Player Matchup

Cthulhu
Cthulhu
ForeverGoth1999
Cthulhu
Level 87
God Stats
8W - 3L
1,772 SR
Queue Stats
211W - 206L
1,463 Elo+
Party 1
Neith
Neith
GiveMeCharon
Neith
Level 89
God Stats
2W - 3L
1,490 SR
Queue Stats
515W - 543L
1,439 Elo+
Solo
Chaac
Chaac
Urbanderivative
Chaac
Level 119
God Stats
7W - 4L
1,644 SR
Queue Stats
264W - 264L
1,488 Elo+
Solo
Anubis
Anubis
xGETxSLAPPEDx
Anubis
Level 145
God Stats
8W - 8L
1,548 SR
Queue Stats
206W - 189L
1,454 Elo+
Party 1
Zeus
Zeus
xLastHashira
Zeus
Level 121
God Stats
2W - 2L
1,604 SR
Queue Stats
166W - 193L
1,458 Elo+
Solo
Team Averages
Level 112
1,612 SR
1,460 Elo+

VS

Team Averages
Level 90
1,585 SR
1,365 Elo+
Danzaburou
Danzaburou
CHEVCHELİOUS
Danzaburou
Level 29
God Stats
2W - 0L
1,702 SR
Queue Stats
219W - 251L
1,485 Elo+
Solo
Artemis
Artemis
KnightOfTheNite4
Artemis
Level 125
God Stats
1W - 0L
1,810 SR
Queue Stats
1W - 3L
1,150 Elo+
Solo
Ao Kuang
Ao Kuang
benthedgehog69
Ao Kuang
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 28L
1,431 Elo+
Solo
Gilgamesh
Gilgamesh
cam9127
Gilgamesh
Level 86
God Stats
6W - 8L
1,419 SR
Queue Stats
179W - 186L
1,362 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
marmol_1011
Ah Muzen Cab
Level 120
God Stats
2W - 0L
1,492 SR
Queue Stats
88W - 100L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 3
5,661
944
4,623
7,108
7,128
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

1
0 / 0 / 0
1,504
251
0
0
0
11
1 / 2 / 0
5,835
973
2,467
8,212
7,556
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

11
2 / 4 / 0
6,103
1,017
6,092
5,870
3,001
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 3 / 2
5,461
910
5,164
4,458
1,770
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CHEVCHELİOUS
Danzaburou
12
3 / 1 / 4
6,701
1,117
4,719
3,638
1,360
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

13
5 / 0 / 6
7,061
1,177
5,058
5,582
2,032
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ao Kuang
11
4 / 1 / 5
6,519
1,087
4,115
4,099
1,936
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Gilgamesh
cam9127
Gilgamesh
9
0 / 2 / 10
5,499
917
5,339
7,393
6,032
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ah Muzen Cab
marmol_1011
Ah Muzen Cab
11
0 / 0 / 9
5,992
999
2,259
3,479
1,468
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
46
3
Kills
12
12
Deaths
4
5
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
CHEVCHELİOUS
Danzaburou
3
1
4
5
L
0
3
3
0.5
L
0
0
0
0
W
5
0
6
8
L
1
2
0
0.5
W
Ao Kuang
4
1
5
6.5
W
Gilgamesh
cam9127
Gilgamesh
0
2
10
2.5
W
Ah Muzen Cab
marmol_1011
Ah Muzen Cab
0
0
9
4.5
L
2
4
0
0.5
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,346
Damage
21,490
25,648
Taken
24,191
19,455
Mitigated
12,828
5,159
Healing
11,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
CHEVCHELİOUS
Danzaburou
4,719
1,415
2,336
1,668
3,638
1,360
210
3,054
584
0
13,236
L
4,623
382
467
836
7,108
7,128
0
1,030
5,930
8,941
0
L
0
0
0
0
0
0
0
0
0
0
0
W
5,058
2,556
983
1,926
5,582
2,032
1,413
4,724
858
0
12,518
L
2,467
236
61
2,253
8,212
7,556
0
1,225
6,820
0
7,595
W
Ao Kuang
4,115
1,421
405
1,019
4,099
1,936
470
2,715
1,384
6,545
0
W
Gilgamesh
cam9127
Gilgamesh
5,339
1,539
1,248
1,268
7,393
6,032
50
3,395
3,998
0
7,305
W
Ah Muzen Cab
marmol_1011
Ah Muzen Cab
2,259
1,014
145
296
3,479
1,468
107
1,991
1,488
0
7,129
L
6,092
41
130
876
5,870
3,001
0
1,376
4,371
12,745
0
L
5,164
257
116
420
4,458
1,770
0
484
3,812
10,559
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,564
Gold Earned
31,772
60
Minions Killed
58
0
Camps Cleared
0
394,094
Distance Traveled
563,610
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,701
1,117
23
4
0
111,986
0
L
Cthulhu
5,661
944
13
2
0
102,755
0
L
Neith
1,504
251
0
0
0
0
0
W
Artemis
7,061
1,177
18
3
0
100,580
0
L
Chaac
5,835
973
9
2
0
89,379
2
W
Ao Kuang
6,519
1,087
5
1
0
104,666
0
W
Gilgamesh
5,499
917
2
0
0
134,339
0
W
Ah Muzen Cab
5,992
999
10
2
0
112,039
2
L
Anubis
6,103
1,017
22
4
0
100,288
0
L
Zeus
5,461
910
16
3
0
101,672
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role