Player Matchup

Hera
Hera
SirHultan
Hera
Level 126
God Stats
4W - 5L
1,236 SR
Queue Stats
203W - 202L
1,453 Elo+
Solo
Merlin
Merlin
amamarta
Merlin
Level 56
God Stats
0W - 2L
1,435 SR
Queue Stats
4W - 23L
1,247 Elo+
Party 2
Bastet
Bastet
fear_imaginary
Bastet
Level 101
God Stats
1W - 2L
1,524 SR
Queue Stats
84W - 74L
1,519 Elo+
Party 2
Anhur
Anhur
kellzyaba
Anhur
Level 107
God Stats
2W - 1L
1,303 SR
Queue Stats
113W - 102L
1,457 Elo+
Party 2
Yemoja
Yemoja
windhоver
Yemoja
Level 89
God Stats
5W - 7L
1,472 SR
Queue Stats
570W - 565L
1,490 Elo+
Party 2
Team Averages
Level 96
1,394 SR
1,433 Elo+

VS

Team Averages
Level 129
1,596 SR
1,473 Elo+
Ah Muzen Cab
Ah Muzen Cab
Moon_Child101
Ah Muzen Cab
Level 159
God Stats
3W - 3L
1,441 SR
Queue Stats
266W - 245L
1,483 Elo+
Party 1
Sun Wukong
Sun Wukong
dr_piranha101
Sun Wukong
Level 156
God Stats
6W - 2L
1,761 SR
Queue Stats
178W - 164L
1,478 Elo+
Party 1
Nu Wa
Nu Wa
duffman-med
Nu Wa
Level 114
God Stats
4W - 0L
1,827 SR
Queue Stats
91W - 78L
1,481 Elo+
Solo
Anubis
Anubis
guncel-fisek
Anubis
Level 160
God Stats
20W - 19L
1,449 SR
Queue Stats
3,303W - 3,410L
1,423 Elo+
Solo
Hel
Hel
iFatal1ty
Hel
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 21L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
18
4 / 3 / 9
9,643
689
15,759
12,046
4,537
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Merlin
amamarta
Merlin
15
3 / 5 / 8
8,883
635
11,297
13,789
4,888
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
2 / 3 / 10
9,203
657
9,116
14,110
5,013
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anhur
kellzyaba
Anhur
17
5 / 6 / 7
10,209
729
14,822
20,014
7,500
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Yemoja
windhоver
Yemoja
15
0 / 3 / 9
9,693
692
4,124
19,694
10,382
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Moon_Child101
Ah Muzen Cab
19
7 / 3 / 7
11,440
817
21,884
17,598
8,568
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Sun Wukong
dr_piranha101
Sun Wukong
16
6 / 8 / 8
10,686
763
17,694
19,094
12,322
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

18
2 / 2 / 9
11,100
793
16,519
9,327
4,092
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Anubis
18
4 / 3 / 12
11,008
786
14,569
15,696
9,116
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
1 / 1 / 11
10,054
718
4,891
12,084
6,314
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
67
14
Kills
20
20
Deaths
17
43
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
Moon_Child101
Ah Muzen Cab
7
3
7
3.5
L
Hera
4
3
9
2.83
L
Merlin
amamarta
Merlin
3
5
8
1.4
W
Sun Wukong
dr_piranha101
Sun Wukong
6
8
8
1.25
W
2
2
9
3.25
L
2
3
10
2.33
W
Anubis
4
3
12
3.33
W
1
1
11
6.5
L
Anhur
kellzyaba
Anhur
5
6
7
1.42
L
Yemoja
windhоver
Yemoja
0
3
9
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,118
Damage
75,557
79,653
Taken
73,799
32,320
Mitigated
40,412
36,394
Healing
34,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
Moon_Child101
Ah Muzen Cab
21,884
5,404
1,359
1,306
17,598
8,568
4,814
6,451
11,147
0
52,000
L
Hera
15,759
2,074
968
713
12,046
4,537
0
4,267
7,779
41,262
0
L
Merlin
amamarta
Merlin
11,297
1,063
611
277
13,789
4,888
0
6,883
6,906
35,853
0
W
Sun Wukong
dr_piranha101
Sun Wukong
17,694
2,462
679
1,583
19,094
12,322
0
8,173
10,452
108
23,483
W
16,519
6,452
1,026
1,402
9,327
4,092
4,076
3,465
5,862
34,953
0
L
9,116
2,871
3,527
2,337
14,110
5,013
0
6,560
7,550
0
23,310
W
Anubis
14,569
445
716
5,868
15,696
9,116
464
7,178
8,518
39,962
0
W
4,891
335
12,757
7,624
12,084
6,314
734
5,913
6,171
17,541
0
L
Anhur
kellzyaba
Anhur
14,822
7,626
1,138
2,952
20,014
7,500
0
9,468
10,546
0
49,490
L
Yemoja
windhоver
Yemoja
4,124
608
17,276
6,595
19,694
10,382
0
8,909
10,785
13,255
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,631
Gold Earned
54,288
248
Minions Killed
184
0
Camps Cleared
0
1,228,374
Distance Traveled
1,356,306
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
11,440
817
46
3
0
280,757
0
L
Hera
9,643
689
53
4
0
254,007
0
L
Merlin
8,883
635
51
4
0
232,137
0
W
Sun Wukong
10,686
763
15
1
0
283,707
0
W
Nu Wa
11,100
793
54
4
0
278,436
0
L
Bastet
9,203
657
22
2
0
302,985
0
W
Anubis
11,008
786
55
4
0
251,006
0
W
Hel
10,054
718
14
1
0
262,400
0
L
Anhur
10,209
729
97
7
0
208,647
0
L
Yemoja
9,693
692
25
2
0
230,598
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role