Player Matchup

Osiris
Osiris
ALANSITO9266
Osiris
Level 45
God Stats
1W - 3L
1,228 SR
Queue Stats
80W - 91L
1,354 Elo+
Party 1
Merlin
Merlin
Kramerius 22
Merlin
Level 23
God Stats
3W - 5L
1,371 SR
Queue Stats
77W - 84L
1,364 Elo+
Party 1
Loki
Loki
Warrior5638N
Loki
Level 21
God Stats
2W - 0L
1,500 SR
Queue Stats
78W - 89L
1,350 Elo+
Party 1
Team Averages
Level 30
1,366 SR
1,356 Elo+

VS

Team Averages
Level 41
1,568 SR
1,401 Elo+
Chaac
Chaac
Aomonster
Chaac
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 16L
1,445 Elo+
Party 2
Arachne
Arachne
MeekMan
Arachne
Level 36
God Stats
17W - 6L
1,702 SR
Queue Stats
18W - 17L
1,464 Elo+
Party 2
Ah Puch
Ah Puch
TacoBoy1305
Ah Puch
Level 47
God Stats
5W - 4L
1,501 SR
Queue Stats
151W - 165L
1,296 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
12
6 / 3 / 4
9,593
872
8,011
12,181
13,620
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Merlin
11
2 / 3 / 6
8,403
764
7,933
5,715
2,299
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
4 / 3 / 5
8,769
797
6,235
10,189
3,620
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Aomonster
Chaac
11
3 / 5 / 3
8,515
774
6,200
13,183
12,589
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Arachne
MeekMan
Arachne
9
4 / 6 / 3
8,577
780
10,267
14,108
6,583
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ah Puch
TacoBoy1305
Ah Puch
13
2 / 1 / 4
8,869
806
8,086
4,587
1,737
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
19
12
Kills
9
9
Deaths
12
15
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Osiris
6
3
4
2.67
L
Chaac
Aomonster
Chaac
3
5
3
0.9
W
Merlin
2
3
6
1.67
L
Arachne
MeekMan
Arachne
4
6
3
0.92
L
Ah Puch
TacoBoy1305
Ah Puch
2
1
4
4
W
4
3
5
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,179
Damage
24,553
28,085
Taken
31,878
19,539
Mitigated
20,909
1,041
Healing
7,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
8,011
2,807
0
871
12,181
13,620
0
3,343
8,272
0
24,989
L
Chaac
Aomonster
Chaac
6,200
1,102
0
2,183
13,183
12,589
9
3,703
9,042
0
18,919
W
Merlin
7,933
1,034
0
0
5,715
2,299
0
2,169
3,370
34,585
0
L
Arachne
MeekMan
Arachne
10,267
7,997
0
3,466
14,108
6,583
0
3,164
10,508
0
36,948
L
Ah Puch
TacoBoy1305
Ah Puch
8,086
96
0
2,239
4,587
1,737
144
1,642
2,743
34,203
0
W
6,235
1,576
0
170
10,189
3,620
0
1,904
8,067
0
16,785

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,765
Gold Earned
25,961
145
Minions Killed
104
0
Camps Cleared
0
603,964
Distance Traveled
554,306
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
9,593
872
56
5
0
195,757
0
L
Chaac
8,515
774
21
2
0
184,384
0
W
Merlin
8,403
764
70
6
0
183,003
0
L
Arachne
8,577
780
34
3
0
176,620
0
L
Ah Puch
8,869
806
49
4
0
193,302
0
W
Loki
8,769
797
19
2
0
225,204
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role