Player Matchup

Ao Kuang
Ao Kuang
Dray-Gone
Ao Kuang
Level 95
God Stats
26W - 29L
1,266 SR
Queue Stats
89W - 106L
1,213 Elo+
Party 1
Shiva
Shiva
WolfeyForever
Shiva
Level 26
God Stats
4W - 9L
1,231 SR
Queue Stats
85W - 100L
1,280 Elo+
Party 1
Anubis
Anubis
jkvandermark
Anubis
Level 39
God Stats
43W - 38L
1,504 SR
Queue Stats
66W - 71L
1,468 Elo+
Solo
Cthulhu
Cthulhu
quacker34
Cthulhu
Level 17
God Stats
15W - 21L
1,161 SR
Queue Stats
86W - 106L
1,172 Elo+
Party 1
King Arthur
King Arthur
theSHMUK
King Arthur
Level 4
God Stats
1W - 4L
1,248 SR
Queue Stats
53W - 66L
1,222 Elo+
Party 1
Team Averages
Level 36
1,282 SR
1,271 Elo+

VS

Team Averages
Level 54
1,615 SR
1,376 Elo+
Baron Samedi
Baron Samedi
CombatAstronaut
Baron Samedi
Level 128
God Stats
3W - 0L
1,718 SR
Queue Stats
30W - 18L
1,580 Elo+
Party 2
Bacchus
Bacchus
DeathMoths
Bacchus
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,262 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
Hopeye
Ah Muzen Cab
Level 83
God Stats
2W - 1L
1,470 SR
Queue Stats
4W - 2L
1,278 Elo+
Party 2
King Arthur
King Arthur
RobThatGuy
King Arthur
Level 1
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 1L
1,500 Elo+
Party 2
Merlin
Merlin
replaysave
Merlin
Level 44
God Stats
1W - 0L
1,889 SR
Queue Stats
3W - 6L
1,262 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Dray-Gone
Ao Kuang
16
3 / 11 / 3
11,649
1,059
13,521
23,266
12,131
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
2 / 9 / 3
10,639
967
19,885
28,508
18,995
Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Anubis
15
2 / 1 / 1
10,138
922
2,984
2,975
1,520
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
quacker34
Cthulhu
15
0 / 0 / 3
9,960
905
6,632
10,142
10,061
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

King Arthur
theSHMUK
King Arthur
15
0 / 8 / 2
9,764
888
2,061
21,475
10,553
Team 1 Tickets

12

VS

Team 2 Tickets

323

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
CombatAstronaut
Baron Samedi
18
6 / 1 / 18
12,350
1,123
24,920
9,923
5,266
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bacchus
DeathMoths
Bacchus
18
4 / 0 / 16
11,673
1,061
10,140
13,909
10,101
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ah Muzen Cab
Hopeye
Ah Muzen Cab
18
9 / 1 / 14
12,797
1,163
17,660
7,347
3,111
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

King Arthur
RobThatGuy
King Arthur
18
3 / 1 / 14
11,167
1,015
9,092
10,515
10,465
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

Merlin
replaysave
Merlin
18
7 / 4 / 14
12,103
1,100
19,019
8,460
3,412
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
105
7
Kills
29
29
Deaths
7
12
Assists
76
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
CombatAstronaut
Baron Samedi
6
1
18
15
W
Bacchus
DeathMoths
Bacchus
4
0
16
12
L
Ao Kuang
Dray-Gone
Ao Kuang
3
11
3
0.41
W
Ah Muzen Cab
Hopeye
Ah Muzen Cab
9
1
14
16
W
King Arthur
RobThatGuy
King Arthur
3
1
14
10
L
2
9
3
0.39
L
Anubis
2
1
1
2.5
L
Cthulhu
quacker34
Cthulhu
0
0
3
1.5
W
Merlin
replaysave
Merlin
7
4
14
3.5
L
King Arthur
theSHMUK
King Arthur
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,083
Damage
80,831
86,366
Taken
50,154
53,260
Mitigated
32,355
3,934
Healing
14,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
CombatAstronaut
Baron Samedi
24,920
1,636
3,033
2,574
9,923
5,266
0
3,482
6,367
44,468
0
W
Bacchus
DeathMoths
Bacchus
10,140
2,852
0
7,287
13,909
10,101
0
4,744
8,449
22,994
0
L
Ao Kuang
Dray-Gone
Ao Kuang
13,521
4,181
0
1,234
23,266
12,131
0
13,946
9,320
25,805
2,653
W
Ah Muzen Cab
Hopeye
Ah Muzen Cab
17,660
8,979
0
164
7,347
3,111
0
3,107
4,240
0
33,521
W
King Arthur
RobThatGuy
King Arthur
9,092
1,071
0
9
10,515
10,465
0
5,729
4,512
0
19,225
L
19,885
3,705
218
1,752
28,508
18,995
0
16,421
12,087
668
40,398
L
Anubis
2,984
84
0
458
2,975
1,520
0
1,958
1,017
14,543
0
L
Cthulhu
quacker34
Cthulhu
6,632
89
0
143
10,142
10,061
0
7,666
2,476
16,657
422
W
Merlin
replaysave
Merlin
19,019
2,029
0
1,782
8,460
3,412
0
4,763
3,510
48,340
0
L
King Arthur
theSHMUK
King Arthur
2,061
237
0
129
21,475
10,553
0
14,088
7,387
0
7,313

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,150
Gold Earned
60,090
149
Minions Killed
221
9
Camps Cleared
9
841,888
Distance Traveled
1,058,971
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
12,350
1,123
52
5
2
220,782
0
W
Bacchus
11,673
1,061
26
2
0
231,794
0
L
Ao Kuang
11,649
1,059
31
3
7
172,940
0
W
Ah Muzen Cab
12,797
1,163
34
3
4
213,100
0
W
King Arthur
11,167
1,015
29
3
3
220,476
0
L
Shiva
10,639
967
45
4
0
203,068
0
L
Anubis
10,138
922
23
2
1
61,016
0
L
Cthulhu
9,960
905
31
3
1
215,694
0
W
Merlin
12,103
1,100
80
7
0
172,819
0
L
King Arthur
9,764
888
19
2
0
189,170
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role