Player Matchup

Ah Puch
Ah Puch
Dosmo
Ah Puch
Level 44
God Stats
4W - 2L
1,891 SR
Queue Stats
395W - 418L
1,407 Elo+
Party 1
Jing Wei
Jing Wei
Koko_Yubari
Jing Wei
Level 143
God Stats
0W - 1L
1,335 SR
Queue Stats
16W - 30L
1,345 Elo+
Solo
Ymir
Ymir
bubbaspiering17
Ymir
Level 108
God Stats
0W - 3L
1,304 SR
Queue Stats
75W - 95L
1,406 Elo+
Party 3
Mercury
Mercury
gnarshredder10
Mercury
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 65L
1,411 Elo+
Party 3
Nike
Nike
shidded
Nike
Level 127
God Stats
0W - 2L
1,584 SR
Queue Stats
44W - 46L
1,508 Elo+
Party 1
Team Averages
Level 114
1,523 SR
1,416 Elo+

VS

Team Averages
Level 118
1,450 SR
1,460 Elo+
Chaac
Chaac
 
Chaac
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Awilix
Awilix
 
Awilix
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Lancelot
Lancelot
I BABYFACE I
Lancelot
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,279 Elo+
Party 2
Bacchus
Bacchus
P0mpinara
Bacchus
Level 124
God Stats
3W - 1L
1,559 SR
Queue Stats
280W - 241L
1,562 Elo+
Party 2
Agni
Agni
Scarface916
Agni
Level 172
God Stats
1W - 2L
1,191 SR
Queue Stats
351W - 345L
1,461 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Dosmo
Ah Puch
17
4 / 6 / 6
10,170
782
9,496
14,301
7,931
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Jing Wei
Koko_Yubari
Jing Wei
18
3 / 4 / 9
9,791
753
8,028
12,349
5,769
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

14
1 / 8 / 7
8,554
658
2,913
17,058
14,799
Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
0 / 9 / 10
8,069
621
7,986
16,134
8,716
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Nike
shidded
Nike
18
8 / 4 / 2
10,310
793
14,361
12,430
15,400
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
19
4 / 2 / 23
11,388
876
17,971
19,821
25,544
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Awilix
 
Awilix
17
10 / 4 / 16
11,008
847
18,572
11,824
6,114
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Lancelot
I BABYFACE I
Lancelot
15
4 / 3 / 13
9,484
730
2,417
8,374
5,123
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Bacchus
P0mpinara
Bacchus
17
3 / 4 / 24
10,433
803
14,914
15,501
17,847
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

18
10 / 3 / 11
11,193
861
12,601
10,542
4,901
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
118
16
Kills
31
31
Deaths
16
34
Assists
87
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
4
2
23
7.75
W
Awilix
 
Awilix
10
4
16
4.5
L
Ah Puch
Dosmo
Ah Puch
4
6
6
1.17
W
Lancelot
I BABYFACE I
Lancelot
4
3
13
3.5
L
Jing Wei
Koko_Yubari
Jing Wei
3
4
9
1.88
W
Bacchus
P0mpinara
Bacchus
3
4
24
3.75
W
10
3
11
5.17
L
1
8
7
0.56
L
0
9
10
0.56
L
Nike
shidded
Nike
8
4
2
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,784
Damage
66,475
72,272
Taken
66,062
52,615
Mitigated
59,529
15,040
Healing
26,981
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
17,971
1,515
2,422
13,470
19,821
25,544
123
2,669
17,152
0
40,039
W
Awilix
 
Awilix
18,572
6,590
0
245
11,824
6,114
0
2,649
9,175
0
26,097
L
Ah Puch
Dosmo
Ah Puch
9,496
800
546
3,438
14,301
7,931
0
5,241
8,281
22,301
0
W
Lancelot
I BABYFACE I
Lancelot
2,417
567
0
1,296
8,374
5,123
173
1,436
6,938
0
8,378
L
Jing Wei
Koko_Yubari
Jing Wei
8,028
5,547
722
2,984
12,349
5,769
0
5,474
6,319
0
24,053
W
Bacchus
P0mpinara
Bacchus
14,914
892
1,697
3,383
15,501
17,847
489
2,858
12,643
21,460
0
W
12,601
118
1,104
3,364
10,542
4,901
201
2,797
7,745
28,068
0
L
2,913
203
1,169
1,043
17,058
14,799
0
6,192
9,971
8,005
0
L
7,986
3,565
910
1,598
16,134
8,716
0
4,597
11,105
0
15,237
L
Nike
shidded
Nike
14,361
325
950
1,680
12,430
15,400
0
4,518
7,636
0
28,732

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,894
Gold Earned
53,506
124
Minions Killed
153
0
Camps Cleared
0
1,178,699
Distance Traveled
1,313,195
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
11,388
876
39
3
0
291,009
0
W
Awilix
11,008
847
28
2
0
276,541
0
L
Ah Puch
10,170
782
39
3
0
201,436
0
W
Lancelot
9,484
730
14
1
0
229,877
0
L
Jing Wei
9,791
753
42
3
0
251,292
0
W
Bacchus
10,433
803
24
2
0
258,710
0
W
Agni
11,193
861
48
4
0
257,058
0
L
Ymir
8,554
658
14
1
0
208,106
0
L
Mercury
8,069
621
14
1
0
249,266
0
L
Nike
10,310
793
15
1
0
268,599
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role