Player Matchup

Sol
Sol
Gold III
Dycrno
Sol
Gold III
Level 102
God Stats
2W - 2L
1,280 SR
Queue Stats
44W - 37L
1,485 MMR
Solo
Fenrir
Fenrir
Gold III
INanashiI
Fenrir
Gold III
Level 121
God Stats
10W - 17L
1,456 SR
Queue Stats
497W - 499L
1,511 MMR
Solo
Ares
Ares
Gold III
Jrkta
Ares
Gold III
Level 118
God Stats
71W - 76L
1,509 SR
Queue Stats
310W - 300L
1,482 MMR
Solo
Hercules
Hercules
Platinum IV
Mikemadeit9664
Hercules
Platinum IV
Level 91
God Stats
2W - 3L
1,615 SR
Queue Stats
84W - 90L
1,482 MMR
Solo
Ra
Ra
Gold III
iTzDav1D
Ra
Gold III
Level 152
God Stats
2W - 0L
1,513 SR
Queue Stats
98W - 104L
1,482 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 117
1,474 SR
1,488 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 108
1,473 SR
1,489 MMR
Surtr
Surtr
Bronze III
DirePidgeon
Surtr
Bronze III
Level 143
God Stats
0W - 1L
1,451 SR
Queue Stats
1W - 3L
1,500 MMR
Solo
Anhur
Anhur
Gold V
Iandchops
Anhur
Gold V
Level 69
God Stats
2W - 4L
1,513 SR
Queue Stats
38W - 42L
1,508 MMR
Solo
Cthulhu
Cthulhu
Bronze III
JGamez070699
Cthulhu
Bronze III
Level 126
God Stats
0W - 1L
1,582 SR
Queue Stats
0W - 2L
1,500 MMR
Party 1
Kukulkan
Kukulkan
Gold IV
kappudabear
Kukulkan
Gold IV
Level 76
God Stats
2W - 4L
1,477 SR
Queue Stats
187W - 192L
1,480 MMR
Solo
Thor
Thor
Silver I
wolfhunter-17
Thor
Silver I
Level 127
God Stats
0W - 2L
1,344 SR
Queue Stats
13W - 21L
1,455 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Dycrno
Sol
15
1 / 1 / 2
9,241
616
9,131
6,921
2,329
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Fenrir
INanashiI
Fenrir
14
4 / 1 / 2
8,385
559
7,913
10,811
4,902
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ares
Jrkta
Ares
13
1 / 0 / 5
8,659
577
5,470
8,499
8,219
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hercules
15
1 / 0 / 2
9,185
612
8,132
8,665
9,625
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
3 / 1 / 2
9,058
604
7,842
7,085
4,280
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
Ao KuangSun WukongAthena

VS

Bans
JanusChernobogKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 0
7,937
529
4,233
14,502
9,449
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anhur
Iandchops
Anhur
14
1 / 2 / 0
8,290
553
3,757
12,786
4,919
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Cthulhu
JGamez070699
Cthulhu
11
0 / 2 / 2
7,234
482
4,228
11,836
8,546
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Kukulkan
kappudabear
Kukulkan
14
1 / 2 / 1
7,845
523
5,157
10,144
3,970
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

11
1 / 2 / 1
6,900
460
4,384
9,904
3,903
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
7
10
Kills
3
3
Deaths
10
13
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
Sol
Dycrno
Sol
1
1
2
2
W
Fenrir
INanashiI
Fenrir
4
1
2
5
L
Anhur
Iandchops
Anhur
1
2
0
0.5
L
Cthulhu
JGamez070699
Cthulhu
0
2
2
0.5
W
Ares
Jrkta
Ares
1
0
5
3.5
W
Hercules
1
0
2
2
W
3
1
2
4
L
Kukulkan
kappudabear
Kukulkan
1
2
1
0.75
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,488
Damage
21,759
41,981
Taken
59,172
29,355
Mitigated
30,787
20,762
Healing
19,433
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,233
1,368
0
4,684
14,502
9,449
174
923
13,579
1,287
52,572
W
Sol
Dycrno
Sol
9,131
4,146
0
3,610
6,921
2,329
1,482
450
6,471
87,785
7,443
W
Fenrir
INanashiI
Fenrir
7,913
1,120
0
5,389
10,811
4,902
0
1,562
9,249
0
60,246
L
Anhur
Iandchops
Anhur
3,757
1,844
0
3,742
12,786
4,919
0
6,709
6,077
0
73,517
L
Cthulhu
JGamez070699
Cthulhu
4,228
50
1,904
1,448
11,836
8,546
0
7,444
4,237
32,108
0
W
Ares
Jrkta
Ares
5,470
514
0
2,336
8,499
8,219
0
3,110
5,389
21,234
0
W
Hercules
8,132
2,262
0
3,868
8,665
9,625
0
1,134
7,531
0
77,972
W
7,842
350
2,024
3,535
7,085
4,280
176
3,374
3,711
97,744
0
L
Kukulkan
kappudabear
Kukulkan
5,157
142
0
2,698
10,144
3,970
0
4,134
5,874
67,191
0
L
4,384
527
0
4,957
9,904
3,903
0
2,838
7,010
0
47,073

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,528
Gold Earned
38,206
591
Minions Killed
470
0
Camps Cleared
0
1,629,071
Distance Traveled
1,508,023
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
7,937
529
102
7
0
285,694
0
W
Sol
9,241
616
160
11
0
294,830
0
W
Fenrir
8,385
559
82
5
0
360,426
0
L
Anhur
8,290
553
141
9
0
283,611
2
L
Cthulhu
7,234
482
39
3
0
306,234
3
W
Ares
8,659
577
27
2
0
322,107
4
W
Hercules
9,185
612
147
10
0
310,221
3
W
Ra
9,058
604
175
12
0
341,487
2
L
Kukulkan
7,845
523
117
8
0
289,053
4
L
Thor
6,900
460
71
5
0
343,431
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role