Player Matchup

Terra
Terra
DeucieDuce
Terra
Level 112
God Stats
2W - 2L
1,531 SR
Queue Stats
95W - 133L
1,422 Elo+
Party 3
Fenrir
Fenrir
Kotton4444
Fenrir
Level 157
God Stats
4W - 13L
1,236 SR
Queue Stats
292W - 287L
1,492 Elo+
Party 3
Lancelot
Lancelot
SAVAGExBANANAS
Lancelot
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 29L
1,457 Elo+
Party 3
Bellona
Bellona
SAVAGExDRIFTS
Bellona
Level 88
God Stats
0W - 2L
1,327 SR
Queue Stats
101W - 101L
1,411 Elo+
Party 3
Medusa
Medusa
SoulStealer1
Medusa
Level 180
God Stats
3W - 2L
1,557 SR
Queue Stats
238W - 239L
1,450 Elo+
Solo
Team Averages
Level 113
1,430 SR
1,446 Elo+

VS

Team Averages
Level 126
1,497 SR
1,483 Elo+
Amaterasu
Amaterasu
 
Amaterasu
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
 
Mulan
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ix Chel
Ix Chel
NooZhirr
Ix Chel
Level 101
God Stats
1W - 1L
1,500 SR
Queue Stats
219W - 189L
1,555 Elo+
Party 2
Cthulhu
Cthulhu
Revaki413
Cthulhu
Level 133
God Stats
6W - 6L
1,484 SR
Queue Stats
412W - 449L
1,419 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
xx SUSILEIN xx
Morgan Le Fay
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
158W - 169L
1,440 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
14
1 / 4 / 2
7,491
681
7,866
15,036
15,453
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Fenrir
Kotton4444
Fenrir
13
4 / 5 / 1
7,586
690
11,770
12,727
11,471
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Lancelot
13
0 / 7 / 6
7,245
659
7,749
11,963
5,839
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bellona
14
2 / 6 / 1
7,804
709
17,500
17,074
19,361
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Medusa
16
0 / 2 / 4
8,405
764
14,020
7,872
4,055
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
16
8 / 0 / 14
9,414
856
10,417
19,353
21,927
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mulan
 
Mulan
17
6 / 0 / 15
9,234
839
8,745
14,177
18,439
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ix Chel
NooZhirr
Ix Chel
17
8 / 1 / 14
9,749
886
18,129
10,280
6,274
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Revaki413
Cthulhu
14
1 / 1 / 21
9,052
823
12,798
15,418
18,034
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Morgan Le Fay
xx SUSILEIN xx
Morgan Le Fay
12
1 / 5 / 10
7,359
669
5,119
9,814
5,790
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
98
7
Kills
24
24
Deaths
7
14
Assists
74
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
 
Amaterasu
8
0
14
15
W
Mulan
 
Mulan
6
0
15
13.5
L
Terra
1
4
2
0.5
L
Fenrir
Kotton4444
Fenrir
4
5
1
0.9
W
Ix Chel
NooZhirr
Ix Chel
8
1
14
15
W
Cthulhu
Revaki413
Cthulhu
1
1
21
11.5
L
Lancelot
0
7
6
0.43
L
Bellona
2
6
1
0.42
L
Medusa
0
2
4
1
W
Morgan Le Fay
xx SUSILEIN xx
Morgan Le Fay
1
5
10
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,905
Damage
55,208
64,672
Taken
69,042
56,179
Mitigated
70,464
15,424
Healing
30,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
 
Amaterasu
10,417
4,954
4,362
6,261
19,353
21,927
0
2,475
16,429
0
18,183
W
Mulan
 
Mulan
8,745
3,979
1,638
3,555
14,177
18,439
0
1,333
12,676
0
15,370
L
Terra
7,866
1,484
3,059
3,753
15,036
15,453
0
7,328
7,427
14,884
0
L
Fenrir
Kotton4444
Fenrir
11,770
2,163
167
1,014
12,727
11,471
0
7,309
5,163
0
17,758
W
Ix Chel
NooZhirr
Ix Chel
18,129
3,437
6,843
2,230
10,280
6,274
0
754
9,394
35,285
0
W
Cthulhu
Revaki413
Cthulhu
12,798
1,380
2,787
2,630
15,418
18,034
0
2,574
12,593
24,390
0
L
Lancelot
7,749
1,881
0
0
11,963
5,839
0
6,905
4,784
0
13,914
L
Bellona
17,500
3,431
1,519
3,715
17,074
19,361
0
9,497
6,805
0
25,608
L
Medusa
14,020
4,393
1,002
1,195
7,872
4,055
0
5,007
2,779
0
33,387
W
Morgan Le Fay
xx SUSILEIN xx
Morgan Le Fay
5,119
892
158
398
9,814
5,790
0
730
8,823
12,162
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,531
Gold Earned
44,808
105
Minions Killed
123
0
Camps Cleared
0
1,136,394
Distance Traveled
1,141,687
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
9,414
856
20
2
0
259,058
0
W
Mulan
9,234
839
22
2
0
255,220
0
L
Terra
7,491
681
9
1
0
231,755
0
L
Fenrir
7,586
690
10
1
0
215,669
0
W
Ix Chel
9,749
886
54
5
0
239,401
0
W
Cthulhu
9,052
823
23
2
0
234,848
0
L
Lancelot
7,245
659
15
1
0
210,376
0
L
Bellona
7,804
709
14
1
0
229,012
0
L
Medusa
8,405
764
57
5
0
249,582
0
W
Morgan Le Fay
7,359
669
4
0
0
153,160
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role