Player Matchup

Jing Wei
Jing Wei
ANLEzaggy
Jing Wei
Level 46
God Stats
2W - 3L
1,490 SR
Queue Stats
78W - 91L
1,396 Elo+
Party 2
Arachne
Arachne
K Thanks Byyee
Arachne
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,581 Elo+
Party 2
Ix Chel
Ix Chel
Kill Fuzzy1310
Ix Chel
Level 125
God Stats
3W - 6L
1,468 SR
Queue Stats
273W - 326L
1,498 Elo+
Party 2
Chaac
Chaac
MarcoMcMan
Chaac
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,526 Elo+
Party 2
Cthulhu
Cthulhu
TRYhrdTRAINhrdr
Cthulhu
Level 29
God Stats
0W - 2L
1,325 SR
Queue Stats
0W - 3L
1,149 Elo+
Party 2
Team Averages
Level 47
1,457 SR
1,430 Elo+

VS

Team Averages
Level 107
1,498 SR
1,453 Elo+
Charon
Charon
 
Charon
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Lancelot
Lancelot
FFearTaPanda
Lancelot
Level 70
God Stats
1W - 1L
1,500 SR
Queue Stats
34W - 35L
1,345 Elo+
Party 3
Thor
Thor
FenrawrXD
Thor
Level 109
God Stats
1W - 1L
1,351 SR
Queue Stats
46W - 32L
1,311 Elo+
Party 3
Hachiman
Hachiman
MaterialGworl
Hachiman
Level 98
God Stats
22W - 12L
1,630 SR
Queue Stats
246W - 212L
1,611 Elo+
Party 1
Chang'e
Chang'e
Originalimen
Chang'e
Level 128
God Stats
18W - 13L
1,507 SR
Queue Stats
413W - 400L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
ANLEzaggy
Jing Wei
11
0 / 2 / 0
6,588
439
1,001
8,608
3,456
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
3 / 4 / 3
7,893
526
6,013
15,804
6,390
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

14
2 / 2 / 2
8,149
543
3,778
8,992
3,735
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chaac
15
4 / 3 / 1
9,009
601
10,279
14,262
11,373
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

9
0 / 8 / 0
5,386
359
2,539
15,279
8,056
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
14
6 / 0 / 9
9,446
630
6,807
8,145
7,734
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

Lancelot
FFearTaPanda
Lancelot
12
4 / 3 / 2
7,564
504
6,381
10,100
4,775
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thor
14
2 / 3 / 6
8,402
560
5,976
11,335
8,400
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate

Breastplate

+20
Physical Protection

Hachiman
MaterialGworl
Hachiman
15
7 / 0 / 7
9,562
637
16,621
5,293
2,456
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
Originalimen
Chang'e
14
0 / 3 / 2
8,412
561
4,913
10,070
3,953
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
45
9
Kills
19
19
Deaths
9
6
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Charon
 
Charon
6
0
9
10.5
L
Jing Wei
ANLEzaggy
Jing Wei
0
2
0
0
W
Lancelot
FFearTaPanda
Lancelot
4
3
2
1.67
W
Thor
2
3
6
1.67
L
3
4
3
1.13
L
2
2
2
1.5
L
Chaac
4
3
1
1.5
W
Hachiman
MaterialGworl
Hachiman
7
0
7
10.5
W
Chang'e
Originalimen
Chang'e
0
3
2
0.33
L
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,610
Damage
40,698
62,945
Taken
44,943
33,010
Mitigated
27,318
11,771
Healing
10,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
 
Charon
6,807
1,031
0
2,092
8,145
7,734
528
1,591
6,554
28,292
0
L
Jing Wei
ANLEzaggy
Jing Wei
1,001
718
0
2,231
8,608
3,456
0
1,290
7,318
0
39,023
W
Lancelot
FFearTaPanda
Lancelot
6,381
1,791
101
310
10,100
4,775
0
207
9,887
0
54,725
W
Thor
5,976
1,590
0
840
11,335
8,400
0
0
11,335
0
53,649
L
6,013
4,590
0
1,605
15,804
6,390
0
3,438
12,366
0
61,952
L
3,778
171
628
2,612
8,992
3,735
0
2,625
6,367
57,421
0
L
Chaac
10,279
2,184
0
3,700
14,262
11,373
44
1,120
13,142
0
75,579
W
Hachiman
MaterialGworl
Hachiman
16,621
11,116
0
3,068
5,293
2,456
1,870
1,319
3,974
0
84,107
W
Chang'e
Originalimen
Chang'e
4,913
0
981
2,942
10,070
3,953
292
3,329
6,505
70,291
0
L
2,539
110
268
727
15,279
8,056
0
3,247
12,032
27,005
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,025
Gold Earned
43,386
427
Minions Killed
445
0
Camps Cleared
0
1,537,220
Distance Traveled
1,507,281
7
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
9,446
630
28
2
0
320,489
7
L
Jing Wei
6,588
439
74
5
0
304,609
3
W
Lancelot
7,564
504
63
4
0
338,630
1
W
Thor
8,402
560
98
7
0
279,318
5
L
Arachne
7,893
526
91
6
0
338,344
0
L
Ix Chel
8,149
543
128
9
0
287,313
4
L
Chaac
9,009
601
116
8
0
277,350
0
W
Hachiman
9,562
637
115
8
0
275,900
0
W
Chang'e
8,412
561
141
9
0
292,944
2
L
Cthulhu
5,386
359
18
1
0
329,604
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role