Player Matchup

Yu Huang
Yu Huang
Backstabuu
Yu Huang
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,451 Elo+
Party 1
Jormungandr
Jormungandr
Gaminking007
Jormungandr
Level 27
God Stats
1W - 3L
1,477 SR
Queue Stats
1W - 4L
1,451 Elo+
Party 1
Ganesha
Ganesha
R0X3M
Ganesha
Level 109
God Stats
13W - 13L
1,727 SR
Queue Stats
344W - 367L
1,393 Elo+
Solo
Thanatos
Thanatos
Raxynus
Thanatos
Level 28
God Stats
1W - 3L
1,690 SR
Queue Stats
1W - 4L
1,451 Elo+
Party 1
Ah Puch
Ah Puch
phobione
Ah Puch
Level 150
God Stats
773W - 791L
1,486 SR
Queue Stats
1,033W - 1,088L
1,458 Elo+
Solo
Team Averages
Level 72
1,576 SR
1,441 Elo+

VS

Team Averages
Level 93
1,390 SR
1,421 Elo+
Persephone
Persephone
AgUaccaTeASesino
Persephone
Level 64
God Stats
36W - 27L
1,550 SR
Queue Stats
294W - 304L
1,478 Elo+
Solo
Achilles
Achilles
EnderMage1998
Achilles
Level 117
God Stats
4W - 2L
1,256 SR
Queue Stats
23W - 38L
1,361 Elo+
Party 2
Lancelot
Lancelot
GreatGoldenBaby
Lancelot
Level 64
God Stats
1W - 1L
1,261 SR
Queue Stats
11W - 10L
1,500 Elo+
Solo
Cthulhu
Cthulhu
GrumpDolph
Cthulhu
Level 72
God Stats
2W - 0L
1,500 SR
Queue Stats
16W - 16L
1,421 Elo+
Party 2
Ra
Ra
ResilientLegacy
Ra
Level 148
God Stats
12W - 17L
1,384 SR
Queue Stats
290W - 314L
1,347 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Backstabuu
Yu Huang
16
1 / 1 / 1
10,761
897
14,640
9,383
4,724
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jormungandr
Gaminking007
Jormungandr
16
0 / 6 / 2
11,068
922
12,937
26,058
18,930
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ganesha
R0X3M
Ganesha
16
0 / 8 / 1
10,501
875
9,680
34,003
24,465
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Thanatos
Raxynus
Thanatos
16
2 / 15 / 1
10,895
908
7,447
26,720
14,582
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ah Puch
phobione
Ah Puch
16
1 / 3 / 0
10,519
877
7,133
6,611
2,705
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Team 1 Tickets

0

VS

Team 2 Tickets

270

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
AgUaccaTeASesino
Persephone
19
3 / 0 / 21
13,076
1,090
11,903
3,345
1,583
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Achilles
EnderMage1998
Achilles
19
10 / 2 / 17
12,920
1,077
16,957
16,710
20,008
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Lancelot
19
9 / 0 / 18
12,760
1,063
24,089
13,183
8,512
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cthulhu
GrumpDolph
Cthulhu
19
7 / 2 / 16
12,463
1,039
19,727
15,602
22,358
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

19
4 / 0 / 20
12,784
1,065
19,874
7,914
3,947
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
125
4
Kills
33
33
Deaths
4
5
Assists
92
Player
Kills
Deaths
Assists
KDA
W
Persephone
AgUaccaTeASesino
Persephone
3
0
21
13.5
L
Yu Huang
Backstabuu
Yu Huang
1
1
1
1.5
W
Achilles
EnderMage1998
Achilles
10
2
17
9.25
L
Jormungandr
Gaminking007
Jormungandr
0
6
2
0.17
W
Lancelot
9
0
18
18
W
Cthulhu
GrumpDolph
Cthulhu
7
2
16
7.5
L
Ganesha
R0X3M
Ganesha
0
8
1
0.06
L
Thanatos
Raxynus
Thanatos
2
15
1
0.17
W
4
0
20
14
L
Ah Puch
phobione
Ah Puch
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,837
Damage
92,550
102,775
Taken
56,754
65,406
Mitigated
56,408
7,597
Healing
10,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Persephone
AgUaccaTeASesino
Persephone
11,903
657
0
486
3,345
1,583
0
2,867
478
47,414
0
L
Yu Huang
Backstabuu
Yu Huang
14,640
745
0
90
9,383
4,724
0
3,349
5,978
35,873
0
W
Achilles
EnderMage1998
Achilles
16,957
3,540
0
369
16,710
20,008
0
13,519
3,191
659
19,359
L
Jormungandr
Gaminking007
Jormungandr
12,937
3,817
264
3,277
26,058
18,930
0
12,516
12,942
41,692
0
W
Lancelot
24,089
9,203
0
1,421
13,183
8,512
0
8,453
4,730
40
41,519
W
Cthulhu
GrumpDolph
Cthulhu
19,727
1,161
612
1,397
15,602
22,358
0
12,923
2,679
26,466
1,953
L
Ganesha
R0X3M
Ganesha
9,680
1,112
313
307
34,003
24,465
0
18,858
14,259
25,192
0
L
Thanatos
Raxynus
Thanatos
7,447
3,548
0
2,524
26,720
14,582
0
10,877
15,577
0
21,623
W
19,874
2,365
3,999
2,086
7,914
3,947
0
6,628
1,286
57,783
0
L
Ah Puch
phobione
Ah Puch
7,133
160
0
822
6,611
2,705
0
2,801
3,769
18,071
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,744
Gold Earned
64,003
202
Minions Killed
277
4
Camps Cleared
9
899,061
Distance Traveled
1,185,726
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Persephone
13,076
1,090
82
7
0
226,539
0
L
Yu Huang
10,761
897
62
5
1
219,828
0
W
Achilles
12,920
1,077
14
1
1
236,059
0
L
Jormungandr
11,068
922
74
6
0
193,002
0
W
Lancelot
12,760
1,063
38
3
6
254,939
0
W
Cthulhu
12,463
1,039
13
1
0
233,175
0
L
Ganesha
10,501
875
2
0
0
183,018
0
L
Thanatos
10,895
908
32
3
2
194,254
0
W
Ra
12,784
1,065
130
11
2
235,014
0
L
Ah Puch
10,519
877
32
3
1
108,959
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role