Player Matchup

Kali
Kali
Bronze III
 
Kali
Bronze III
Level 72
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Gold I
CoachBb
Sol
Gold I
Level 157
God Stats
15W - 5L
1,768 SR
Queue Stats
77W - 65L
1,762 MMR
Party 2
Hercules
Hercules
Bronze III
IFran7iicX
Hercules
Bronze III
Level 157
God Stats
1W - 0L
1,472 SR
Queue Stats
5W - 5L
1,546 MMR
Solo
Maui
Maui
Gold V
SaintBabu
Maui
Gold V
Level 81
God Stats
10W - 8L
1,545 SR
Queue Stats
61W - 70L
1,311 MMR
Party 2
Kukulkan
Kukulkan
Gold III
thisisjimmy2
Kukulkan
Gold III
Level 142
God Stats
3W - 5L
1,509 SR
Queue Stats
225W - 246L
1,526 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 122
1,559 SR
1,529 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 104
1,557 SR
1,539 MMR
Medusa
Medusa
Silver II
Emirhan1984
Medusa
Silver II
Level 125
God Stats
2W - 4L
1,874 SR
Queue Stats
67W - 65L
1,508 MMR
Solo
Thor
Thor
Gold II
HectorGamer86
Thor
Gold II
Level 109
God Stats
10W - 17L
1,282 SR
Queue Stats
241W - 236L
1,575 MMR
Solo
Ra
Ra
Bronze III
MaRsUPPiLAmI
Ra
Bronze III
Level 57
God Stats
0W - 1L
1,578 SR
Queue Stats
3W - 8L
1,546 MMR
Party 1
Tsukuyomi
Tsukuyomi
Bronze III
St0rytime
Tsukuyomi
Bronze III
Level 85
God Stats
0W - 1L
1,632 SR
Queue Stats
2W - 7L
1,546 MMR
Party 1
Charon
Charon
Gold I
hrnecek1cz
Charon
Gold I
Level 144
God Stats
13W - 9L
1,417 SR
Queue Stats
176W - 168L
1,518 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
10
3 / 0 / 2
5,758
576
4,694
8,889
3,206
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Sol
12
3 / 0 / 1
6,978
698
6,196
4,719
1,652
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hercules
IFran7iicX
Hercules
11
4 / 0 / 0
6,267
627
5,722
6,700
6,524
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Maui
9
1 / 0 / 2
5,520
552
1,133
3,859
2,592
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Kukulkan
thisisjimmy2
Kukulkan
12
1 / 0 / 2
6,361
636
3,699
4,192
1,818
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bans
Maman BrigitteAnubisRaijin

VS

Bans
ArachneThanatosJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
8
0 / 5 / 0
4,505
451
2,022
7,855
2,909
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
0 / 0 / 0
5,004
500
1,945
9,023
3,142
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
0 / 3 / 0
4,719
472
2,613
5,380
1,988
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Magic Focus

Magic Focus

+20
Magical Power

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Tsukuyomi
St0rytime
Tsukuyomi
9
0 / 4 / 0
5,147
515
4,526
9,288
3,196
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Charon
hrnecek1cz
Charon
8
0 / 0 / 0
4,891
489
2,410
5,035
3,742
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
0
12
Kills
0
0
Deaths
12
7
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Kali
 
Kali
3
0
2
4
W
Sol
3
0
1
3.5
L
Medusa
0
5
0
0
L
0
0
0
0
W
Hercules
IFran7iicX
Hercules
4
0
0
4
L
0
3
0
0
W
Maui
1
0
2
2
L
Tsukuyomi
St0rytime
Tsukuyomi
0
4
0
0
L
Charon
hrnecek1cz
Charon
0
0
0
0
W
Kukulkan
thisisjimmy2
Kukulkan
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,444
Damage
13,516
28,359
Taken
36,581
15,792
Mitigated
14,977
10,839
Healing
10,231
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kali
 
Kali
4,694
2,454
0
1,496
8,889
3,206
0
743
8,146
0
39,476
W
Sol
6,196
3,920
0
2,583
4,719
1,652
0
866
3,853
61,484
7,271
L
Medusa
2,022
324
0
468
7,855
2,909
0
5,442
2,413
0
28,074
L
1,945
902
0
4,150
9,023
3,142
0
498
8,525
0
36,407
W
Hercules
IFran7iicX
Hercules
5,722
558
0
3,421
6,700
6,524
0
0
6,700
339
41,910
L
2,613
305
132
1,482
5,380
1,988
0
2,399
2,981
32,381
0
W
Maui
1,133
277
1,147
1,407
3,859
2,592
0
1,809
2,050
10,247
0
L
Tsukuyomi
St0rytime
Tsukuyomi
4,526
641
0
1,743
9,288
3,196
15
213
9,075
0
31,264
L
Charon
hrnecek1cz
Charon
2,410
259
0
2,256
5,035
3,742
0
2,458
2,577
15,563
0
W
Kukulkan
thisisjimmy2
Kukulkan
3,699
613
0
785
4,192
1,818
0
1,605
2,587
58,977
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,884
Gold Earned
24,266
394
Minions Killed
234
0
Camps Cleared
0
1,038,261
Distance Traveled
972,999
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
5,758
576
62
6
0
234,085
0
W
Sol
6,978
698
125
13
0
193,481
2
L
Medusa
4,505
451
45
5
0
185,365
1
L
Thor
5,004
500
66
7
0
200,790
3
W
Hercules
6,267
627
74
7
0
190,419
2
L
Ra
4,719
472
58
6
0
192,798
0
W
Maui
5,520
552
12
1
0
218,477
0
L
Tsukuyomi
5,147
515
45
5
0
201,712
0
L
Charon
4,891
489
20
2
0
192,334
7
W
Kukulkan
6,361
636
121
12
0
201,799
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role