II
Level 156
God Stats
1W - 3L
1,592 SR
Queue Stats
8W - 15L
1,480 MMR
Solo
Merlin
Merlin
Gold II
LuchoTheOG
Merlin
Gold II
Level 49
God Stats
2W - 8L
1,417 SR
Queue Stats
26W - 21L
1,790 MMR
Party 1
Hou Yi
Hou Yi
Silver I
kib62
Hou Yi
Silver I
Level 108
God Stats
37W - 38L
1,606 SR
Queue Stats
73W - 79L
1,167 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Mahomastico
Bacchus
14
5 / 0 / 15
10,761
828
9,139
12,598
14,788
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fenrir
13
8 / 2 / 11
11,055
850
9,604
13,418
12,835
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
7 / 2 / 12
11,354
873
13,820
11,098
4,340
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
CharonBaron SamediDiscordiaKuzenboAchilles

VS

Bans
Maman BrigitteRaijinMorgan Le FayHeraPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
10
2 / 5 / 2
9,101
700
7,985
14,325
15,000
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Merlin
LuchoTheOG
Merlin
11
2 / 7 / 2
9,571
736
9,726
10,578
4,225
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hou Yi
kib62
Hou Yi
10
0 / 8 / 1
8,430
648
9,790
12,291
4,614
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
9
20
Kills
4
4
Deaths
20
38
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ares
2
5
2
0.6
L
Merlin
LuchoTheOG
Merlin
2
7
2
0.43
W
Bacchus
Mahomastico
Bacchus
5
0
15
12.5
W
Fenrir
8
2
11
6.75
L
Hou Yi
kib62
Hou Yi
0
8
1
0.06
W
7
2
12
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,563
Damage
27,501
37,114
Taken
37,194
31,963
Mitigated
23,839
14,835
Healing
2,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
7,985
805
0
1,521
14,325
15,000
0
8,061
5,540
14,563
0
L
Merlin
LuchoTheOG
Merlin
9,726
659
0
648
10,578
4,225
0
6,767
3,326
45,403
0
W
Bacchus
Mahomastico
Bacchus
9,139
1,245
0
2,542
12,598
14,788
360
5,397
6,991
24,893
0
W
Fenrir
9,604
3,299
0
3,316
13,418
12,835
508
5,568
7,426
0
31,196
L
Hou Yi
kib62
Hou Yi
9,790
4,874
0
784
12,291
4,614
0
7,240
4,250
0
31,951
W
13,820
1,923
4,487
4,490
11,098
4,340
650
6,906
4,019
53,905
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,170
Gold Earned
27,102
140
Minions Killed
129
0
Camps Cleared
0
750,445
Distance Traveled
590,671
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
9,101
700
22
2
0
202,544
0
L
Merlin
9,571
736
69
5
0
195,225
0
W
Bacchus
10,761
828
22
2
0
257,486
4
W
Fenrir
11,055
850
31
2
0
244,127
0
L
Hou Yi
8,430
648
38
3
0
192,902
0
W
Chang'e
11,354
873
87
7
0
248,832
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role