Player Matchup

Baron Samedi
Baron Samedi
MistaaTurk
Baron Samedi
Level 128
God Stats
2W - 1L
1,455 SR
Queue Stats
36W - 32L
1,518 Elo+
Party 1
Izanami
Izanami
Mistaagreen
Izanami
Level 139
God Stats
10W - 5L
1,553 SR
Queue Stats
79W - 78L
1,539 Elo+
Party 1
King Arthur
King Arthur
XDRemedy
King Arthur
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 53L
1,474 Elo+
Party 1
Team Averages
Level 124
1,503 SR
1,510 Elo+

VS

Team Averages
Level 80
1,504 SR
1,269 Elo+
Nox
Nox
AlexSandroz
Nox
Level 87
God Stats
2W - 3L
1,541 SR
Queue Stats
66W - 73L
1,446 Elo+
Solo
Apollo
Apollo
Azztime
Apollo
Level 95
God Stats
1W - 6L
1,472 SR
Queue Stats
6W - 13L
1,153 Elo+
Party 2
Anubis
Anubis
Batzimo
Anubis
Level 59
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 12L
1,208 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
MistaaTurk
Baron Samedi
14
5 / 4 / 9
11,285
868
15,342
13,277
7,392
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Izanami
Mistaagreen
Izanami
15
7 / 1 / 7
11,565
890
15,820
9,468
3,517
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
XDRemedy
King Arthur
14
2 / 2 / 11
10,437
803
4,167
15,186
11,558
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 3
10,761
828
9,076
9,196
4,217
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Apollo
Azztime
Apollo
11
0 / 6 / 4
8,831
679
8,709
15,906
6,738
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Anubis
Batzimo
Anubis
13
3 / 7 / 4
10,470
805
9,694
13,435
6,857
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
18
14
Kills
7
7
Deaths
14
27
Assists
11
Player
Kills
Deaths
Assists
KDA
L
4
1
3
5.5
L
Apollo
Azztime
Apollo
0
6
4
0.33
L
Anubis
Batzimo
Anubis
3
7
4
0.71
W
Baron Samedi
MistaaTurk
Baron Samedi
5
4
9
2.38
W
Izanami
Mistaagreen
Izanami
7
1
7
10.5
W
King Arthur
XDRemedy
King Arthur
2
2
11
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,329
Damage
27,479
37,931
Taken
38,537
22,467
Mitigated
17,812
17,418
Healing
6,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,076
522
0
2,134
9,196
4,217
0
4,667
4,529
42,175
0
L
Apollo
Azztime
Apollo
8,709
4,532
0
1,770
15,906
6,738
768
5,089
10,817
0
30,863
L
Anubis
Batzimo
Anubis
9,694
315
0
2,220
13,435
6,857
489
5,713
7,722
24,796
0
W
Baron Samedi
MistaaTurk
Baron Samedi
15,342
668
4,145
5,094
13,277
7,392
774
6,450
6,827
38,494
0
W
Izanami
Mistaagreen
Izanami
15,820
7,913
0
4,079
9,468
3,517
1,491
4,200
5,268
0
74,604
W
King Arthur
XDRemedy
King Arthur
4,167
373
332
3,768
15,186
11,558
493
8,687
6,499
0
17,239

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,287
Gold Earned
30,062
163
Minions Killed
127
0
Camps Cleared
0
714,397
Distance Traveled
672,298
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
10,761
828
65
5
0
239,630
0
L
Apollo
8,831
679
40
3
0
220,546
0
L
Anubis
10,470
805
22
2
0
212,122
0
W
Baron Samedi
11,285
868
45
3
0
223,274
2
W
Izanami
11,565
890
94
7
0
246,946
3
W
King Arthur
10,437
803
24
2
0
244,177
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role