Player Matchup

Sol
Sol
AcquiredCone143
Sol
Level 111
God Stats
253W - 245L
1,506 SR
Queue Stats
583W - 555L
1,508 Elo+
Party 2
Anubis
Anubis
Buttplugg694725
Anubis
Level 49
God Stats
14W - 7L
1,612 SR
Queue Stats
106W - 114L
1,521 Elo+
Party 2
Sobek
Sobek
DarkRitual-XV
Sobek
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,500 Elo+
Solo
Hachiman
Hachiman
Rarezy
Hachiman
Level 27
God Stats
3W - 6L
1,236 SR
Queue Stats
34W - 47L
1,368 Elo+
Party 1
Tsukuyomi
Tsukuyomi
nicobelmonte
Tsukuyomi
Level 155
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 45L
1,391 Elo+
Party 1
Team Averages
Level 77
1,471 SR
1,457 Elo+

VS

Team Averages
Level 53
1,586 SR
1,547 Elo+
Thanatos
Thanatos
DesertPup
Thanatos
Level 65
God Stats
55W - 26L
1,706 SR
Queue Stats
111W - 81L
1,619 Elo+
Party 3
Heimdallr
Heimdallr
Takret
Heimdallr
Level 83
God Stats
15W - 18L
1,480 SR
Queue Stats
397W - 357L
1,481 Elo+
Party 4
Cthulhu
Cthulhu
rescueb
Cthulhu
Level 39
God Stats
3W - 2L
1,500 SR
Queue Stats
33W - 21L
1,582 Elo+
Party 3
Scylla
Scylla
samuiwnl2
Scylla
Level 49
God Stats
4W - 3L
1,604 SR
Queue Stats
122W - 106L
1,510 Elo+
Party 4
Ymir
Ymir
sinoombre
Ymir
Level 29
God Stats
11W - 7L
1,639 SR
Queue Stats
124W - 97L
1,544 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 0
4,590
510
2,315
3,719
790
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
1 / 1 / 0
5,697
633
5,624
5,862
2,401
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

5
0 / 2 / 0
3,841
427
1,784
9,455
5,400
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hachiman
Rarezy
Hachiman
8
0 / 2 / 0
4,647
516
3,951
5,806
1,862
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tsukuyomi
nicobelmonte
Tsukuyomi
8
0 / 2 / 0
4,318
480
2,383
5,809
1,481
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
DesertPup
Thanatos
10
5 / 0 / 0
5,835
648
3,733
7,943
2,902
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heimdallr
Takret
Heimdallr
9
2 / 0 / 3
5,210
579
5,144
6,074
2,245
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
rescueb
Cthulhu
9
0 / 1 / 0
4,452
495
1,975
7,453
2,536
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Scylla
samuiwnl2
Scylla
8
0 / 0 / 1
4,557
506
1,458
4,095
1,259
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Ymir
8
1 / 0 / 5
5,179
575
2,863
5,245
3,080
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
17
1
Kills
8
8
Deaths
1
0
Assists
9
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
L
1
1
0
1
L
0
2
0
0
W
Thanatos
DesertPup
Thanatos
5
0
0
5
L
Hachiman
Rarezy
Hachiman
0
2
0
0
W
Heimdallr
Takret
Heimdallr
2
0
3
3.5
L
Tsukuyomi
nicobelmonte
Tsukuyomi
0
2
0
0
W
Cthulhu
rescueb
Cthulhu
0
1
0
0
W
Scylla
samuiwnl2
Scylla
0
0
1
0.5
W
Ymir
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,057
Damage
15,173
30,651
Taken
30,810
11,934
Mitigated
12,022
13,647
Healing
16,569
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,315
456
0
1,504
3,719
790
0
695
3,024
28,415
0
L
5,624
360
0
3,667
5,862
2,401
0
2,272
3,302
42,613
0
L
1,784
295
273
2,917
9,455
5,400
0
2,092
7,363
8,470
0
W
Thanatos
DesertPup
Thanatos
3,733
1,008
0
7,468
7,943
2,902
0
684
7,259
0
42,869
L
Hachiman
Rarezy
Hachiman
3,951
2,092
0
2,732
5,806
1,862
0
457
5,349
0
33,012
W
Heimdallr
Takret
Heimdallr
5,144
3,267
0
2,564
6,074
2,245
0
852
5,222
0
32,170
L
Tsukuyomi
nicobelmonte
Tsukuyomi
2,383
835
0
2,554
5,809
1,481
0
492
5,317
0
24,481
W
Cthulhu
rescueb
Cthulhu
1,975
112
0
2,729
7,453
2,536
0
4,252
3,201
23,534
0
W
Scylla
samuiwnl2
Scylla
1,458
224
0
1,508
4,095
1,259
0
2,652
1,443
26,962
0
W
Ymir
2,863
1,172
0
2,300
5,245
3,080
0
1,283
3,962
12,321
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,093
Gold Earned
25,233
210
Minions Killed
216
0
Camps Cleared
0
826,326
Distance Traveled
853,906
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
4,590
510
45
5
0
134,610
2
L
Anubis
5,697
633
60
7
0
151,548
2
L
Sobek
3,841
427
8
1
0
198,411
0
W
Thanatos
5,835
648
69
8
0
206,565
2
L
Hachiman
4,647
516
54
6
0
153,107
0
W
Heimdallr
5,210
579
46
5
0
164,334
0
L
Tsukuyomi
4,318
480
43
5
0
188,650
1
W
Cthulhu
4,452
495
28
3
0
176,111
1
W
Scylla
4,557
506
55
6
0
152,454
0
W
Ymir
5,179
575
18
2
0
154,442
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role