Player Matchup

Artemis
Artemis
 
Artemis
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
HausofDereon
Hou Yi
Level 25
God Stats
2W - 0L
1,500 SR
Queue Stats
18W - 26L
1,368 Elo+
Party 2
Baron Samedi
Baron Samedi
Hometown__
Baron Samedi
Level 117
God Stats
2W - 1L
1,688 SR
Queue Stats
54W - 58L
1,399 Elo+
Party 2
Mercury
Mercury
PéèpÀ
Mercury
Level 141
God Stats
12W - 18L
1,380 SR
Queue Stats
86W - 84L
1,501 Elo+
Solo
Nu Wa
Nu Wa
steffanrochaa
Nu Wa
Level 41
God Stats
12W - 10L
1,458 SR
Queue Stats
49W - 57L
1,359 Elo+
Party 2
Team Averages
Level 94
1,505 SR
1,426 Elo+

VS

Team Averages
Level 90
1,447 SR
1,495 Elo+
Ymir
Ymir
 
Ymir
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Haztner
Merlin
Level 127
God Stats
26W - 26L
1,442 SR
Queue Stats
383W - 385L
1,500 Elo+
Solo
Olorun
Olorun
Kradia
Olorun
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Mercury
Mercury
Lucaseidon
Mercury
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Ix Chel
Ix Chel
Trem1
Ix Chel
Level 140
God Stats
13W - 15L
1,293 SR
Queue Stats
336W - 401L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
14
6 / 0 / 13
8,813
1,469
11,899
6,018
2,432
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hou Yi
13
6 / 1 / 9
8,236
1,373
8,625
4,025
1,584
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
Hometown__
Baron Samedi
14
5 / 3 / 13
8,701
1,450
6,190
7,383
4,333
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
PéèpÀ
Mercury
14
4 / 0 / 13
8,101
1,350
4,983
5,026
2,378
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

13
0 / 1 / 17
7,280
1,213
4,419
3,053
1,032
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

334

VS

Team 2 Tickets

270

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
12
0 / 4 / 5
6,902
1,150
2,323
10,690
11,171
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Merlin
Haztner
Merlin
13
1 / 5 / 4
7,660
1,277
10,759
7,716
3,159
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Olorun
Kradia
Olorun
11
0 / 1 / 0
6,141
1,024
422
1,456
553
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mercury
Lucaseidon
Mercury
12
2 / 5 / 2
7,310
1,218
5,659
8,474
4,450
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ix Chel
Trem1
Ix Chel
12
2 / 6 / 3
7,583
1,264
5,256
9,708
4,113
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
19
21
Kills
5
5
Deaths
21
65
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
6
0
13
12.5
L
Ymir
 
Ymir
0
4
5
0.63
W
Hou Yi
6
1
9
10.5
L
Merlin
Haztner
Merlin
1
5
4
0.6
W
Baron Samedi
Hometown__
Baron Samedi
5
3
13
3.83
L
Olorun
Kradia
Olorun
0
1
0
0
L
Mercury
Lucaseidon
Mercury
2
5
2
0.6
W
Mercury
PéèpÀ
Mercury
4
0
13
10.5
L
Ix Chel
Trem1
Ix Chel
2
6
3
0.58
W
0
1
17
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,116
Damage
24,419
25,505
Taken
38,044
11,759
Mitigated
23,446
3,607
Healing
894
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
11,899
7,161
0
1,396
6,018
2,432
0
4,770
1,248
0
21,001
L
Ymir
 
Ymir
2,323
146
0
0
10,690
11,171
0
4,114
6,576
13,721
0
W
Hou Yi
8,625
3,745
0
444
4,025
1,584
0
2,976
1,049
0
15,413
L
Merlin
Haztner
Merlin
10,759
300
0
0
7,716
3,159
0
3,167
4,549
36,995
0
W
Baron Samedi
Hometown__
Baron Samedi
6,190
244
890
524
7,383
4,333
0
5,918
1,465
23,080
0
L
Olorun
Kradia
Olorun
422
156
60
60
1,456
553
0
523
933
3,032
0
L
Mercury
Lucaseidon
Mercury
5,659
3,230
0
324
8,474
4,450
0
1,080
7,394
0
14,440
W
Mercury
PéèpÀ
Mercury
4,983
3,459
0
103
5,026
2,378
0
2,325
2,701
0
13,032
L
Ix Chel
Trem1
Ix Chel
5,256
343
390
60
9,708
4,113
0
1,725
7,983
18,908
0
W
4,419
1,448
0
250
3,053
1,032
0
2,771
282
11,750
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,131
Gold Earned
35,596
120
Minions Killed
140
6
Camps Cleared
6
634,822
Distance Traveled
481,832
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
8,813
1,469
22
4
1
125,607
0
L
Ymir
6,902
1,150
17
3
0
106,476
0
W
Hou Yi
8,236
1,373
20
3
1
122,089
0
L
Merlin
7,660
1,277
62
10
0
107,591
0
W
Baron Samedi
8,701
1,450
39
7
1
111,433
0
L
Olorun
6,141
1,024
6
1
2
25,814
0
L
Mercury
7,310
1,218
21
4
3
128,173
0
W
Mercury
8,101
1,350
18
3
2
152,486
0
L
Ix Chel
7,583
1,264
34
6
1
113,778
0
W
Nu Wa
7,280
1,213
21
4
1
123,207
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role