Player Matchup

Ratatoskr
Ratatoskr
KeithIsLaw
Ratatoskr
Level 64
God Stats
8W - 8L
1,394 SR
Queue Stats
235W - 293L
1,337 Elo+
Party 1
Cupid
Cupid
Saneking542
Cupid
Level 126
God Stats
0W - 1L
1,516 SR
Queue Stats
169W - 192L
1,447 Elo+
Party 1
King Arthur
King Arthur
Titanosaurous
King Arthur
Level 64
God Stats
31W - 53L
1,366 SR
Queue Stats
301W - 340L
1,286 Elo+
Party 1
Team Averages
Level 85
1,425 SR
1,357 Elo+

VS

Team Averages
Level 68
1,436 SR
1,368 Elo+
Artemis
Artemis
LILSCOTTYYY
Artemis
Level 122
God Stats
1W - 0L
1,384 SR
Queue Stats
43W - 42L
1,440 Elo+
Solo
Cthulhu
Cthulhu
Schukdaddy
Cthulhu
Level 17
God Stats
17W - 21L
1,443 SR
Queue Stats
17W - 24L
1,295 Elo+
Party 2
Baron Samedi
Baron Samedi
xG1GGl3S
Baron Samedi
Level 66
God Stats
16W - 17L
1,481 SR
Queue Stats
58W - 54L
1,368 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
KeithIsLaw
Ratatoskr
10
1 / 4 / 2
8,763
674
8,125
15,245
8,756
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
3 / 4 / 0
9,727
748
9,141
10,422
4,358
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

King Arthur
Titanosaurous
King Arthur
10
2 / 4 / 1
9,035
695
6,869
12,984
9,758
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
LILSCOTTYYY
Artemis
13
2 / 2 / 8
10,444
803
10,369
8,897
3,577
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
Schukdaddy
Cthulhu
11
3 / 0 / 7
9,960
766
8,875
14,423
14,828
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
xG1GGl3S
Baron Samedi
13
7 / 5 / 4
10,851
835
12,599
10,341
5,433
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
31
6
Kills
12
12
Deaths
7
3
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Ratatoskr
KeithIsLaw
Ratatoskr
1
4
2
0.5
W
Artemis
LILSCOTTYYY
Artemis
2
2
8
3
L
3
4
0
0.75
W
Cthulhu
Schukdaddy
Cthulhu
3
0
7
6.5
L
King Arthur
Titanosaurous
King Arthur
2
4
1
0.63
W
Baron Samedi
xG1GGl3S
Baron Samedi
7
5
4
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,135
Damage
31,843
38,651
Taken
33,661
22,872
Mitigated
23,838
4,034
Healing
7,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ratatoskr
KeithIsLaw
Ratatoskr
8,125
2,200
0
817
15,245
8,756
234
7,937
7,308
0
19,035
W
Artemis
LILSCOTTYYY
Artemis
10,369
5,441
646
1,597
8,897
3,577
2,538
202
8,695
0
52,193
L
9,141
4,977
312
1,705
10,422
4,358
328
6,237
4,185
0
36,854
W
Cthulhu
Schukdaddy
Cthulhu
8,875
1,271
185
1,556
14,423
14,828
313
0
14,423
17,394
1,056
L
King Arthur
Titanosaurous
King Arthur
6,869
1,808
0
1,200
12,984
9,758
31
6,549
6,435
0
20,362
W
Baron Samedi
xG1GGl3S
Baron Samedi
12,599
2,223
533
3,265
10,341
5,433
126
454
9,887
43,077
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,525
Gold Earned
31,255
82
Minions Killed
131
0
Camps Cleared
0
622,860
Distance Traveled
691,357
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ratatoskr
8,763
674
14
1
0
247,319
1
W
Artemis
10,444
803
64
5
0
190,048
0
L
Cupid
9,727
748
48
4
0
216,138
2
W
Cthulhu
9,960
766
20
2
0
288,166
0
L
King Arthur
9,035
695
20
2
0
159,403
0
W
Baron Samedi
10,851
835
47
4
0
213,143
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role