Player Matchup

Baron Samedi
Baron Samedi
Gold IV
Korhyu
Baron Samedi
Gold IV
Level 158
God Stats
1W - 0L
1,704 SR
Queue Stats
13W - 7L
1,778 MMR
Party 2
Bakasura
Bakasura
Gold I
StukInHell
Bakasura
Gold I
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 30L
1,641 MMR
Party 2
Horus
Horus
Platinum III
Twistahh
Horus
Platinum III
Level 83
God Stats
2W - 2L
1,557 SR
Queue Stats
188W - 172L
1,595 MMR
Party 1
Ullr
Ullr
Platinum II
peanut5528
Ullr
Platinum II
Level 156
God Stats
4W - 2L
1,567 SR
Queue Stats
57W - 37L
1,727 MMR
Party 1
Zeus
Zeus
Gold I
tonynailz
Zeus
Gold I
Level 119
God Stats
15W - 11L
1,645 SR
Queue Stats
244W - 241L
1,648 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 131
1,595 SR
1,678 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 128
1,558 SR
1,594 MMR
Ao Kuang
Ao Kuang
Gold II
 
Ao Kuang
Gold II
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Gold II
EliasAlva
Sun Wukong
Gold II
Level 157
God Stats
4W - 6L
1,639 SR
Queue Stats
133W - 134L
1,627 MMR
Solo
Poseidon
Poseidon
Gold III
WimbledonTheGod
Poseidon
Gold III
Level 128
God Stats
5W - 5L
1,410 SR
Queue Stats
205W - 212L
1,601 MMR
Solo
Izanami
Izanami
Gold V
clutchvital
Izanami
Gold V
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 24L
1,602 MMR
Solo
Geb
Geb
Silver I
yrzza
Geb
Silver I
Level 128
God Stats
2W - 3L
1,743 SR
Queue Stats
19W - 18L
1,640 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Korhyu
Baron Samedi
15
2 / 0 / 3
9,280
580
7,778
13,789
8,403
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bakasura
StukInHell
Bakasura
15
3 / 0 / 5
9,207
575
11,325
16,321
8,024
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Horus
Twistahh
Horus
14
4 / 1 / 7
9,580
599
8,032
16,242
10,066
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
5 / 1 / 4
10,201
638
10,026
8,681
3,465
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Zeus
14
2 / 3 / 2
8,763
548
10,630
10,263
4,342
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bans
JanusAh PuchThor

VS

Bans
RaijinMaman BrigitteLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
15
5 / 2 / 0
8,737
546
7,667
14,396
5,979
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sun Wukong
EliasAlva
Sun Wukong
14
0 / 3 / 0
8,254
516
10,893
20,325
14,865
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Poseidon
11
0 / 5 / 3
7,361
460
10,381
12,408
4,438
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Izanami
clutchvital
Izanami
11
0 / 4 / 0
7,074
442
3,150
9,147
2,846
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Geb
yrzza
Geb
12
0 / 2 / 3
7,834
490
6,029
12,327
8,734
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
11
16
Kills
5
5
Deaths
16
21
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
5
2
0
2.5
L
Sun Wukong
EliasAlva
Sun Wukong
0
3
0
0
W
Baron Samedi
Korhyu
Baron Samedi
2
0
3
3.5
W
Bakasura
StukInHell
Bakasura
3
0
5
5.5
W
Horus
Twistahh
Horus
4
1
7
7.5
L
Poseidon
0
5
3
0.3
L
Izanami
clutchvital
Izanami
0
4
0
0
W
5
1
4
7
W
Zeus
2
3
2
1
L
Geb
yrzza
Geb
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,791
Damage
38,120
65,296
Taken
68,603
34,300
Mitigated
36,862
30,333
Healing
18,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
7,667
1,892
0
3,306
14,396
5,979
0
1,400
11,755
71,491
0
L
Sun Wukong
EliasAlva
Sun Wukong
10,893
1,073
0
8,160
20,325
14,865
0
6,992
11,652
0
73,799
W
Baron Samedi
Korhyu
Baron Samedi
7,778
1,975
900
9,404
13,789
8,403
274
2,469
11,320
65,772
0
W
Bakasura
StukInHell
Bakasura
11,325
6,999
0
5,945
16,321
8,024
660
6,819
9,502
0
71,589
W
Horus
Twistahh
Horus
8,032
3,187
2,838
7,402
16,242
10,066
19
5,764
10,441
0
23,568
L
Poseidon
10,381
1,649
0
1,630
12,408
4,438
0
7,175
4,901
54,354
0
L
Izanami
clutchvital
Izanami
3,150
1,876
0
1,363
9,147
2,846
0
0
9,083
0
45,867
W
10,026
4,316
0
2,769
8,681
3,465
0
2,262
6,204
0
96,967
W
Zeus
10,630
929
0
1,075
10,263
4,342
0
7,165
3,098
65,976
0
L
Geb
yrzza
Geb
6,029
529
2,278
2,070
12,327
8,734
0
2,841
9,213
31,875
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,031
Gold Earned
39,260
527
Minions Killed
458
0
Camps Cleared
0
1,683,619
Distance Traveled
1,615,695
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
8,737
546
102
6
0
348,198
0
L
Sun Wukong
8,254
516
122
8
0
309,864
2
W
Baron Samedi
9,280
580
102
6
0
297,541
0
W
Bakasura
9,207
575
128
8
0
402,483
2
W
Horus
9,580
599
27
2
0
372,986
3
L
Poseidon
7,361
460
110
7
0
303,096
3
L
Izanami
7,074
442
102
6
0
311,530
0
W
Ullr
10,201
638
148
9
0
324,667
6
W
Zeus
8,763
548
122
8
0
285,942
3
L
Geb
7,834
490
22
1
0
343,007
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role