Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 11
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Agni
Agni
OG-Powers1523
Agni
Level 70
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 24L
1,311 Elo+
Party 2
Apollo
Apollo
OG-brownboi
Apollo
Level 65
God Stats
3W - 5L
1,490 SR
Queue Stats
6W - 17L
1,274 Elo+
Party 2
Arachne
Arachne
OGJacksonThe1st
Arachne
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 18L
1,313 Elo+
Party 2
Ratatoskr
Ratatoskr
PineappIeFarmer
Ratatoskr
Level 95
God Stats
2W - 5L
1,531 SR
Queue Stats
28W - 34L
1,433 Elo+
Solo
Team Averages
Level 54
1,504 SR
1,366 Elo+

VS

Team Averages
Level 108
1,383 SR
1,465 Elo+
Danzaburou
Danzaburou
ColdSoupp
Danzaburou
Level 88
God Stats
64W - 50L
1,570 SR
Queue Stats
96W - 103L
1,510 Elo+
Party 1
Nu Wa
Nu Wa
EconomyOcean85
Nu Wa
Level 158
God Stats
591W - 542L
1,453 SR
Queue Stats
716W - 725L
1,398 Elo+
Solo
Ymir
Ymir
MothratsBeetles
Ymir
Level 125
God Stats
6W - 6L
1,488 SR
Queue Stats
156W - 142L
1,492 Elo+
Solo
Chang'e
Chang'e
RarityStrum
Chang'e
Level 90
God Stats
6W - 8L
1,268 SR
Queue Stats
293W - 303L
1,408 Elo+
Solo
Ne Zha
Ne Zha
vl-NoOne-lv
Ne Zha
Level 81
God Stats
2W - 2L
1,138 SR
Queue Stats
141W - 152L
1,514 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
7
0 / 3 / 0
4,308
431
1,552
6,068
2,272
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
0 / 1 / 0
4,910
491
3,430
4,426
1,471
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
10
0 / 1 / 0
4,919
492
1,622
6,904
1,992
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

11
2 / 2 / 0
5,970
597
4,542
8,996
3,515
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ratatoskr
PineappIeFarmer
Ratatoskr
7
0 / 3 / 1
4,904
490
2,174
8,718
3,758
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ColdSoupp
Danzaburou
10
2 / 1 / 5
6,548
655
6,481
4,958
1,966
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
0 / 0 / 0
6,428
643
3,552
2,093
645
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

8
3 / 0 / 3
5,379
538
2,126
5,023
2,484
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chang'e
RarityStrum
Chang'e
11
0 / 0 / 3
6,228
623
3,245
7,303
2,301
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
11
5 / 1 / 3
6,433
643
5,177
10,049
3,876
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
24
2
Kills
10
10
Deaths
2
1
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
0
3
0
0
W
Danzaburou
ColdSoupp
Danzaburou
2
1
5
4.5
W
0
0
0
0
W
3
0
3
4.5
L
0
1
0
0
L
Apollo
0
1
0
0
L
2
2
0
1
L
Ratatoskr
PineappIeFarmer
Ratatoskr
0
3
1
0.17
W
Chang'e
RarityStrum
Chang'e
0
0
3
1.5
W
Ne Zha
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,320
Damage
20,581
35,112
Taken
29,426
13,008
Mitigated
11,272
8,313
Healing
14,692
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
1,552
364
0
775
6,068
2,272
0
548
5,520
0
14,568
W
Danzaburou
ColdSoupp
Danzaburou
6,481
2,737
0
2,325
4,958
1,966
345
295
4,663
0
47,376
W
3,552
2,757
0
1,496
2,093
645
1,008
0
2,093
46,978
0
W
2,126
763
33
1,442
5,023
2,484
0
317
4,706
12,575
1,252
L
3,430
254
0
750
4,426
1,471
0
2,100
2,326
30,634
0
L
Apollo
1,622
950
0
2,575
6,904
1,992
0
3,552
3,352
0
39,790
L
4,542
3,846
0
1,195
8,996
3,515
0
1,399
7,597
0
45,828
L
Ratatoskr
PineappIeFarmer
Ratatoskr
2,174
358
0
3,018
8,718
3,758
0
1,253
7,465
0
20,627
W
Chang'e
RarityStrum
Chang'e
3,245
155
612
4,490
7,303
2,301
0
2,103
5,200
47,484
0
W
Ne Zha
5,177
1,726
0
4,294
10,049
3,876
181
715
9,334
0
34,248

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,011
Gold Earned
31,016
247
Minions Killed
326
0
Camps Cleared
0
941,645
Distance Traveled
941,790
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
4,308
431
28
3
0
152,017
1
W
Danzaburou
6,548
655
68
7
0
179,599
0
W
Nu Wa
6,428
643
74
7
0
172,757
0
W
Ymir
5,379
538
26
3
0
138,827
0
L
Agni
4,910
491
62
6
0
190,972
3
L
Apollo
4,919
492
51
5
0
152,243
0
L
Arachne
5,970
597
73
7
0
222,905
0
L
Ratatoskr
4,904
490
33
3
0
223,508
5
W
Chang'e
6,228
623
96
10
0
217,448
2
W
Ne Zha
6,433
643
62
6
0
233,159
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role