Player Matchup

Thanatos
Thanatos
FaceroII
Thanatos
Level 102
God Stats
0W - 1L
1,639 SR
Queue Stats
11W - 11L
1,412 Elo+
Party 1
He Bo
He Bo
Jaegerkohl
He Bo
Level 21
God Stats
2W - 1L
1,792 SR
Queue Stats
5W - 6L
1,408 Elo+
Party 1
Medusa
Medusa
Schlexiboy0815
Medusa
Level 78
God Stats
3W - 2L
1,686 SR
Queue Stats
12W - 10L
1,448 Elo+
Party 1
Team Averages
Level 67
1,706 SR
1,423 Elo+

VS

Team Averages
Level 123
1,493 SR
1,448 Elo+
Artemis
Artemis
 
Artemis
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
TheRealDingo22
Chaac
Level 105
God Stats
11W - 10L
1,579 SR
Queue Stats
296W - 302L
1,455 Elo+
Party 2
Ix Chel
Ix Chel
gerdy1991
Ix Chel
Level 147
God Stats
3W - 0L
1,399 SR
Queue Stats
47W - 55L
1,389 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
FaceroII
Thanatos
9
1 / 5 / 4
7,225
723
2,671
9,040
3,461
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

He Bo
10
1 / 4 / 2
7,138
714
2,497
6,878
2,327
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
2 / 8 / 3
7,412
741
9,171
13,165
4,429
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
10
1 / 2 / 13
8,294
829
7,131
6,262
2,186
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
11 / 2 / 5
9,898
990
7,893
8,554
8,108
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ix Chel
gerdy1991
Ix Chel
12
5 / 1 / 11
9,015
902
8,104
5,597
2,414
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
46
4
Kills
17
17
Deaths
5
9
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
1
2
13
3.75
L
Thanatos
FaceroII
Thanatos
1
5
4
0.6
L
He Bo
1
4
2
0.5
L
2
8
3
0.44
W
11
2
5
6.75
W
Ix Chel
gerdy1991
Ix Chel
5
1
11
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,339
Damage
23,128
29,083
Taken
20,413
10,217
Mitigated
12,708
2,220
Healing
6,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
7,131
2,455
0
2,085
6,262
2,186
990
548
5,714
0
32,376
L
Thanatos
FaceroII
Thanatos
2,671
276
0
1,720
9,040
3,461
0
2,649
6,172
0
9,176
L
He Bo
2,497
177
0
0
6,878
2,327
0
1,584
5,091
16,844
0
L
9,171
4,023
0
500
13,165
4,429
0
4,153
8,903
0
24,007
W
7,893
723
0
1,730
8,554
8,108
345
2,287
6,267
0
31,043
W
Ix Chel
gerdy1991
Ix Chel
8,104
704
983
1,289
5,597
2,414
1,281
556
5,041
28,687
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,775
Gold Earned
27,207
51
Minions Killed
135
0
Camps Cleared
0
465,791
Distance Traveled
508,621
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
8,294
829
52
5
0
155,345
3
L
Thanatos
7,225
723
9
1
0
160,808
0
L
He Bo
7,138
714
18
2
0
160,499
0
L
Medusa
7,412
741
24
2
0
144,484
0
W
Chaac
9,898
990
40
4
0
172,722
2
W
Ix Chel
9,015
902
43
4
0
180,554
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role