Player Matchup

Atlas
Atlas
Ayo CT
Atlas
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 100L
1,505 Elo+
Solo
Hou Yi
Hou Yi
Mizzikkle
Hou Yi
Level 86
God Stats
3W - 4L
1,474 SR
Queue Stats
88W - 119L
1,390 Elo+
Solo
Cerberus
Cerberus
Plague666
Cerberus
Level 77
God Stats
0W - 2L
1,304 SR
Queue Stats
38W - 50L
1,439 Elo+
Solo
Medusa
Medusa
dirtysouth2490
Medusa
Level 144
God Stats
4W - 4L
1,498 SR
Queue Stats
182W - 193L
1,453 Elo+
Solo
Bakasura
Bakasura
fatalcondor
Bakasura
Level 102
God Stats
0W - 3L
1,084 SR
Queue Stats
17W - 27L
1,482 Elo+
Solo
Team Averages
Level 111
1,372 SR
1,454 Elo+

VS

Team Averages
Level 94
1,386 SR
1,495 Elo+
Achilles
Achilles
GiGGleBeRRys26
Achilles
Level 154
God Stats
10W - 15L
1,444 SR
Queue Stats
222W - 243L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
LordWolfenstein
Erlang Shen
Level 63
God Stats
1W - 2L
1,291 SR
Queue Stats
116W - 102L
1,487 Elo+
Solo
Cthulhu
Cthulhu
P Notezz
Cthulhu
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
99W - 111L
1,481 Elo+
Solo
Danzaburou
Danzaburou
PWNDBYALEFTY
Danzaburou
Level 106
God Stats
1W - 2L
1,193 SR
Queue Stats
188W - 184L
1,479 Elo+
Solo
He Bo
He Bo
totallybigboi
He Bo
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
122W - 89L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Ayo CT
Atlas
17
1 / 2 / 6
9,147
762
12,136
14,176
20,653
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hou Yi
Mizzikkle
Hou Yi
14
4 / 4 / 3
8,731
728
9,600
10,055
5,391
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cerberus
Plague666
Cerberus
14
0 / 4 / 11
8,630
719
8,325
16,900
17,390
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
7 / 6 / 5
10,190
849
13,960
14,339
7,999
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Mace

Mace

+10
Physical Power

Bakasura
fatalcondor
Bakasura
15
4 / 6 / 4
9,251
771
6,807
15,401
13,928
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
16
6 / 4 / 10
9,645
804
8,229
17,301
24,754
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Erlang Shen
LordWolfenstein
Erlang Shen
17
4 / 3 / 15
9,824
819
15,679
12,909
13,998
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

Cthulhu
P Notezz
Cthulhu
17
1 / 2 / 17
9,616
801
10,043
16,165
20,848
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Danzaburou
PWNDBYALEFTY
Danzaburou
18
5 / 3 / 16
10,728
894
16,657
11,858
6,468
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

16
6 / 4 / 7
9,793
816
16,035
10,987
5,545
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
87
16
Kills
22
22
Deaths
16
29
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Atlas
Ayo CT
Atlas
1
2
6
2
W
Achilles
6
4
10
2.75
W
Erlang Shen
LordWolfenstein
Erlang Shen
4
3
15
3.83
L
Hou Yi
Mizzikkle
Hou Yi
4
4
3
1.38
W
Cthulhu
P Notezz
Cthulhu
1
2
17
4.75
W
Danzaburou
PWNDBYALEFTY
Danzaburou
5
3
16
4.33
L
Cerberus
Plague666
Cerberus
0
4
11
1.38
L
7
6
5
1.58
L
Bakasura
fatalcondor
Bakasura
4
6
4
1
W
6
4
7
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,828
Damage
66,643
70,871
Taken
69,220
65,361
Mitigated
71,613
25,394
Healing
19,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
Ayo CT
Atlas
12,136
4,648
1,299
3,488
14,176
20,653
0
6,116
7,716
28,702
0
W
Achilles
8,229
889
1,077
3,056
17,301
24,754
1,029
2,903
14,024
0
11,317
W
Erlang Shen
LordWolfenstein
Erlang Shen
15,679
5,708
1,548
1,945
12,909
13,998
1,689
4,403
8,299
0
21,985
L
Hou Yi
Mizzikkle
Hou Yi
9,600
6,164
1,654
2,806
10,055
5,391
174
3,456
6,376
0
19,464
W
Cthulhu
P Notezz
Cthulhu
10,043
660
2,165
3,604
16,165
20,848
761
5,353
10,324
25,438
0
W
Danzaburou
PWNDBYALEFTY
Danzaburou
16,657
5,862
818
2,443
11,858
6,468
3,101
4,247
6,934
0
44,861
L
Cerberus
Plague666
Cerberus
8,325
786
1,650
6,649
16,900
17,390
0
4,647
12,027
17,852
0
L
13,960
5,331
619
2,614
14,339
7,999
0
5,348
8,744
0
24,957
L
Bakasura
fatalcondor
Bakasura
6,807
4,470
654
3,961
15,401
13,928
0
6,155
8,894
0
7,624
W
16,035
1,467
807
2,060
10,987
5,545
1,297
3,555
7,072
23,348
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,949
Gold Earned
49,606
148
Minions Killed
149
0
Camps Cleared
0
999,828
Distance Traveled
1,114,550
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
9,147
762
23
2
0
216,407
0
W
Achilles
9,645
804
12
1
0
206,861
0
W
Erlang Shen
9,824
819
14
1
0
231,251
0
L
Hou Yi
8,731
728
33
3
0
156,004
0
W
Cthulhu
9,616
801
34
3
0
243,865
0
W
Danzaburou
10,728
894
72
6
0
216,525
0
L
Cerberus
8,630
719
38
3
0
219,486
0
L
Medusa
10,190
849
33
3
0
215,440
0
L
Bakasura
9,251
771
21
2
0
192,491
0
W
He Bo
9,793
816
17
1
0
216,048
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role