Player Matchup

Fenrir
Fenrir
Mr Soulmann
Fenrir
Level 102
God Stats
4W - 6L
1,467 SR
Queue Stats
388W - 363L
1,536 Elo+
Solo
Eset
Eset
TheSnowDuck
Eset
Level 148
God Stats
9W - 13L
1,528 SR
Queue Stats
141W - 139L
1,504 Elo+
Solo
Janus
Janus
Uminekoni
Janus
Level 134
God Stats
26W - 25L
1,784 SR
Queue Stats
157W - 147L
1,571 Elo+
Party 3
Hachiman
Hachiman
shaowkinght554
Hachiman
Level 93
God Stats
3W - 1L
1,644 SR
Queue Stats
10W - 4L
1,570 Elo+
Party 3
Geb
Geb
venvert
Geb
Level 117
God Stats
4W - 1L
1,780 SR
Queue Stats
45W - 17L
1,735 Elo+
Party 3
Team Averages
Level 119
1,641 SR
1,583 Elo+

VS

Team Averages
Level 106
1,447 SR
1,487 Elo+
Lancelot
Lancelot
 
Lancelot
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
ChowLowMane
Achilles
Level 193
God Stats
29W - 28L
1,439 SR
Queue Stats
698W - 743L
1,469 Elo+
Party 2
Sol
Sol
GatekeeperGamma
Sol
Level 44
God Stats
0W - 3L
1,165 SR
Queue Stats
25W - 26L
1,522 Elo+
Party 1
Horus
Horus
SenileCajin
Horus
Level 107
God Stats
4W - 6L
1,570 SR
Queue Stats
286W - 294L
1,476 Elo+
Solo
Persephone
Persephone
trizzl4
Persephone
Level 156
God Stats
12W - 11L
1,562 SR
Queue Stats
472W - 524L
1,466 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
7 / 0 / 1
6,747
675
3,982
8,042
3,161
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 2 / 1
6,199
620
6,246
5,593
1,875
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Janus
Uminekoni
Janus
11
2 / 2 / 2
6,571
657
4,451
5,913
2,227
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hachiman
11
2 / 0 / 2
6,065
607
5,264
3,534
1,238
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Geb
10
0 / 0 / 5
6,170
617
3,485
6,564
4,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
12
1 / 1 / 2
6,093
609
3,106
8,197
3,291
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Achilles
ChowLowMane
Achilles
10
1 / 1 / 0
5,328
533
3,615
10,556
8,923
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

8
0 / 4 / 0
5,221
522
3,015
7,083
2,167
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

6
0 / 1 / 0
4,739
474
1,924
5,591
2,749
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Persephone
trizzl4
Persephone
10
2 / 4 / 0
6,408
641
4,050
5,435
1,772
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
6
11
Kills
4
4
Deaths
11
11
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
1
1
2
2
L
Achilles
ChowLowMane
Achilles
1
1
0
1
L
0
4
0
0
W
Fenrir
7
0
1
7.5
L
0
1
0
0
W
0
2
1
0.25
W
Janus
Uminekoni
Janus
2
2
2
1.5
W
Hachiman
2
0
2
3
L
Persephone
trizzl4
Persephone
2
4
0
0.5
W
Geb
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,428
Damage
15,710
29,646
Taken
36,862
13,088
Mitigated
18,902
9,393
Healing
10,593
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
3,106
535
0
1,497
8,197
3,291
0
2,045
5,962
0
52,194
L
Achilles
ChowLowMane
Achilles
3,615
437
0
4,059
10,556
8,923
0
4,794
5,298
208
33,773
L
3,015
1,873
0
1,331
7,083
2,167
0
2,360
4,723
34,996
4,812
W
Fenrir
3,982
1,184
0
2,542
8,042
3,161
0
1,646
6,396
0
30,574
L
1,924
941
885
2,353
5,591
2,749
0
1,277
4,296
75
11,254
W
6,246
578
0
1,589
5,593
1,875
0
208
5,385
42,485
0
W
Janus
Uminekoni
Janus
4,451
452
0
875
5,913
2,227
0
3,030
2,883
47,835
0
W
Hachiman
5,264
2,702
0
2,163
3,534
1,238
627
1,108
2,426
0
50,613
L
Persephone
trizzl4
Persephone
4,050
109
0
468
5,435
1,772
0
2,835
2,393
40,431
0
W
Geb
3,485
528
0
2,224
6,564
4,587
0
1,234
5,330
22,694
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,752
Gold Earned
27,789
338
Minions Killed
289
0
Camps Cleared
0
1,021,025
Distance Traveled
995,297
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
6,093
609
93
9
0
266,104
0
L
Achilles
5,328
533
47
5
0
192,664
2
L
Sol
5,221
522
68
7
0
170,802
0
W
Fenrir
6,747
675
48
5
0
221,418
0
L
Horus
4,739
474
10
1
0
152,800
0
W
Eset
6,199
620
83
8
0
174,971
1
W
Janus
6,571
657
84
8
0
203,266
0
W
Hachiman
6,065
607
103
10
0
195,181
0
L
Persephone
6,408
641
71
7
0
212,927
2
W
Geb
6,170
617
20
2
0
226,189
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role