Player Matchup

Freya
Freya
Gold V
 
Freya
Gold V
Level 209
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Yu Huang
Yu Huang
Gold V
ASURABLADE122
Yu Huang
Gold V
Level 202
God Stats
10W - 17L
1,379 SR
Queue Stats
826W - 822L
1,268 MMR
Solo
Nike
Nike
Gold V
Its Trashest
Nike
Gold V
Level 193
God Stats
26W - 22L
1,587 SR
Queue Stats
767W - 790L
1,255 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold V
Zekeoh
Tsukuyomi
Gold V
Level 141
God Stats
10W - 11L
1,566 SR
Queue Stats
50W - 56L
1,276 MMR
Solo
Bellona
Bellona
Gold V
drahna
Bellona
Gold V
Level 157
God Stats
27W - 25L
1,472 SR
Queue Stats
333W - 340L
1,268 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 180
1,501 SR
1,313 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 116
1,503 SR
1,330 MMR
King Arthur
King Arthur
Silver II
 
King Arthur
Silver II
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hachiman
Hachiman
Gold V
FaithWalker615
Hachiman
Gold V
Level 108
God Stats
1W - 2L
1,401 SR
Queue Stats
34W - 36L
1,383 MMR
Party 1
Janus
Janus
Silver II
Gol_D_Roger26
Janus
Silver II
Level 60
God Stats
2W - 6L
1,431 SR
Queue Stats
14W - 23L
1,388 MMR
Party 2
Ganesha
Ganesha
Gold V
XaviLagg_
Ganesha
Gold V
Level 159
God Stats
4W - 2L
1,651 SR
Queue Stats
59W - 66L
1,260 MMR
Solo
Thor
Thor
Silver II
frilly-rudder1
Thor
Silver II
Level 124
God Stats
8W - 10L
1,530 SR
Queue Stats
54W - 80L
1,120 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
15
4 / 0 / 2
9,376
625
5,928
8,911
3,999
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Yu Huang
ASURABLADE122
Yu Huang
14
2 / 0 / 6
8,992
599
9,015
4,745
1,831
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

14
2 / 0 / 3
9,341
623
6,975
13,114
12,252
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Earring

Mystical Earring

+15
Mp 5

Tsukuyomi
Zekeoh
Tsukuyomi
15
5 / 0 / 5
9,340
623
7,642
9,912
4,201
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bellona
drahna
Bellona
13
5 / 0 / 5
8,396
560
7,189
9,860
9,061
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bans
ChernobogAresThanatosAthenaArachne

VS

Bans
FenrirBastetAo KuangIx ChelMaman Brigitte
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
11
0 / 4 / 0
6,624
442
8,351
14,670
16,629
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hachiman
11
0 / 1 / 0
6,762
451
2,179
5,396
1,659
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
0 / 6 / 0
6,770
451
2,943
11,334
4,041
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ganesha
XaviLagg_
Ganesha
9
0 / 4 / 0
6,245
416
1,630
12,061
6,957
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
0 / 4 / 0
6,483
432
1,661
13,271
4,769
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
0
18
Kills
0
0
Deaths
19
21
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Freya
 
Freya
4
0
2
5
L
King Arthur
 
King Arthur
0
4
0
0
W
Yu Huang
ASURABLADE122
Yu Huang
2
0
6
5
L
Hachiman
0
1
0
0
L
0
6
0
0
W
2
0
3
3.5
L
Ganesha
XaviLagg_
Ganesha
0
4
0
0
W
Tsukuyomi
Zekeoh
Tsukuyomi
5
0
5
7.5
W
Bellona
drahna
Bellona
5
0
5
7.5
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,749
Damage
16,764
46,542
Taken
56,732
31,344
Mitigated
34,055
16,729
Healing
8,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
 
Freya
5,928
2,112
0
5,132
8,911
3,999
1,943
1,159
7,748
70,762
3,109
L
King Arthur
 
King Arthur
8,351
1,238
0
1,330
14,670
16,629
0
738
13,932
837
46,536
W
Yu Huang
ASURABLADE122
Yu Huang
9,015
874
0
742
4,745
1,831
1,597
1,323
3,376
72,707
0
L
Hachiman
2,179
566
0
2,249
5,396
1,659
0
894
4,444
0
44,154
L
2,943
0
0
520
11,334
4,041
0
4,143
7,107
52,798
0
W
6,975
906
0
2,000
13,114
12,252
60
1,384
11,700
108
70,049
L
Ganesha
XaviLagg_
Ganesha
1,630
270
0
1,638
12,061
6,957
0
4,859
6,960
12,452
0
W
Tsukuyomi
Zekeoh
Tsukuyomi
7,642
2,031
0
6,199
9,912
4,201
549
1,510
8,376
0
65,611
W
Bellona
drahna
Bellona
7,189
1,962
0
2,656
9,860
9,061
0
961
8,837
0
46,669
L
1,661
414
0
3,237
13,271
4,769
0
3,925
9,310
0
38,902

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,445
Gold Earned
32,884
512
Minions Killed
331
0
Camps Cleared
0
1,474,613
Distance Traveled
1,334,103
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
9,376
625
129
9
0
258,129
0
L
King Arthur
6,624
442
64
4
0
251,440
0
W
Yu Huang
8,992
599
122
8
0
301,899
2
L
Hachiman
6,762
451
87
6
0
235,504
0
L
Janus
6,770
451
107
7
0
336,412
0
W
Nike
9,341
623
108
7
0
261,374
2
L
Ganesha
6,245
416
4
0
0
237,973
0
W
Tsukuyomi
9,340
623
97
6
0
330,813
2
W
Bellona
8,396
560
56
4
0
322,398
2
L
Thor
6,483
432
69
5
0
272,774
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role