Player Matchup

Cerberus
Cerberus
Masters
 
Cerberus
Masters
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Sol
Sol
Masters
PureWolfy
Sol
Masters
Level 86
God Stats
6W - 2L
1,759 SR
Queue Stats
135W - 123L
2,552 MMR
Party 2
Hachiman
Hachiman
Masters
Snusmakaren
Hachiman
Masters
Level 209
God Stats
51W - 28L
1,752 SR
Queue Stats
224W - 182L
2,782 MMR
Party 2
Team Averages
Masters
Masters
Average Tier
Level 138
1,670 SR
2,278 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 142
1,566 SR
2,151 MMR
Cthulhu
Cthulhu
Masters
 
Cthulhu
Masters
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hercules
Hercules
Diamond I
Adzko
Hercules
Diamond I
Level 118
God Stats
0W - 1L
1,739 SR
Queue Stats
145W - 79L
2,385 MMR
Party 1
Xbalanque
Xbalanque
Masters
DILINKA
Xbalanque
Masters
Level 154
God Stats
3W - 1L
1,457 SR
Queue Stats
146W - 78L
2,568 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
15
2 / 0 / 9
10,779
770
10,789
18,180
20,847
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
3 / 2 / 4
10,579
756
16,903
12,376
5,355
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
Snusmakaren
Hachiman
15
6 / 2 / 5
11,597
828
20,948
16,852
8,480
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
AchillesAtlasThothKuzenboRaijin

VS

Bans
CharonAgniBaba YagaMorgan Le FayHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
1 / 3 / 3
9,573
684
14,879
19,576
16,002
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hercules
Adzko
Hercules
12
2 / 3 / 2
9,833
702
5,551
17,821
20,770
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xbalanque
DILINKA
Xbalanque
12
1 / 5 / 1
9,479
677
19,174
16,379
6,180
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
10
11
Kills
4
4
Deaths
11
18
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
2
0
9
6.5
L
Cthulhu
 
Cthulhu
1
3
3
0.83
L
Hercules
Adzko
Hercules
2
3
2
1
L
Xbalanque
DILINKA
Xbalanque
1
5
1
0.3
W
3
2
4
2.5
W
Hachiman
Snusmakaren
Hachiman
6
2
5
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,640
Damage
39,604
47,408
Taken
53,776
34,682
Mitigated
42,952
24,282
Healing
13,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
10,789
199
0
8,086
18,180
20,847
46
3,356
14,824
22,151
0
L
Cthulhu
 
Cthulhu
14,879
159
501
4,847
19,576
16,002
0
7,970
11,606
42,878
1,367
L
Hercules
Adzko
Hercules
5,551
394
0
5,928
17,821
20,770
0
9,761
8,060
1,543
21,206
L
Xbalanque
DILINKA
Xbalanque
19,174
10,443
0
2,720
16,379
6,180
0
10,162
6,217
0
51,319
W
16,903
6,911
0
7,209
12,376
5,355
801
5,192
7,184
55,790
4,401
W
Hachiman
Snusmakaren
Hachiman
20,948
15,519
0
8,987
16,852
8,480
1,027
5,990
10,862
0
79,071

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,955
Gold Earned
28,885
197
Minions Killed
150
0
Camps Cleared
0
759,875
Distance Traveled
814,394
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
10,779
770
22
2
0
289,435
4
L
Cthulhu
9,573
684
42
3
0
288,828
0
L
Hercules
9,833
702
33
2
0
285,793
0
L
Xbalanque
9,479
677
75
5
0
239,773
0
W
Sol
10,579
756
74
5
0
227,962
0
W
Hachiman
11,597
828
101
7
0
242,478
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role