Player Matchup

Bakasura
Bakasura
Diamond IV
 
Bakasura
Diamond IV
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cupid
Cupid
Diamond IV
 
Cupid
Diamond IV
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Tiamat
Tiamat
Diamond I
 
Tiamat
Diamond I
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Diamond III
MohammadSweden
Bacchus
Diamond III
Level 129
God Stats
36W - 40L
1,549 SR
Queue Stats
369W - 350L
2,233 MMR
Solo
Tsukuyomi
Tsukuyomi
Diamond IV
Termoaktywny
Tsukuyomi
Diamond IV
Level 178
God Stats
14W - 8L
1,653 SR
Queue Stats
62W - 34L
2,266 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 140
1,541 SR
1,800 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 143
1,509 SR
1,972 MMR
Scylla
Scylla
Diamond III
 
Scylla
Diamond III
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Heimdallr
Heimdallr
Masters
 
Heimdallr
Masters
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Diamond V
Andrader
Ganesha
Diamond V
Level 148
God Stats
1W - 3L
1,423 SR
Queue Stats
77W - 60L
2,164 MMR
Party 2
Mercury
Mercury
Diamond I
PisVlekje
Mercury
Diamond I
Level 88
God Stats
4W - 5L
1,566 SR
Queue Stats
176W - 150L
2,492 MMR
Solo
Anubis
Anubis
Diamond V
Zunakoo
Anubis
Diamond V
Level 177
God Stats
2W - 3L
1,555 SR
Queue Stats
173W - 154L
2,202 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
12
4 / 0 / 0
6,562
729
6,399
7,775
2,562
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cupid
 
Cupid
11
3 / 0 / 4
6,359
707
6,973
6,347
2,335
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tiamat
 
Tiamat
12
0 / 0 / 0
6,139
682
5,681
3,824
2,354
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

9
3 / 0 / 2
5,980
664
5,076
5,749
3,868
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Tsukuyomi
Termoaktywny
Tsukuyomi
10
1 / 1 / 1
5,629
625
2,789
5,672
2,154
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
AresMaman BrigitteSusanoAwilix

VS

Bans
RaijinAthenaLokiNe Zha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
10
0 / 0 / 1
5,371
597
2,661
3,606
1,242
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
 
Heimdallr
8
0 / 6 / 0
4,793
533
5,126
9,441
3,703
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Ganesha
Andrader
Ganesha
6
0 / 1 / 0
4,651
517
1,121
7,818
4,012
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mercury
PisVlekje
Mercury
10
1 / 1 / 0
5,559
618
3,390
6,893
2,244
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
Zunakoo
Anubis
9
0 / 3 / 0
5,357
595
3,921
7,588
2,498
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
2
11
Kills
1
1
Deaths
11
7
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
4
0
0
4
W
Cupid
 
Cupid
3
0
4
5
W
Tiamat
 
Tiamat
0
0
0
0
L
Scylla
 
Scylla
0
0
1
0.5
L
Heimdallr
 
Heimdallr
0
6
0
0
L
Ganesha
Andrader
Ganesha
0
1
0
0
W
3
0
2
4
L
Mercury
PisVlekje
Mercury
1
1
0
1
W
Tsukuyomi
Termoaktywny
Tsukuyomi
1
1
1
1.5
L
Anubis
Zunakoo
Anubis
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,918
Damage
16,219
29,367
Taken
35,346
13,273
Mitigated
13,699
16,843
Healing
7,973
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
6,399
4,106
0
4,163
7,775
2,562
0
3,869
3,906
0
32,704
W
Cupid
 
Cupid
6,973
4,424
340
3,449
6,347
2,335
512
211
6,136
0
44,193
W
Tiamat
 
Tiamat
5,681
644
0
2,814
3,824
2,354
0
773
3,051
52,006
0
L
Scylla
 
Scylla
2,661
266
0
703
3,606
1,242
0
2,243
1,201
43,962
0
L
Heimdallr
 
Heimdallr
5,126
3,800
0
1,288
9,441
3,703
0
2,338
7,103
0
35,897
L
Ganesha
Andrader
Ganesha
1,121
131
0
1,481
7,818
4,012
0
4,202
3,283
8,954
0
W
5,076
411
0
2,925
5,749
3,868
0
1,869
3,880
22,616
0
L
Mercury
PisVlekje
Mercury
3,390
2,091
0
680
6,893
2,244
0
1,402
5,042
0
44,413
W
Tsukuyomi
Termoaktywny
Tsukuyomi
2,789
709
0
3,152
5,672
2,154
0
981
4,691
0
33,552
L
Anubis
Zunakoo
Anubis
3,921
578
0
3,821
7,588
2,498
0
0
6,375
48,179
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,669
Gold Earned
25,731
350
Minions Killed
323
0
Camps Cleared
0
1,060,918
Distance Traveled
951,743
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
6,562
729
79
9
0
219,383
0
W
Cupid
6,359
707
87
10
0
203,070
1
W
Tiamat
6,139
682
101
11
0
195,483
0
L
Scylla
5,371
597
82
9
0
192,173
2
L
Heimdallr
4,793
533
75
8
0
164,555
2
L
Ganesha
4,651
517
4
0
0
176,300
2
W
Bacchus
5,980
664
13
1
0
220,331
0
L
Mercury
5,559
618
72
8
0
225,809
0
W
Tsukuyomi
5,629
625
70
8
0
222,651
0
L
Anubis
5,357
595
90
10
0
192,906
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role