Player Matchup

Sol
Sol
 
Sol
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Khepri
Khepri
A_Loading_Name
Khepri
Level 69
God Stats
1W - 0L
1,911 SR
Queue Stats
3W - 3L
1,297 Elo+
Solo
Agni
Agni
BouncingDuke52
Agni
Level 128
God Stats
8W - 3L
1,668 SR
Queue Stats
291W - 294L
1,521 Elo+
Solo
Cu Chulainn
Cu Chulainn
CombatDawn
Cu Chulainn
Level 108
God Stats
5W - 2L
1,655 SR
Queue Stats
159W - 133L
1,515 Elo+
Solo
Lancelot
Lancelot
XDERRMINATOR
Lancelot
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Team Averages
Level 104
1,647 SR
1,467 Elo+

VS

Team Averages
Level 123
1,677 SR
1,519 Elo+
Athena
Athena
AZAEL9991091
Athena
Level 123
God Stats
1W - 3L
1,562 SR
Queue Stats
497W - 530L
1,538 Elo+
Solo
Merlin
Merlin
Sequecious
Merlin
Level 142
God Stats
2W - 1L
1,703 SR
Queue Stats
15W - 16L
1,496 Elo+
Solo
King Arthur
King Arthur
UnrulyD
King Arthur
Level 107
God Stats
3W - 4L
1,633 SR
Queue Stats
242W - 232L
1,473 Elo+
Solo
Pele
Pele
mr_darksouls64
Pele
Level 123
God Stats
36W - 37L
1,528 SR
Queue Stats
304W - 305L
1,485 Elo+
Solo
Ullr
Ullr
trueskatepower
Ullr
Level 118
God Stats
3W - 2L
1,957 SR
Queue Stats
67W - 49L
1,603 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
7
0 / 0 / 0
4,250
607
3,204
3,755
950
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

5
0 / 0 / 0
4,150
593
1,138
3,986
1,509
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
0 / 0 / 0
4,397
628
2,115
3,484
968
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cu Chulainn
CombatDawn
Cu Chulainn
9
3 / 0 / 0
5,623
803
4,411
5,379
3,534
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lancelot
XDERRMINATOR
Lancelot
6
0 / 1 / 0
3,536
505
524
4,860
1,442
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
7
0 / 0 / 1
3,901
557
1,711
6,468
4,195
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Merlin
Sequecious
Merlin
8
0 / 0 / 0
4,321
617
2,138
2,493
828
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
UnrulyD
King Arthur
7
0 / 3 / 0
3,993
570
2,428
8,963
6,520
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

1
0 / 0 / 0
2,808
401
0
0
0
7
0 / 0 / 1
3,800
543
2,580
3,516
1,128
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
2
3
Kills
0
1
Deaths
3
0
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
0
0
0
0
L
Athena
0
0
1
0.5
W
0
0
0
0
W
0
0
0
0
W
Cu Chulainn
CombatDawn
Cu Chulainn
3
0
0
3
L
Merlin
Sequecious
Merlin
0
0
0
0
L
King Arthur
UnrulyD
King Arthur
0
3
0
0
W
Lancelot
XDERRMINATOR
Lancelot
0
1
0
0
L
0
0
0
0
L
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,392
Damage
8,857
21,464
Taken
21,440
8,403
Mitigated
12,671
7,964
Healing
3,957
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
3,204
1,977
0
2,000
3,755
950
0
431
3,324
32,402
0
L
Athena
1,711
706
0
1,898
6,468
4,195
0
3,250
3,218
12,639
0
W
1,138
211
861
1,672
3,986
1,509
0
787
3,199
9,661
0
W
2,115
0
0
2,027
3,484
968
43
1,294
2,024
28,432
0
W
Cu Chulainn
CombatDawn
Cu Chulainn
4,411
932
0
654
5,379
3,534
0
0
5,379
0
39,626
L
Merlin
Sequecious
Merlin
2,138
101
0
375
2,493
828
0
1,536
957
30,147
0
L
King Arthur
UnrulyD
King Arthur
2,428
472
0
750
8,963
6,520
0
0
8,963
0
23,848
W
Lancelot
XDERRMINATOR
Lancelot
524
48
0
750
4,860
1,442
0
1,105
3,689
0
15,435
L
0
0
0
0
0
0
0
0
0
0
0
L
2,580
1,752
0
934
3,516
1,128
0
1,671
1,845
0
22,488

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,956
Gold Earned
18,823
203
Minions Killed
160
0
Camps Cleared
0
713,150
Distance Traveled
528,104
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
4,250
607
53
8
0
118,876
0
L
Athena
3,901
557
22
3
0
154,280
0
W
Khepri
4,150
593
5
1
0
146,276
0
W
Agni
4,397
628
44
6
0
140,593
0
W
Cu Chulainn
5,623
803
71
10
0
142,478
2
L
Merlin
4,321
617
62
9
0
124,211
4
L
King Arthur
3,993
570
39
6
0
129,363
0
W
Lancelot
3,536
505
30
4
0
164,927
0
L
Pele
2,808
401
0
0
0
0
0
L
Ullr
3,800
543
37
5
0
120,250
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role