Player Matchup

Charybdis
Charybdis
Astrokidd222
Charybdis
Level 148
God Stats
1W - 2L
1,719 SR
Queue Stats
183W - 161L
1,560 Elo+
Solo
Nike
Nike
CrisTheFighter
Nike
Level 36
God Stats
5W - 6L
1,362 SR
Queue Stats
69W - 56L
1,539 Elo+
Party 2
Thor
Thor
Mathias2690
Thor
Level 110
God Stats
6W - 10L
1,565 SR
Queue Stats
287W - 254L
1,494 Elo+
Solo
Fafnir
Fafnir
Unnamedyuanti
Fafnir
Level 158
God Stats
0W - 3L
1,431 SR
Queue Stats
177W - 194L
1,506 Elo+
Solo
Baba Yaga
Baba Yaga
fenzinho
Baba Yaga
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 75L
1,561 Elo+
Party 2
Team Averages
Level 108
1,515 SR
1,532 Elo+

VS

Team Averages
Level 105
1,599 SR
1,560 Elo+
Vulcan
Vulcan
FMMW
Vulcan
Level 97
God Stats
1W - 0L
1,283 SR
Queue Stats
71W - 56L
1,583 Elo+
Party 1
Nox
Nox
Keros_02
Nox
Level 184
God Stats
6W - 6L
1,516 SR
Queue Stats
271W - 257L
1,598 Elo+
Solo
Danzaburou
Danzaburou
Paburuchan
Danzaburou
Level 142
God Stats
4W - 0L
1,921 SR
Queue Stats
177W - 160L
1,577 Elo+
Solo
Bakasura
Bakasura
ahmadalnahdi55
Bakasura
Level 4
God Stats
1W - 1L
1,635 SR
Queue Stats
5W - 3L
1,500 Elo+
Party 1
Set
Set
seds122
Set
Level 100
God Stats
5W - 4L
1,639 SR
Queue Stats
51W - 45L
1,542 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Astrokidd222
Charybdis
13
0 / 2 / 1
7,759
517
10,131
11,032
4,383
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

15
4 / 5 / 1
8,844
590
10,072
17,498
11,338
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

4
0 / 0 / 0
4,939
329
28
1,083
287
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
2 / 4 / 3
7,880
525
6,713
17,254
20,012
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Baba Yaga
fenzinho
Baba Yaga
14
3 / 5 / 3
8,447
563
8,004
11,285
5,450
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
FMMW
Vulcan
12
2 / 5 / 4
7,674
512
8,723
8,688
3,589
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
0 / 1 / 7
7,913
528
6,169
11,431
8,775
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
Paburuchan
Danzaburou
14
4 / 0 / 1
9,332
622
9,650
11,674
5,015
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
15
5 / 1 / 5
8,998
600
5,566
10,616
5,080
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Set
15
4 / 3 / 2
9,060
604
7,504
13,969
8,626
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
34
9
Kills
15
16
Deaths
10
8
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Charybdis
Astrokidd222
Charybdis
0
2
1
0.25
L
4
5
1
0.9
W
Vulcan
FMMW
Vulcan
2
5
4
0.8
W
0
1
7
3.5
L
0
0
0
0
W
Danzaburou
Paburuchan
Danzaburou
4
0
1
4.5
L
2
4
3
0.88
W
Bakasura
5
1
5
7.5
L
Baba Yaga
fenzinho
Baba Yaga
3
5
3
0.9
W
Set
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,948
Damage
37,612
58,152
Taken
56,378
41,470
Mitigated
31,085
11,762
Healing
16,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
Astrokidd222
Charybdis
10,131
6,817
0
5,525
11,032
4,383
955
1,028
9,724
0
78,414
L
10,072
2,025
0
1,055
17,498
11,338
0
1,316
15,922
501
68,530
W
Vulcan
FMMW
Vulcan
8,723
3,294
0
500
8,688
3,589
243
5,781
2,907
53,882
0
W
6,169
1,362
0
4,660
11,431
8,775
745
5,688
5,743
32,356
0
L
28
0
0
636
1,083
287
0
288
795
0
4,998
W
Danzaburou
Paburuchan
Danzaburou
9,650
4,734
0
4,379
11,674
5,015
1,033
1,519
10,155
0
68,093
L
6,713
2,039
0
3,151
17,254
20,012
0
5,931
10,665
24,111
0
W
Bakasura
5,566
3,830
0
3,059
10,616
5,080
0
1,153
9,463
0
52,978
L
Baba Yaga
fenzinho
Baba Yaga
8,004
757
0
1,395
11,285
5,450
0
6,329
4,886
64,199
1,220
W
Set
7,504
3,424
0
3,782
13,969
8,626
3,132
374
13,595
0
67,535

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,869
Gold Earned
42,977
381
Minions Killed
439
0
Camps Cleared
0
1,173,846
Distance Traveled
1,479,587
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
7,759
517
127
8
0
277,859
0
L
Nike
8,844
590
97
6
0
275,368
3
W
Vulcan
7,674
512
87
6
0
275,004
0
W
Nox
7,913
528
34
2
0
288,767
1
L
Thor
4,939
329
11
1
0
50,924
0
W
Danzaburou
9,332
622
122
8
0
294,621
6
L
Fafnir
7,880
525
38
3
0
291,017
3
W
Bakasura
8,998
600
100
7
0
331,857
0
L
Baba Yaga
8,447
563
108
7
0
278,678
0
W
Set
9,060
604
96
6
0
289,338
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role