Player Matchup

Chaac
Chaac
 
Chaac
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
 
Nemesis
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
Fuawins
Medusa
Level 66
God Stats
0W - 2L
1,289 SR
Queue Stats
19W - 24L
1,445 Elo+
Solo
Terra
Terra
GoDz x iBADstar
Terra
Level 131
God Stats
0W - 2L
1,403 SR
Queue Stats
49W - 53L
1,440 Elo+
Solo
Tsukuyomi
Tsukuyomi
Priver
Tsukuyomi
Level 132
God Stats
2W - 1L
1,830 SR
Queue Stats
305W - 295L
1,481 Elo+
Solo
Team Averages
Level 122
1,504 SR
1,473 Elo+

VS

Team Averages
Level 105
1,504 SR
1,469 Elo+
Tiamat
Tiamat
AbuHijleh
Tiamat
Level 64
God Stats
5W - 3L
1,562 SR
Queue Stats
48W - 43L
1,464 Elo+
Party 2
Cthulhu
Cthulhu
Ducknoodle
Cthulhu
Level 141
God Stats
1W - 1L
1,500 SR
Queue Stats
132W - 126L
1,495 Elo+
Solo
Zeus
Zeus
Nurderhsv85
Zeus
Level 120
God Stats
2W - 2L
1,500 SR
Queue Stats
80W - 74L
1,427 Elo+
Solo
Ix Chel
Ix Chel
XSoULxKiLLerX
Ix Chel
Level 125
God Stats
2W - 2L
1,456 SR
Queue Stats
169W - 169L
1,442 Elo+
Party 2
Anhur
Anhur
xNeeNo
Anhur
Level 73
God Stats
1W - 0L
1,500 SR
Queue Stats
90W - 69L
1,517 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
15
1 / 2 / 5
7,770
706
10,359
16,959
17,656
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Nemesis
 
Nemesis
14
0 / 2 / 5
7,379
671
4,773
10,957
10,544
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Medusa
Fuawins
Medusa
13
3 / 4 / 2
8,210
746
8,959
9,230
5,453
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
1 / 2 / 5
7,443
677
6,875
12,191
13,688
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tsukuyomi
Priver
Tsukuyomi
13
1 / 6 / 3
7,272
661
14,044
12,685
6,844
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
AbuHijleh
Tiamat
13
1 / 2 / 4
7,575
689
7,315
9,647
6,589
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cthulhu
Ducknoodle
Cthulhu
15
1 / 1 / 13
9,365
851
11,736
14,537
16,831
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

16
1 / 1 / 11
8,706
791
17,153
5,812
2,728
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ix Chel
16
10 / 1 / 5
9,932
903
11,725
11,757
6,410
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anhur
xNeeNo
Anhur
15
3 / 1 / 7
8,775
798
8,599
8,612
4,647
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
56
6
Kills
16
16
Deaths
6
20
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
1
2
5
1.75
L
Nemesis
 
Nemesis
0
2
5
1.25
W
Tiamat
AbuHijleh
Tiamat
1
2
4
1.5
W
Cthulhu
Ducknoodle
Cthulhu
1
1
13
7.5
L
Medusa
Fuawins
Medusa
3
4
2
1
L
1
2
5
1.75
W
1
1
11
6.5
L
Tsukuyomi
Priver
Tsukuyomi
1
6
3
0.42
W
Ix Chel
10
1
5
12.5
W
Anhur
xNeeNo
Anhur
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,010
Damage
56,528
62,022
Taken
50,365
54,185
Mitigated
37,205
25,887
Healing
19,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
10,359
784
28
5,677
16,959
17,656
0
11,366
5,593
0
27,617
L
Nemesis
 
Nemesis
4,773
1,289
1,795
2,767
10,957
10,544
0
7,288
3,669
0
9,552
W
Tiamat
AbuHijleh
Tiamat
7,315
234
124
2,228
9,647
6,589
318
1,309
8,125
13,704
0
W
Cthulhu
Ducknoodle
Cthulhu
11,736
289
825
2,014
14,537
16,831
84
2,159
12,180
19,361
493
L
Medusa
Fuawins
Medusa
8,959
3,769
2,074
436
9,230
5,453
0
8,041
1,189
0
16,766
L
6,875
136
6,742
4,387
12,191
13,688
0
9,873
2,318
13,010
0
W
17,153
1,056
1,116
991
5,812
2,728
1,058
694
4,980
30,109
0
L
Tsukuyomi
Priver
Tsukuyomi
14,044
2,258
1,410
571
12,685
6,844
0
10,868
1,817
0
22,390
W
Ix Chel
11,725
1,801
4,684
4,813
11,757
6,410
444
2,018
9,650
25,089
0
W
Anhur
xNeeNo
Anhur
8,599
2,493
1,597
1,508
8,612
4,647
1,120
695
7,769
0
19,612

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,074
Gold Earned
44,353
92
Minions Killed
121
0
Camps Cleared
0
1,082,325
Distance Traveled
1,141,627
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,770
706
19
2
0
217,773
0
L
Nemesis
7,379
671
20
2
0
214,967
0
W
Tiamat
7,575
689
10
1
0
229,667
0
W
Cthulhu
9,365
851
12
1
0
246,121
0
L
Medusa
8,210
746
23
2
0
191,676
0
L
Terra
7,443
677
13
1
0
230,740
0
W
Zeus
8,706
791
39
4
0
197,575
0
L
Tsukuyomi
7,272
661
17
2
0
227,169
0
W
Ix Chel
9,932
903
26
2
0
242,185
0
W
Anhur
8,775
798
34
3
0
226,079
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role