Player Matchup

Neith
Neith
 
Neith
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Chang'e
Chang'e
X8Raphael8X
Chang'e
Level 15
God Stats
4W - 12L
1,343 SR
Queue Stats
9W - 29L
1,262 Elo+
Party 3
Cliodhna
Cliodhna
ZkyTutty
Cliodhna
Level 193
God Stats
17W - 10L
1,568 SR
Queue Stats
140W - 116L
1,594 Elo+
Party 4
Chaac
Chaac
dark_shark183
Chaac
Level 43
God Stats
5W - 6L
1,219 SR
Queue Stats
133W - 191L
1,429 Elo+
Party 3
Discordia
Discordia
jedip45
Discordia
Level 100
God Stats
12W - 17L
1,574 SR
Queue Stats
118W - 111L
1,530 Elo+
Solo
Team Averages
Level 95
1,441 SR
1,463 Elo+

VS

Team Averages
Level 88
1,500 SR
1,452 Elo+
Medusa
Medusa
Akkadese
Medusa
Level 123
God Stats
1W - 1L
1,311 SR
Queue Stats
100W - 110L
1,444 Elo+
Solo
Nu Wa
Nu Wa
CAPTIN_CVD19
Nu Wa
Level 109
God Stats
6W - 2L
1,594 SR
Queue Stats
45W - 52L
1,472 Elo+
Party 2
Hercules
Hercules
IndaCudi21
Hercules
Level 46
God Stats
15W - 12L
1,589 SR
Queue Stats
38W - 46L
1,394 Elo+
Party 1
Merlin
Merlin
Wisher420
Merlin
Level 100
God Stats
2W - 0L
1,494 SR
Queue Stats
28W - 18L
1,515 Elo+
Party 2
Loki
Loki
tacolearners
Loki
Level 64
God Stats
27W - 24L
1,512 SR
Queue Stats
66W - 71L
1,435 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
16
1 / 0 / 3
8,600
860
4,130
4,159
1,636
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Chang'e
X8Raphael8X
Chang'e
13
0 / 2 / 1
7,064
706
3,650
9,072
3,752
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cliodhna
ZkyTutty
Cliodhna
13
2 / 4 / 1
7,793
779
7,521
8,568
3,422
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
1 / 2 / 2
7,466
747
6,173
13,603
9,675
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Discordia
jedip45
Discordia
13
0 / 4 / 2
7,201
720
2,874
7,939
2,597
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Akkadese
Medusa
15
1 / 0 / 4
8,544
854
8,188
8,076
3,555
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
2 / 1 / 5
8,900
890
8,772
5,079
1,973
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hercules
IndaCudi21
Hercules
14
3 / 1 / 2
8,392
839
5,802
9,323
8,216
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
Wisher420
Merlin
15
2 / 1 / 6
8,301
830
7,187
5,588
2,197
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

14
4 / 1 / 1
8,317
832
3,794
5,588
1,999
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
30
4
Kills
12
12
Deaths
4
9
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
0
3
2.5
W
Medusa
Akkadese
Medusa
1
0
4
3
W
2
1
5
4.5
W
Hercules
IndaCudi21
Hercules
3
1
2
4
W
Merlin
Wisher420
Merlin
2
1
6
5
L
Chang'e
X8Raphael8X
Chang'e
0
2
1
0.25
L
Cliodhna
ZkyTutty
Cliodhna
2
4
1
0.63
L
1
2
2
1
L
Discordia
jedip45
Discordia
0
4
2
0.25
W
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,348
Damage
33,743
43,341
Taken
33,654
21,082
Mitigated
17,940
11,481
Healing
4,050
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
4,130
829
0
256
4,159
1,636
650
1,559
2,556
0
33,756
W
Medusa
Akkadese
Medusa
8,188
3,641
0
730
8,076
3,555
1,308
1,464
6,570
0
35,014
W
8,772
2,783
0
580
5,079
1,973
1,277
1,096
3,953
31,567
0
W
Hercules
IndaCudi21
Hercules
5,802
857
0
2,259
9,323
8,216
110
2,607
6,385
0
17,225
W
Merlin
Wisher420
Merlin
7,187
47
0
481
5,588
2,197
1,334
296
5,287
26,060
0
L
Chang'e
X8Raphael8X
Chang'e
3,650
255
2,112
2,607
9,072
3,752
40
3,289
5,707
14,884
0
L
Cliodhna
ZkyTutty
Cliodhna
7,521
266
0
1,985
8,568
3,422
0
2,274
6,195
0
25,823
L
6,173
1,365
0
2,740
13,603
9,675
21
4,123
9,332
0
21,785
L
Discordia
jedip45
Discordia
2,874
221
0
1,781
7,939
2,597
0
4,714
3,106
22,936
0
W
3,794
591
0
0
5,588
1,999
0
605
4,935
0
18,481

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,124
Gold Earned
42,454
216
Minions Killed
230
0
Camps Cleared
0
951,499
Distance Traveled
1,045,370
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,600
860
71
7
0
198,565
0
W
Medusa
8,544
854
64
6
0
225,219
0
W
Nu Wa
8,900
890
73
7
0
197,280
0
W
Hercules
8,392
839
27
3
0
212,195
0
W
Merlin
8,301
830
36
4
0
207,488
3
L
Chang'e
7,064
706
34
3
0
198,572
0
L
Cliodhna
7,793
779
39
4
0
209,036
1
L
Chaac
7,466
747
42
4
0
206,789
0
L
Discordia
7,201
720
30
3
0
138,537
0
W
Loki
8,317
832
30
3
0
203,188
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role