Player Matchup

Charybdis
Charybdis
HISAYAH
Charybdis
Level 152
God Stats
4W - 5L
1,211 SR
Queue Stats
63W - 65L
1,311 Elo+
Solo
Zhong Kui
Zhong Kui
Phenix1717
Zhong Kui
Level 81
God Stats
2W - 5L
1,365 SR
Queue Stats
405W - 433L
1,476 Elo+
Solo
Cabrakan
Cabrakan
SuperLuca
Cabrakan
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Ne Zha
Ne Zha
devora_almas86
Ne Zha
Level 147
God Stats
18W - 22L
1,553 SR
Queue Stats
512W - 524L
1,572 Elo+
Solo
Arachne
Arachne
kevinklk257
Arachne
Level 108
God Stats
1W - 3L
1,547 SR
Queue Stats
14W - 22L
1,409 Elo+
Solo
Team Averages
Level 105
1,435 SR
1,454 Elo+

VS

Team Averages
Level 130
1,541 SR
1,436 Elo+
Bakasura
Bakasura
 
Bakasura
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
CDJason520
Heimdallr
Level 211
God Stats
4W - 4L
1,367 SR
Queue Stats
336W - 351L
1,510 Elo+
Party 1
Hera
Hera
Yuns22D
Hera
Level 153
God Stats
15W - 12L
1,812 SR
Queue Stats
174W - 196L
1,355 Elo+
Solo
Bacchus
Bacchus
a小帆a
Bacchus
Level 109
God Stats
4W - 5L
1,511 SR
Queue Stats
56W - 69L
1,392 Elo+
Party 1
Nemesis
Nemesis
华人青年
Nemesis
Level 129
God Stats
10W - 9L
1,515 SR
Queue Stats
172W - 214L
1,423 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
HISAYAH
Charybdis
10
0 / 2 / 0
5,608
510
795
5,058
1,687
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Zhong Kui
Phenix1717
Zhong Kui
9
0 / 0 / 0
5,643
513
2,842
4,846
3,234
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Cabrakan
SuperLuca
Cabrakan
3
0 / 3 / 0
3,896
354
63
4,413
2,301
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
1 / 3 / 0
6,275
570
5,170
10,296
3,818
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Arachne
kevinklk257
Arachne
11
1 / 2 / 0
5,700
518
5,260
8,852
3,663
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
11
1 / 0 / 2
6,530
594
3,888
9,209
3,721
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Heimdallr
CDJason520
Heimdallr
11
4 / 0 / 2
6,723
611
3,780
3,825
1,751
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hera
Yuns22D
Hera
11
2 / 2 / 3
6,349
577
3,644
5,287
1,422
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
a小帆a
Bacchus
9
0 / 0 / 3
5,972
543
1,971
6,458
7,226
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nemesis
华人青年
Nemesis
11
2 / 0 / 3
6,166
561
3,954
6,987
2,329
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
22
2
Kills
9
10
Deaths
2
0
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
1
0
2
2
W
Heimdallr
CDJason520
Heimdallr
4
0
2
5
L
Charybdis
HISAYAH
Charybdis
0
2
0
0
L
Zhong Kui
Phenix1717
Zhong Kui
0
0
0
0
L
Cabrakan
SuperLuca
Cabrakan
0
3
0
0
W
Hera
Yuns22D
Hera
2
2
3
1.75
W
Bacchus
a小帆a
Bacchus
0
0
3
1.5
L
1
3
0
0.33
L
Arachne
kevinklk257
Arachne
1
2
0
0.5
W
Nemesis
华人青年
Nemesis
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,130
Damage
17,237
33,465
Taken
31,766
14,703
Mitigated
16,449
7,651
Healing
11,416
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
3,888
2,561
0
3,226
9,209
3,721
0
2,310
6,899
0
24,359
W
Heimdallr
CDJason520
Heimdallr
3,780
693
0
2,687
3,825
1,751
603
396
3,429
0
45,448
L
Charybdis
HISAYAH
Charybdis
795
667
0
1,466
5,058
1,687
0
1,252
3,705
0
33,475
L
Zhong Kui
Phenix1717
Zhong Kui
2,842
249
0
1,551
4,846
3,234
0
372
3,770
33,181
0
L
Cabrakan
SuperLuca
Cabrakan
63
0
0
328
4,413
2,301
0
551
3,862
4,720
0
W
Hera
Yuns22D
Hera
3,644
374
0
1,855
5,287
1,422
273
0
5,287
43,065
0
W
Bacchus
a小帆a
Bacchus
1,971
329
0
2,291
6,458
7,226
106
199
6,259
20,554
0
L
5,170
1,432
0
1,930
10,296
3,818
0
1,484
8,466
0
52,768
L
Arachne
kevinklk257
Arachne
5,260
4,244
0
2,376
8,852
3,663
0
1,956
6,896
0
41,717
W
Nemesis
华人青年
Nemesis
3,954
1,676
0
1,357
6,987
2,329
299
0
6,987
0
43,631

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,122
Gold Earned
31,740
264
Minions Killed
354
0
Camps Cleared
0
964,627
Distance Traveled
1,144,198
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
6,530
594
77
7
0
247,862
0
W
Heimdallr
6,723
611
82
7
0
214,641
0
L
Charybdis
5,608
510
66
6
0
179,035
0
L
Zhong Kui
5,643
513
55
5
0
193,214
0
L
Cabrakan
3,896
354
2
0
0
112,988
0
W
Hera
6,349
577
92
8
0
206,039
0
W
Bacchus
5,972
543
32
3
0
205,352
5
L
Ne Zha
6,275
570
77
7
0
213,261
4
L
Arachne
5,700
518
64
6
0
266,129
0
W
Nemesis
6,166
561
71
6
0
270,304
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role