Player Matchup

Cupid
Cupid
ItsMightyy
Cupid
Level 107
God Stats
3W - 3L
1,364 SR
Queue Stats
387W - 383L
1,550 Elo+
Party 2
Hera
Hera
Lilnewb66
Hera
Level 118
God Stats
14W - 4L
1,861 SR
Queue Stats
479W - 462L
1,587 Elo+
Party 2
Achilles
Achilles
RPGAvenger
Achilles
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 77L
1,449 Elo+
Party 3
Ne Zha
Ne Zha
TheBigSark123
Ne Zha
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 10L
1,493 Elo+
Solo
Serqet
Serqet
WeefWeef
Serqet
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
109W - 107L
1,444 Elo+
Party 3
Team Averages
Level 119
1,545 SR
1,505 Elo+

VS

Team Averages
Level 144
1,390 SR
1,575 Elo+
Cupid
Cupid
Elifuin
Cupid
Level 118
God Stats
1W - 1L
1,500 SR
Queue Stats
125W - 135L
1,566 Elo+
Party 1
Erlang Shen
Erlang Shen
Evolantcrow
Erlang Shen
Level 163
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 42L
1,601 Elo+
Party 1
Ganesha
Ganesha
MikeGamerQN
Ganesha
Level 198
God Stats
1W - 4L
1,148 SR
Queue Stats
58W - 109L
1,390 Elo+
Party 1
Ravana
Ravana
Pedroxmod
Ravana
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 37L
1,741 Elo+
Party 1
Fenrir
Fenrir
castlellanos
Fenrir
Level 81
God Stats
1W - 1L
1,303 SR
Queue Stats
21W - 20L
1,577 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
18
3 / 1 / 27
11,616
726
11,606
12,075
7,766
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hera
20
13 / 2 / 18
13,619
851
43,377
13,640
8,860
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles
RPGAvenger
Achilles
19
8 / 2 / 19
11,961
748
17,160
26,569
42,549
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Mystical Earring

Mystical Earring

+15
Mp 5

17
7 / 6 / 11
11,145
697
19,147
14,645
7,658
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Serqet
WeefWeef
Serqet
19
5 / 1 / 26
12,708
794
10,209
17,906
26,676
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Elifuin
Cupid
16
2 / 7 / 5
10,152
635
10,053
19,449
8,372
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Erlang Shen
Evolantcrow
Erlang Shen
17
3 / 9 / 3
10,375
648
11,942
26,228
23,730
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ganesha
MikeGamerQN
Ganesha
16
0 / 7 / 7
9,392
587
12,777
19,063
12,117
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ravana
Pedroxmod
Ravana
19
4 / 5 / 5
11,799
737
15,391
24,713
29,580
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fenrir
16
1 / 8 / 6
9,721
608
5,662
19,459
16,743
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

137
Kill Participation
36
36
Kills
10
12
Deaths
36
101
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Cupid
Elifuin
Cupid
2
7
5
0.64
L
Erlang Shen
Evolantcrow
Erlang Shen
3
9
3
0.5
W
Cupid
3
1
27
16.5
W
Hera
13
2
18
11
L
Ganesha
MikeGamerQN
Ganesha
0
7
7
0.5
L
Ravana
Pedroxmod
Ravana
4
5
5
1.3
W
Achilles
RPGAvenger
Achilles
8
2
19
8.75
W
7
6
11
2.08
W
Serqet
WeefWeef
Serqet
5
1
26
18
L
Fenrir
1
8
6
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

101,499
Damage
55,825
84,835
Taken
108,912
93,509
Mitigated
90,542
35,576
Healing
26,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
Elifuin
Cupid
10,053
4,047
4,963
6,067
19,449
8,372
576
9,779
9,241
0
29,838
L
Erlang Shen
Evolantcrow
Erlang Shen
11,942
5,350
1,247
4,495
26,228
23,730
486
10,142
15,147
0
20,186
W
Cupid
11,606
5,702
12,511
5,820
12,075
7,766
1,424
650
11,373
0
28,564
W
Hera
43,377
12,615
673
3,099
13,640
8,860
2,039
1,714
11,746
80,920
0
L
Ganesha
MikeGamerQN
Ganesha
12,777
268
643
527
19,063
12,117
0
7,731
11,197
27,268
0
L
Ravana
Pedroxmod
Ravana
15,391
1,692
674
6,158
24,713
29,580
126
10,502
13,180
3,555
33,612
W
Achilles
RPGAvenger
Achilles
17,160
2,610
1,512
6,242
26,569
42,549
769
4,447
21,776
0
23,791
W
19,147
4,195
233
1,147
14,645
7,658
3,085
2,288
12,207
0
37,901
W
Serqet
WeefWeef
Serqet
10,209
1,550
1,214
3,125
17,906
26,676
1,016
4,232
13,391
3,152
11,313
L
Fenrir
5,662
463
0
1,730
19,459
16,743
688
7,559
11,189
0
11,110

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,049
Gold Earned
51,439
172
Minions Killed
136
0
Camps Cleared
0
1,548,607
Distance Traveled
1,210,964
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
10,152
635
44
3
0
247,396
0
L
Erlang Shen
10,375
648
23
1
0
208,042
0
W
Cupid
11,616
726
29
2
0
313,223
0
W
Hera
13,619
851
87
5
0
273,075
0
L
Ganesha
9,392
587
0
0
0
215,857
0
L
Ravana
11,799
737
50
3
0
311,952
0
W
Achilles
11,961
748
11
1
0
345,581
0
W
Ne Zha
11,145
697
36
2
0
283,437
0
W
Serqet
12,708
794
9
1
0
333,291
0
L
Fenrir
9,721
608
19
1
0
227,717
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role