Player Matchup

Bacchus
Bacchus
Bigblack42013
Bacchus
Level 31
God Stats
0W - 1L
1,716 SR
Queue Stats
9W - 25L
1,288 Elo+
Party 1
Merlin
Merlin
DONT C ME COMIN
Merlin
Level 64
God Stats
1W - 7L
1,329 SR
Queue Stats
377W - 359L
1,522 Elo+
Party 2
Fenrir
Fenrir
LatestDrake
Fenrir
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
178W - 174L
1,460 Elo+
Solo
King Arthur
King Arthur
MX 1179
King Arthur
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
258W - 270L
1,546 Elo+
Party 2
Chernobog
Chernobog
TheLegendRooster
Chernobog
Level 88
God Stats
0W - 1L
1,206 SR
Queue Stats
12W - 27L
1,361 Elo+
Party 1
Team Averages
Level 76
1,450 SR
1,436 Elo+

VS

Team Averages
Level 120
1,443 SR
1,474 Elo+
Neith
Neith
BartoNarco
Neith
Level 125
God Stats
3W - 5L
1,334 SR
Queue Stats
144W - 174L
1,426 Elo+
Solo
Loki
Loki
CyberXFaerie
Loki
Level 106
God Stats
2W - 0L
1,378 SR
Queue Stats
31W - 20L
1,537 Elo+
Solo
Hera
Hera
KING SIGIL
Hera
Level 133
God Stats
19W - 12L
1,479 SR
Queue Stats
543W - 551L
1,536 Elo+
Solo
Chaac
Chaac
Merdoac
Chaac
Level 84
God Stats
7W - 6L
1,527 SR
Queue Stats
216W - 225L
1,431 Elo+
Solo
Cu Chulainn
Cu Chulainn
Souf-Side_Clubba
Cu Chulainn
Level 151
God Stats
1W - 0L
1,500 SR
Queue Stats
188W - 201L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
13
0 / 4 / 5
6,884
688
1,337
10,733
10,647
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

15
3 / 4 / 4
8,304
830
4,423
7,975
3,470
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
11
1 / 4 / 5
6,909
691
3,736
11,276
9,305
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

King Arthur
MX 1179
King Arthur
13
1 / 3 / 6
7,285
729
5,714
11,810
9,137
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chernobog
15
4 / 3 / 2
8,151
815
7,233
9,087
4,287
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
16
4 / 1 / 9
8,700
870
9,591
7,446
3,240
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
6 / 3 / 5
8,764
876
6,611
7,034
3,595
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

17
5 / 2 / 12
9,507
951
16,696
5,707
2,554
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
Merdoac
Chaac
15
3 / 3 / 10
8,083
808
8,637
11,579
14,992
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cu Chulainn
Souf-Side_Clubba
Cu Chulainn
1
0 / 0 / 0
2,744
274
0
0
0

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
54
9
Kills
18
18
Deaths
9
22
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Neith
4
1
9
8.5
L
Bacchus
0
4
5
0.63
W
6
3
5
2.83
L
3
4
4
1.25
W
5
2
12
5.5
L
Fenrir
1
4
5
0.88
L
King Arthur
MX 1179
King Arthur
1
3
6
1.33
W
Chaac
Merdoac
Chaac
3
3
10
2.67
W
Cu Chulainn
Souf-Side_Clubba
Cu Chulainn
0
0
0
0
L
Chernobog
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,443
Damage
41,535
50,881
Taken
31,766
36,846
Mitigated
24,381
7,861
Healing
14,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
9,591
3,176
783
3,430
7,446
3,240
1,750
1,382
6,064
0
20,787
L
Bacchus
1,337
339
166
771
10,733
10,647
52
2,722
7,890
4,056
0
W
6,611
951
1,331
1,744
7,034
3,595
652
1,013
6,021
0
13,623
L
4,423
259
536
1,084
7,975
3,470
0
3,672
3,956
20,877
0
W
16,696
4,042
1,708
1,537
5,707
2,554
504
1,485
4,222
33,747
0
L
Fenrir
3,736
834
1,183
1,427
11,276
9,305
0
4,122
7,020
0
6,284
L
King Arthur
MX 1179
King Arthur
5,714
816
1,064
678
11,810
9,137
50
4,322
7,200
0
18,275
W
Chaac
Merdoac
Chaac
8,637
663
459
3,812
11,579
14,992
696
1,880
9,699
0
14,312
W
Cu Chulainn
Souf-Side_Clubba
Cu Chulainn
0
0
0
0
0
0
0
0
0
0
0
L
Chernobog
7,233
3,531
0
952
9,087
4,287
795
1,858
6,954
0
19,766

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,533
Gold Earned
37,798
96
Minions Killed
94
0
Camps Cleared
0
910,636
Distance Traveled
803,221
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,700
870
37
4
0
200,337
0
L
Bacchus
6,884
688
1
0
0
169,098
0
W
Loki
8,764
876
6
1
0
204,125
0
L
Merlin
8,304
830
33
3
0
174,263
0
W
Hera
9,507
951
43
4
0
194,321
0
L
Fenrir
6,909
691
5
1
0
194,981
0
L
King Arthur
7,285
729
26
3
0
189,184
0
W
Chaac
8,083
808
8
1
0
204,438
0
W
Cu Chulainn
2,744
274
0
0
0
0
0
L
Chernobog
8,151
815
31
3
0
183,110
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role