Player Matchup

Mercury
Mercury
 
Mercury
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
ANDYRM
Scylla
Level 109
God Stats
4W - 9L
1,438 SR
Queue Stats
488W - 424L
1,480 Elo+
Solo
Gilgamesh
Gilgamesh
EmilHamDuVed
Gilgamesh
Level 27
God Stats
0W - 1L
1,387 SR
Queue Stats
13W - 22L
1,416 Elo+
Party 2
Cu Chulainn
Cu Chulainn
NitroSami
Cu Chulainn
Level 125
God Stats
0W - 3L
1,382 SR
Queue Stats
137W - 123L
1,512 Elo+
Solo
Jing Wei
Jing Wei
TomFooty7
Jing Wei
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
110W - 89L
1,558 Elo+
Solo
Team Averages
Level 89
1,442 SR
1,493 Elo+

VS

Team Averages
Level 99
1,732 SR
1,589 Elo+
Ah Puch
Ah Puch
DemandedGoblin
Ah Puch
Level 158
God Stats
10W - 8L
1,701 SR
Queue Stats
234W - 211L
1,594 Elo+
Party 1
Heimdallr
Heimdallr
INSOMNlAC
Heimdallr
Level 68
God Stats
2W - 0L
1,500 SR
Queue Stats
53W - 14L
1,740 Elo+
Solo
Shiva
Shiva
OzzyH
Shiva
Level 164
God Stats
29W - 12L
1,756 SR
Queue Stats
258W - 239L
1,594 Elo+
Party 1
Cliodhna
Cliodhna
deckardpainn
Cliodhna
Level 68
God Stats
2W - 0L
1,845 SR
Queue Stats
19W - 17L
1,484 Elo+
Solo
Amaterasu
Amaterasu
sino7284
Amaterasu
Level 36
God Stats
11W - 5L
1,861 SR
Queue Stats
72W - 62L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
13
3 / 3 / 0
7,501
500
4,890
13,530
4,691
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Scylla
ANDYRM
Scylla
12
1 / 2 / 3
7,561
504
6,602
10,425
3,111
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
EmilHamDuVed
Gilgamesh
10
1 / 5 / 1
6,293
420
7,949
14,247
6,701
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cu Chulainn
NitroSami
Cu Chulainn
13
1 / 1 / 1
8,379
559
14,230
15,896
15,601
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jing Wei
TomFooty7
Jing Wei
13
0 / 2 / 1
7,484
499
4,934
10,788
3,584
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 1 / 2
9,283
619
10,960
8,903
4,058
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Heimdallr
INSOMNlAC
Heimdallr
16
5 / 0 / 2
9,600
640
12,071
7,408
4,047
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shiva
OzzyH
Shiva
13
1 / 2 / 7
8,286
552
9,884
16,992
16,166
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cliodhna
deckardpainn
Cliodhna
13
2 / 2 / 3
7,587
506
6,442
11,769
4,686
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Amaterasu
sino7284
Amaterasu
16
2 / 1 / 0
9,371
625
7,582
17,367
18,540
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
27
6
Kills
13
13
Deaths
6
6
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
3
3
0
1
L
Scylla
ANDYRM
Scylla
1
2
3
1.25
W
3
1
2
4
L
Gilgamesh
EmilHamDuVed
Gilgamesh
1
5
1
0.3
W
Heimdallr
INSOMNlAC
Heimdallr
5
0
2
6
L
Cu Chulainn
NitroSami
Cu Chulainn
1
1
1
1.5
W
Shiva
OzzyH
Shiva
1
2
7
2.25
L
Jing Wei
TomFooty7
Jing Wei
0
2
1
0.25
W
Cliodhna
deckardpainn
Cliodhna
2
2
3
1.75
W
Amaterasu
sino7284
Amaterasu
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,605
Damage
46,939
64,886
Taken
62,439
33,688
Mitigated
47,497
10,522
Healing
24,517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
4,890
2,799
0
1,170
13,530
4,691
0
3,633
9,897
0
60,621
L
Scylla
ANDYRM
Scylla
6,602
559
0
934
10,425
3,111
0
2,629
7,796
50,909
0
W
10,960
603
0
3,053
8,903
4,058
118
1,497
7,195
96,815
0
L
Gilgamesh
EmilHamDuVed
Gilgamesh
7,949
2,271
0
2,627
14,247
6,701
0
4,243
10,004
0
28,469
W
Heimdallr
INSOMNlAC
Heimdallr
12,071
8,538
0
4,553
7,408
4,047
965
908
6,343
0
96,933
L
Cu Chulainn
NitroSami
Cu Chulainn
14,230
3,395
0
2,849
15,896
15,601
0
359
15,537
0
76,336
W
Shiva
OzzyH
Shiva
9,884
1,734
330
3,106
16,992
16,166
112
2,152
14,463
737
33,642
L
Jing Wei
TomFooty7
Jing Wei
4,934
3,713
0
2,942
10,788
3,584
0
833
9,955
0
61,015
W
Cliodhna
deckardpainn
Cliodhna
6,442
646
0
5,625
11,769
4,686
0
1,273
10,496
0
58,133
W
Amaterasu
sino7284
Amaterasu
7,582
3,281
0
7,850
17,367
18,540
24
772
16,595
0
75,772

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,218
Gold Earned
44,127
450
Minions Killed
590
0
Camps Cleared
0
1,614,032
Distance Traveled
1,518,881
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
7,501
500
97
6
0
395,937
0
L
Scylla
7,561
504
95
6
0
290,359
3
W
Ah Puch
9,283
619
171
11
0
279,339
0
L
Gilgamesh
6,293
420
32
2
0
331,328
2
W
Heimdallr
9,600
640
163
11
0
281,998
5
L
Cu Chulainn
8,379
559
115
8
0
301,056
6
W
Shiva
8,286
552
23
2
0
303,611
4
L
Jing Wei
7,484
499
111
7
0
295,352
3
W
Cliodhna
7,587
506
81
5
0
343,425
3
W
Amaterasu
9,371
625
152
10
0
310,508
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role