Player Matchup

Cupid
Cupid
ChaoticGamer988
Cupid
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 67L
1,448 Elo+
Solo
Achilles
Achilles
DeafKage420
Achilles
Level 149
God Stats
3W - 5L
1,430 SR
Queue Stats
92W - 90L
1,461 Elo+
Solo
Janus
Janus
Pogejr
Janus
Level 129
God Stats
5W - 11L
1,467 SR
Queue Stats
153W - 156L
1,495 Elo+
Solo
Team Averages
Level 135
1,466 SR
1,468 Elo+

VS

Team Averages
Level 125
1,471 SR
1,475 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Mzestical
Danzaburou
Level 128
God Stats
5W - 4L
1,413 SR
Queue Stats
287W - 284L
1,440 Elo+
Solo
Discordia
Discordia
YummyCentaur47
Discordia
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 32L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 8 / 0
6,844
622
189
8,746
2,874
Achilles
DeafKage420
Achilles
10
1 / 4 / 1
7,695
700
5,896
11,760
10,737
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Janus
Pogejr
Janus
13
1 / 1 / 0
8,375
761
6,748
8,385
3,280
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
12
5 / 0 / 4
9,699
882
4,961
10,900
9,226
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Danzaburou
Mzestical
Danzaburou
11
5 / 0 / 4
9,325
848
6,988
6,491
2,865
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

Discordia
YummyCentaur47
Discordia
12
2 / 2 / 8
9,190
835
11,437
4,737
1,541
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
28
2
Kills
12
13
Deaths
2
1
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
5
0
4
7
L
0
8
0
0
L
Achilles
DeafKage420
Achilles
1
4
1
0.38
W
Danzaburou
Mzestical
Danzaburou
5
0
4
7
L
Janus
Pogejr
Janus
1
1
0
1
W
Discordia
YummyCentaur47
Discordia
2
2
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,833
Damage
23,386
28,891
Taken
22,128
16,891
Mitigated
13,632
1,147
Healing
4,062
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
4,961
992
0
1,350
10,900
9,226
321
4,117
6,783
0
20,914
L
189
189
0
0
8,746
2,874
12
3,503
5,031
0
1,991
L
Achilles
DeafKage420
Achilles
5,896
540
0
647
11,760
10,737
0
4,834
6,511
2,757
17,407
W
Danzaburou
Mzestical
Danzaburou
6,988
2,174
0
2,593
6,491
2,865
1,012
2,572
3,919
0
40,188
L
Janus
Pogejr
Janus
6,748
197
0
500
8,385
3,280
0
3,872
4,404
55,816
0
W
Discordia
YummyCentaur47
Discordia
11,437
926
0
119
4,737
1,541
391
2,179
2,558
37,286
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,914
Gold Earned
28,214
118
Minions Killed
123
0
Camps Cleared
0
521,977
Distance Traveled
603,104
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
9,699
882
31
3
0
218,996
2
L
Cupid
6,844
622
9
1
0
129,921
0
L
Achilles
7,695
700
22
2
0
184,771
0
W
Danzaburou
9,325
848
46
4
0
192,656
2
L
Janus
8,375
761
87
8
0
207,285
0
W
Discordia
9,190
835
46
4
0
191,452
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role