Player Matchup

Set
Set
AlwaysSaucie
Set
Level 145
God Stats
4W - 4L
1,616 SR
Queue Stats
191W - 182L
1,565 Elo+
Party 1
Medusa
Medusa
Johhnybear
Medusa
Level 123
God Stats
15W - 13L
1,654 SR
Queue Stats
190W - 175L
1,491 Elo+
Solo
Janus
Janus
NovaSpartan06
Janus
Level 147
God Stats
13W - 14L
1,453 SR
Queue Stats
239W - 216L
1,591 Elo+
Party 1
Discordia
Discordia
YeaThatsJordan
Discordia
Level 145
God Stats
11W - 1L
1,844 SR
Queue Stats
244W - 220L
1,585 Elo+
Party 1
Surtr
Surtr
xX573V3N5Xx
Surtr
Level 107
God Stats
68W - 47L
1,483 SR
Queue Stats
100W - 100L
1,546 Elo+
Solo
Team Averages
Level 133
1,610 SR
1,556 Elo+

VS

Team Averages
Level 148
1,478 SR
1,489 Elo+
Kali
Kali
ChiefSunday
Kali
Level 109
God Stats
1W - 4L
1,445 SR
Queue Stats
92W - 94L
1,507 Elo+
Party 2
Janus
Janus
HaKuna6301
Janus
Level 186
God Stats
10W - 18L
1,473 SR
Queue Stats
154W - 179L
1,490 Elo+
Party 2
Sun Wukong
Sun Wukong
Skolvaldr
Sun Wukong
Level 146
God Stats
0W - 3L
1,538 SR
Queue Stats
2W - 5L
1,459 Elo+
Party 2
Rama
Rama
dvargas501
Rama
Level 156
God Stats
10W - 14L
1,390 SR
Queue Stats
330W - 331L
1,453 Elo+
Solo
Ne Zha
Ne Zha
quirkyqwerti
Ne Zha
Level 141
God Stats
22W - 18L
1,545 SR
Queue Stats
428W - 374L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 1
5,158
573
2,097
8,551
3,563
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Medusa
Johhnybear
Medusa
9
1 / 0 / 0
5,266
585
1,970
3,638
1,022
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
1 / 2 / 2
5,482
609
2,905
4,843
1,512
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Discordia
YeaThatsJordan
Discordia
11
5 / 2 / 1
6,695
744
5,775
7,019
2,166
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

9
1 / 1 / 3
5,624
625
3,986
7,635
5,161
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 2 / 0
5,775
642
4,922
7,421
2,727
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Janus
11
1 / 1 / 3
5,677
631
3,329
5,254
1,849
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
Skolvaldr
Sun Wukong
10
1 / 3 / 1
5,833
648
3,956
8,069
4,332
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

6
0 / 1 / 0
4,248
472
1,150
4,491
1,381
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ne Zha
8
0 / 1 / 3
4,944
549
3,354
5,666
3,123
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
13
8
Kills
6
7
Deaths
8
7
Assists
7
Player
Kills
Deaths
Assists
KDA
W
0
2
1
0.25
L
4
2
0
2
L
Janus
1
1
3
2.5
W
Medusa
Johhnybear
Medusa
1
0
0
1
W
1
2
2
1
L
Sun Wukong
Skolvaldr
Sun Wukong
1
3
1
0.5
W
Discordia
YeaThatsJordan
Discordia
5
2
1
2.75
L
0
1
0
0
L
Ne Zha
0
1
3
1.5
W
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,733
Damage
16,711
31,686
Taken
30,901
13,424
Mitigated
13,412
9,995
Healing
9,986
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,097
873
0
2,074
8,551
3,563
0
1,218
7,251
0
41,334
L
4,922
1,994
0
2,115
7,421
2,727
0
1,298
6,077
0
33,697
L
Janus
3,329
333
0
1,891
5,254
1,849
0
2,606
2,496
42,071
0
W
Medusa
Johhnybear
Medusa
1,970
648
0
1,146
3,638
1,022
1,540
0
3,638
0
34,378
W
2,905
302
0
812
4,843
1,512
0
898
3,857
30,975
0
L
Sun Wukong
Skolvaldr
Sun Wukong
3,956
418
0
2,495
8,069
4,332
0
4,071
3,998
0
38,819
W
Discordia
YeaThatsJordan
Discordia
5,775
759
65
3,603
7,019
2,166
0
252
6,767
38,990
0
L
1,150
1,105
0
1,833
4,491
1,381
0
151
4,340
0
19,861
L
Ne Zha
3,354
515
0
1,652
5,666
3,123
0
635
5,031
0
16,010
W
3,986
1,227
0
2,295
7,635
5,161
180
739
6,844
849
22,684

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,225
Gold Earned
26,477
275
Minions Killed
259
0
Camps Cleared
0
917,182
Distance Traveled
978,658
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
5,158
573
67
7
0
206,080
0
L
Kali
5,775
642
59
7
0
218,147
0
L
Janus
5,677
631
82
9
0
211,121
0
W
Medusa
5,266
585
48
5
0
183,037
3
W
Janus
5,482
609
60
7
0
171,395
0
L
Sun Wukong
5,833
648
62
7
0
217,960
2
W
Discordia
6,695
744
55
6
0
167,297
1
L
Rama
4,248
472
40
4
0
118,362
1
L
Ne Zha
4,944
549
16
2
0
213,068
3
W
Surtr
5,624
625
45
5
0
189,373
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role