Player Matchup

Charon
Charon
FierceMidwife
Charon
Level 27
God Stats
2W - 5L
1,719 SR
Queue Stats
38W - 58L
1,415 Elo+
Party 2
Osiris
Osiris
Flappiew Gui
Osiris
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 10L
1,293 Elo+
Party 3
Medusa
Medusa
Mercury7668
Medusa
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 66L
1,351 Elo+
Party 3
Pele
Pele
Naruto11514
Pele
Level 107
God Stats
3W - 3L
1,668 SR
Queue Stats
17W - 34L
1,430 Elo+
Party 2
Scylla
Scylla
yamadaaaman
Scylla
Level 109
God Stats
15W - 28L
1,433 SR
Queue Stats
128W - 159L
1,418 Elo+
Solo
Team Averages
Level 77
1,564 SR
1,381 Elo+

VS

Team Averages
Level 139
1,514 SR
1,451 Elo+
Arachne
Arachne
 
Arachne
Level 212
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
ChristianS118
Janus
Level 157
God Stats
11W - 9L
1,564 SR
Queue Stats
548W - 518L
1,465 Elo+
Solo
Mulan
Mulan
NEON_9445
Mulan
Level 108
God Stats
11W - 12L
1,416 SR
Queue Stats
585W - 516L
1,410 Elo+
Solo
Freya
Freya
Neko__Nero
Freya
Level 109
God Stats
14W - 18L
1,509 SR
Queue Stats
354W - 422L
1,444 Elo+
Party 1
Shiva
Shiva
doby1kenoby82
Shiva
Level 107
God Stats
7W - 2L
1,582 SR
Queue Stats
307W - 349L
1,439 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 1
5,015
456
3,114
8,609
4,439
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Osiris
8
0 / 2 / 0
4,741
431
2,869
7,486
4,284
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Medusa
8
1 / 5 / 1
5,231
476
4,352
8,528
3,329
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8
1 / 4 / 0
4,966
451
4,524
9,406
3,070
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
10
0 / 3 / 0
5,180
471
614
5,825
1,922
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
11
4 / 0 / 1
6,805
619
6,734
11,758
4,132
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

13
4 / 0 / 1
7,589
690
6,899
2,854
977
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mulan
NEON_9445
Mulan
11
1 / 0 / 2
6,803
618
3,352
4,769
3,070
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Freya
12
3 / 1 / 2
6,753
614
5,226
6,568
2,993
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
2 / 1 / 2
6,300
573
4,184
9,661
5,277
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
22
2
Kills
14
15
Deaths
2
2
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
4
0
1
4.5
W
4
0
1
4.5
L
0
1
1
0.5
L
Osiris
0
2
0
0
L
Medusa
1
5
1
0.3
W
Mulan
NEON_9445
Mulan
1
0
2
2
L
1
4
0
0.25
W
Freya
3
1
2
4
W
2
1
2
3
L
Scylla
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,473
Damage
26,395
39,854
Taken
35,610
17,044
Mitigated
16,449
4,231
Healing
13,134
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
6,734
4,407
0
3,898
11,758
4,132
536
414
11,326
0
50,425
W
6,899
853
0
750
2,854
977
0
539
2,271
56,229
0
L
3,114
857
27
1,357
8,609
4,439
0
2,875
5,634
19,431
0
L
Osiris
2,869
899
0
978
7,486
4,284
0
0
7,486
0
25,146
L
Medusa
4,352
1,555
0
0
8,528
3,329
0
3,718
4,758
0
27,808
W
Mulan
NEON_9445
Mulan
3,352
622
0
2,050
4,769
3,070
0
0
4,769
0
41,293
L
4,524
932
0
869
9,406
3,070
0
1,362
7,984
0
27,658
W
Freya
5,226
1,867
0
3,816
6,568
2,993
781
1,283
5,285
42,866
9,154
W
4,184
528
344
2,276
9,661
5,277
220
1,430
8,231
0
22,349
L
Scylla
614
132
0
1,000
5,825
1,922
0
3,442
2,201
28,487
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,133
Gold Earned
34,250
218
Minions Killed
372
0
Camps Cleared
0
1,000,280
Distance Traveled
1,074,269
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
6,805
619
76
7
0
224,094
0
W
Janus
7,589
690
105
10
0
222,388
0
L
Charon
5,015
456
23
2
0
193,040
1
L
Osiris
4,741
431
32
3
0
214,275
0
L
Medusa
5,231
476
40
4
0
165,792
0
W
Mulan
6,803
618
71
6
0
206,240
0
L
Pele
4,966
451
49
4
0
218,919
0
W
Freya
6,753
614
98
9
0
215,159
3
W
Shiva
6,300
573
22
2
0
206,388
2
L
Scylla
5,180
471
74
7
0
208,254
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role