Player Matchup

Janus
Janus
Captainlawid
Janus
Level 152
God Stats
1W - 5L
1,535 SR
Queue Stats
214W - 197L
1,486 Elo+
Solo
Cernunnos
Cernunnos
Lily
Cernunnos
Level 129
God Stats
2W - 5L
1,601 SR
Queue Stats
149W - 105L
1,587 Elo+
Solo
Bastet
Bastet
SisaSuarez
Bastet
Level 232
God Stats
12W - 9L
1,645 SR
Queue Stats
1,177W - 1,172L
1,584 Elo+
Solo
Jormungandr
Jormungandr
SmiteGigu
Jormungandr
Level 29
God Stats
1W - 2L
1,769 SR
Queue Stats
132W - 131L
1,471 Elo+
Solo
Ravana
Ravana
Yifunzi
Ravana
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,658 Elo+
Solo
Team Averages
Level 121
1,610 SR
1,557 Elo+

VS

Team Averages
Level 123
1,613 SR
1,585 Elo+
Nu Wa
Nu Wa
GrandeAkeno
Nu Wa
Level 159
God Stats
1W - 1L
1,494 SR
Queue Stats
54W - 46L
1,608 Elo+
Party 1
Lancelot
Lancelot
ThiccTortello
Lancelot
Level 102
God Stats
3W - 0L
1,588 SR
Queue Stats
212W - 174L
1,591 Elo+
Solo
Tsukuyomi
Tsukuyomi
Valinou2305
Tsukuyomi
Level 126
God Stats
1W - 0L
1,679 SR
Queue Stats
41W - 26L
1,695 Elo+
Party 1
Cerberus
Cerberus
misterzak4800
Cerberus
Level 102
God Stats
14W - 17L
1,585 SR
Queue Stats
915W - 849L
1,520 Elo+
Solo
Merlin
Merlin
trumpet1
Merlin
Level 128
God Stats
4W - 2L
1,718 SR
Queue Stats
184W - 167L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 3 / 4
10,031
717
10,714
10,442
3,395
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cernunnos
Lily
Cernunnos
16
5 / 5 / 6
9,944
710
12,807
12,434
4,606
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bastet
SisaSuarez
Bastet
14
1 / 4 / 9
8,824
630
10,069
13,469
4,852
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

Jormungandr
SmiteGigu
Jormungandr
18
4 / 3 / 8
10,328
738
14,868
16,252
18,510
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ravana
Yifunzi
Ravana
12
0 / 6 / 4
7,768
555
4,826
11,351
5,682
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 4 / 10
10,042
717
11,133
10,587
4,287
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lancelot
ThiccTortello
Lancelot
15
0 / 1 / 15
9,332
667
4,696
11,014
8,647
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Tsukuyomi
Valinou2305
Tsukuyomi
18
11 / 3 / 9
11,886
849
17,404
14,579
7,317
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cerberus
misterzak4800
Cerberus
19
3 / 2 / 15
10,821
773
9,775
16,737
16,708
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Merlin
trumpet1
Merlin
19
6 / 3 / 10
11,639
831
15,655
8,724
4,079
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
80
13
Kills
21
21
Deaths
13
31
Assists
59
Player
Kills
Deaths
Assists
KDA
L
3
3
4
1.67
W
1
4
10
1.5
L
Cernunnos
Lily
Cernunnos
5
5
6
1.6
L
Bastet
SisaSuarez
Bastet
1
4
9
1.38
L
Jormungandr
SmiteGigu
Jormungandr
4
3
8
2.67
W
Lancelot
ThiccTortello
Lancelot
0
1
15
7.5
W
Tsukuyomi
Valinou2305
Tsukuyomi
11
3
9
5.17
L
Ravana
Yifunzi
Ravana
0
6
4
0.33
W
Cerberus
misterzak4800
Cerberus
3
2
15
5.25
W
Merlin
trumpet1
Merlin
6
3
10
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,284
Damage
58,663
63,948
Taken
61,641
37,045
Mitigated
41,038
13,890
Healing
19,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,714
76
644
398
10,442
3,395
0
6,839
3,495
39,590
0
W
11,133
2,320
2,022
1,066
10,587
4,287
2,791
4,359
5,863
27,754
0
L
Cernunnos
Lily
Cernunnos
12,807
5,690
1,104
1,368
12,434
4,606
0
7,352
4,944
0
37,223
L
Bastet
SisaSuarez
Bastet
10,069
1,620
1,741
2,869
13,469
4,852
0
5,738
7,641
0
20,649
L
Jormungandr
SmiteGigu
Jormungandr
14,868
1,119
1,669
3,523
16,252
18,510
0
9,135
6,530
30,402
1,479
W
Lancelot
ThiccTortello
Lancelot
4,696
347
2,125
2,311
11,014
8,647
827
5,201
5,548
0
10,984
W
Tsukuyomi
Valinou2305
Tsukuyomi
17,404
3,517
3,138
1,943
14,579
7,317
1,710
5,012
9,048
0
30,781
L
Ravana
Yifunzi
Ravana
4,826
545
0
574
11,351
5,682
104
6,379
4,775
0
7,538
W
Cerberus
misterzak4800
Cerberus
9,775
288
975
4,415
16,737
16,708
575
4,450
11,808
20,384
0
W
Merlin
trumpet1
Merlin
15,655
312
1,275
669
8,724
4,079
1,638
3,313
5,271
45,334
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,895
Gold Earned
53,720
176
Minions Killed
175
0
Camps Cleared
0
1,306,859
Distance Traveled
1,353,952
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
10,031
717
68
5
0
285,114
0
W
Nu Wa
10,042
717
30
2
0
249,871
0
L
Cernunnos
9,944
710
64
5
0
235,739
0
L
Bastet
8,824
630
12
1
0
279,932
0
L
Jormungandr
10,328
738
27
2
0
255,789
0
W
Lancelot
9,332
667
14
1
0
295,152
0
W
Tsukuyomi
11,886
849
22
2
0
273,511
0
L
Ravana
7,768
555
5
0
0
250,285
0
W
Cerberus
10,821
773
31
2
0
267,352
0
W
Merlin
11,639
831
78
6
0
268,066
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role