Player Matchup

Thanatos
Thanatos
Delta_Neji
Thanatos
Level 85
God Stats
36W - 26L
1,569 SR
Queue Stats
250W - 227L
1,426 Elo+
Party 1
Apollo
Apollo
DyNasTy_Skaikru
Apollo
Level 69
God Stats
10W - 8L
1,476 SR
Queue Stats
131W - 116L
1,457 Elo+
Party 1
Bacchus
Bacchus
Pink_Lemonade369
Bacchus
Level 125
God Stats
5W - 5L
1,351 SR
Queue Stats
262W - 262L
1,422 Elo+
Party 2
Bellona
Bellona
jdouglus
Bellona
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,246 Elo+
Solo
Poseidon
Poseidon
playagotti
Poseidon
Level 101
God Stats
1W - 1L
1,281 SR
Queue Stats
345W - 329L
1,471 Elo+
Party 2
Team Averages
Level 89
1,435 SR
1,404 Elo+

VS

Team Averages
Level 108
1,539 SR
1,375 Elo+
Raijin
Raijin
Cream_Reaper420
Raijin
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
394W - 424L
1,346 Elo+
Solo
Gilgamesh
Gilgamesh
ElGordoMata8808
Gilgamesh
Level 128
God Stats
4W - 9L
1,432 SR
Queue Stats
686W - 666L
1,504 Elo+
Solo
Izanami
Izanami
ToGxSavage
Izanami
Level 106
God Stats
4W - 2L
1,703 SR
Queue Stats
74W - 79L
1,433 Elo+
Solo
Ix Chel
Ix Chel
VexGrazy
Ix Chel
Level 66
God Stats
0W - 6L
1,483 SR
Queue Stats
0W - 6L
1,124 Elo+
Solo
Cliodhna
Cliodhna
lezardboi
Cliodhna
Level 139
God Stats
2W - 2L
1,576 SR
Queue Stats
175W - 157L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Delta_Neji
Thanatos
18
8 / 0 / 0
10,703
630
10,379
13,340
5,766
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
1 / 2 / 3
9,262
545
4,267
11,773
4,885
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
2 / 0 / 6
8,262
486
4,600
8,897
7,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bellona
jdouglus
Bellona
13
1 / 5 / 5
8,733
514
9,397
17,120
17,455
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Poseidon
playagotti
Poseidon
14
7 / 3 / 3
9,596
564
13,094
11,771
3,756
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 9 / 2
7,877
463
7,121
14,082
4,608
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
ElGordoMata8808
Gilgamesh
14
2 / 2 / 3
8,589
505
3,991
12,224
14,075
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Izanami
ToGxSavage
Izanami
14
2 / 4 / 0
8,627
507
8,539
13,822
5,181
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ix Chel
VexGrazy
Ix Chel
12
1 / 1 / 0
7,912
465
2,527
8,128
4,559
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cliodhna
lezardboi
Cliodhna
14
3 / 3 / 2
8,397
494
10,407
17,212
7,494
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
16
19
Kills
9
10
Deaths
19
17
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
9
2
0.22
W
Thanatos
Delta_Neji
Thanatos
8
0
0
8
W
1
2
3
1.25
L
Gilgamesh
ElGordoMata8808
Gilgamesh
2
2
3
1.75
W
2
0
6
5
L
Izanami
ToGxSavage
Izanami
2
4
0
0.5
L
Ix Chel
VexGrazy
Ix Chel
1
1
0
1
W
Bellona
jdouglus
Bellona
1
5
5
0.7
L
Cliodhna
lezardboi
Cliodhna
3
3
2
1.33
W
Poseidon
playagotti
Poseidon
7
3
3
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,737
Damage
32,585
62,901
Taken
65,468
39,763
Mitigated
35,917
19,737
Healing
16,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,121
958
0
275
14,082
4,608
198
7,509
6,573
38,175
0
W
Thanatos
Delta_Neji
Thanatos
10,379
3,297
0
11,141
13,340
5,766
0
1,152
12,094
0
115,354
W
4,267
2,368
0
2,217
11,773
4,885
2,986
769
11,004
0
61,165
L
Gilgamesh
ElGordoMata8808
Gilgamesh
3,991
713
0
2,331
12,224
14,075
0
2,390
9,834
0
51,189
W
4,600
655
137
2,245
8,897
7,901
86
1,875
6,757
12,790
0
L
Izanami
ToGxSavage
Izanami
8,539
5,313
0
2,199
13,822
5,181
2,587
2,806
11,016
0
65,559
L
Ix Chel
VexGrazy
Ix Chel
2,527
375
1,935
2,314
8,128
4,559
629
1,412
6,716
28,514
0
W
Bellona
jdouglus
Bellona
9,397
3,950
0
2,838
17,120
17,455
477
1,190
15,811
0
51,837
L
Cliodhna
lezardboi
Cliodhna
10,407
3,372
0
7,349
17,212
7,494
0
3,577
13,635
0
72,523
W
Poseidon
playagotti
Poseidon
13,094
3,182
0
1,159
11,771
3,756
957
3,786
7,587
60,623
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,556
Gold Earned
41,402
442
Minions Killed
390
0
Camps Cleared
0
1,789,104
Distance Traveled
1,552,750
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
7,877
463
75
4
0
261,803
1
W
Thanatos
10,703
630
146
9
0
422,321
1
W
Apollo
9,262
545
114
7
0
329,686
0
L
Gilgamesh
8,589
505
77
5
0
286,957
7
W
Bacchus
8,262
486
13
1
0
365,645
1
L
Izanami
8,627
507
100
6
0
304,986
0
L
Ix Chel
7,912
465
47
3
0
290,780
0
W
Bellona
8,733
514
81
5
0
340,451
0
L
Cliodhna
8,397
494
91
5
0
408,224
0
W
Poseidon
9,596
564
88
5
0
331,001
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role