Player Matchup

Athena
Athena
DeathNote-ALG
Athena
Level 122
God Stats
4W - 6L
1,277 SR
Queue Stats
78W - 86L
1,434 Elo+
Party 3
Danzaburou
Danzaburou
DeathSurgeon-ALG
Danzaburou
Level 88
God Stats
6W - 1L
1,638 SR
Queue Stats
71W - 79L
1,492 Elo+
Party 3
Ix Chel
Ix Chel
Mr-Slapppy
Ix Chel
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 86L
1,469 Elo+
Party 1
Kali
Kali
NedZienius
Kali
Level 146
God Stats
2W - 3L
1,680 SR
Queue Stats
76W - 73L
1,481 Elo+
Party 1
Arachne
Arachne
bakari12
Arachne
Level 49
God Stats
18W - 11L
1,600 SR
Queue Stats
77W - 96L
1,489 Elo+
Solo
Team Averages
Level 107
1,539 SR
1,473 Elo+

VS

Team Averages
Level 92
1,463 SR
1,482 Elo+
Tyr
Tyr
 
Tyr
Level 169
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chernobog
Chernobog
KIROツ
Chernobog
Level 49
God Stats
27W - 25L
1,578 SR
Queue Stats
266W - 276L
1,453 Elo+
Party 2
Maui
Maui
SasukeAkatsuki31
Maui
Level 106
God Stats
0W - 2L
1,226 SR
Queue Stats
234W - 230L
1,497 Elo+
Solo
Raijin
Raijin
ThorfinKarlsefnj
Raijin
Level 115
God Stats
3W - 7L
1,510 SR
Queue Stats
35W - 36L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
4 / 0 / 2
5,934
593
2,451
4,608
3,118
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
DeathSurgeon-ALG
Danzaburou
10
0 / 1 / 2
6,023
602
3,420
4,740
1,761
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ix Chel
Mr-Slapppy
Ix Chel
9
1 / 1 / 4
5,416
542
3,424
5,437
1,752
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
2 / 2 / 2
5,663
566
3,937
8,013
3,325
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Arachne
bakari12
Arachne
8
2 / 2 / 1
5,039
504
3,412
8,057
2,528
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
11
2 / 0 / 0
6,399
640
2,886
3,486
1,468
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
 
Fenrir
10
1 / 3 / 1
5,447
545
3,107
8,709
3,540
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chernobog
KIROツ
Chernobog
9
0 / 1 / 0
5,311
531
3,455
6,064
1,997
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 2 / 2
5,226
523
2,071
6,986
4,618
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

7
1 / 3 / 0
4,724
472
2,770
4,753
1,406
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
7
9
Kills
4
6
Deaths
9
11
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
2
0
0
2
L
Fenrir
 
Fenrir
1
3
1
0.5
W
4
0
2
5
W
Danzaburou
DeathSurgeon-ALG
Danzaburou
0
1
2
1
L
Chernobog
KIROツ
Chernobog
0
1
0
0
W
Ix Chel
Mr-Slapppy
Ix Chel
1
1
4
3
W
2
2
2
1.5
L
0
2
2
0.5
L
1
3
0
0.33
W
Arachne
bakari12
Arachne
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,644
Damage
14,289
30,855
Taken
29,998
12,484
Mitigated
13,029
12,241
Healing
10,266
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
2,886
377
0
1,920
3,486
1,468
0
0
3,486
0
44,516
L
Fenrir
 
Fenrir
3,107
972
0
3,308
8,709
3,540
0
1,142
7,567
0
34,815
W
2,451
962
0
1,640
4,608
3,118
0
1,338
3,270
10,966
0
W
Danzaburou
DeathSurgeon-ALG
Danzaburou
3,420
1,573
0
2,489
4,740
1,761
0
149
4,591
0
39,956
L
Chernobog
KIROツ
Chernobog
3,455
1,667
0
1,954
6,064
1,997
0
804
5,260
0
31,441
W
Ix Chel
Mr-Slapppy
Ix Chel
3,424
530
718
2,771
5,437
1,752
0
1,617
3,820
40,295
0
W
3,937
2,087
0
2,209
8,013
3,325
0
947
7,066
0
38,143
L
2,071
432
757
1,400
6,986
4,618
0
2,559
4,427
17,010
0
L
2,770
399
0
927
4,753
1,406
0
1,370
3,383
24,653
0
W
Arachne
bakari12
Arachne
3,412
2,458
0
2,414
8,057
2,528
0
790
7,267
0
21,455

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,075
Gold Earned
27,107
259
Minions Killed
285
0
Camps Cleared
0
977,905
Distance Traveled
905,385
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
6,399
640
95
10
0
215,831
0
L
Fenrir
5,447
545
57
6
0
222,251
0
W
Athena
5,934
593
16
2
0
215,783
0
W
Danzaburou
6,023
602
82
8
0
164,400
4
L
Chernobog
5,311
531
67
7
0
183,930
0
W
Ix Chel
5,416
542
68
7
0
188,141
0
W
Kali
5,663
566
55
6
0
212,141
0
L
Maui
5,226
523
34
3
0
183,196
1
L
Raijin
4,724
472
32
3
0
100,177
0
W
Arachne
5,039
504
38
4
0
197,440
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role