Player Matchup

Ix Chel
Ix Chel
Cobkee
Ix Chel
Level 159
God Stats
13W - 14L
1,448 SR
Queue Stats
184W - 151L
1,545 Elo+
Party 3
Ne Zha
Ne Zha
EzBakKe
Ne Zha
Level 148
God Stats
1W - 3L
1,440 SR
Queue Stats
77W - 85L
1,447 Elo+
Party 3
Gilgamesh
Gilgamesh
Life__Life
Gilgamesh
Level 84
God Stats
8W - 2L
1,774 SR
Queue Stats
75W - 61L
1,504 Elo+
Party 2
Poseidon
Poseidon
Purple-Kyle
Poseidon
Level 108
God Stats
6W - 4L
1,687 SR
Queue Stats
95W - 76L
1,515 Elo+
Party 2
Sylvanus
Sylvanus
SalteaPretzels
Sylvanus
Level 155
God Stats
8W - 1L
1,776 SR
Queue Stats
152W - 129L
1,536 Elo+
Party 3
Team Averages
Level 131
1,625 SR
1,509 Elo+

VS

Team Averages
Level 119
1,532 SR
1,503 Elo+
Heimdallr
Heimdallr
CAPTAINWAKANDAA
Heimdallr
Level 159
God Stats
3W - 5L
1,525 SR
Queue Stats
206W - 212L
1,507 Elo+
Solo
Chang'e
Chang'e
Jeszilla
Chang'e
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
229W - 219L
1,579 Elo+
Party 1
Athena
Athena
Skoodini
Athena
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,484 Elo+
Solo
Sol
Sol
Suxs2BU
Sol
Level 95
God Stats
15W - 18L
1,572 SR
Queue Stats
96W - 114L
1,390 Elo+
Solo
Ao Kuang
Ao Kuang
ghostgotyou464
Ao Kuang
Level 137
God Stats
8W - 7L
1,563 SR
Queue Stats
274W - 268L
1,557 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Cobkee
Ix Chel
19
10 / 2 / 3
12,744
671
11,846
13,199
6,384
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ne Zha
EzBakKe
Ne Zha
15
3 / 6 / 5
10,338
544
8,680
16,318
8,023
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
Life__Life
Gilgamesh
17
3 / 3 / 9
12,031
633
14,870
19,244
20,135
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Poseidon
Purple-Kyle
Poseidon
19
8 / 1 / 9
12,044
634
13,621
13,611
5,967
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sylvanus
14
1 / 3 / 9
9,293
489
8,038
18,061
17,413
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
CAPTAINWAKANDAA
Heimdallr
17
7 / 5 / 1
10,869
572
8,409
15,616
5,698
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
Jeszilla
Chang'e
17
1 / 6 / 5
10,395
547
16,445
22,077
8,652
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Athena
Skoodini
Athena
4
0 / 1 / 0
6,230
328
489
2,782
1,232
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sol
16
0 / 6 / 0
9,387
494
6,129
13,725
4,608
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ao Kuang
18
6 / 7 / 1
11,785
620
17,449
29,497
14,005
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
21
25
Kills
14
15
Deaths
25
35
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
CAPTAINWAKANDAA
Heimdallr
7
5
1
1.5
W
Ix Chel
Cobkee
Ix Chel
10
2
3
5.75
W
Ne Zha
EzBakKe
Ne Zha
3
6
5
0.92
L
Chang'e
Jeszilla
Chang'e
1
6
5
0.58
W
Gilgamesh
Life__Life
Gilgamesh
3
3
9
2.5
W
Poseidon
Purple-Kyle
Poseidon
8
1
9
12.5
W
Sylvanus
1
3
9
1.83
L
Athena
Skoodini
Athena
0
1
0
0
L
Sol
0
6
0
0
L
Ao Kuang
6
7
1
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,055
Damage
48,921
80,433
Taken
83,697
57,922
Mitigated
34,195
20,895
Healing
32,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
CAPTAINWAKANDAA
Heimdallr
8,409
3,723
0
4,933
15,616
5,698
0
5,432
10,184
0
81,232
W
Ix Chel
Cobkee
Ix Chel
11,846
1,012
1,909
4,163
13,199
6,384
2,141
9,086
4,113
95,261
0
W
Ne Zha
EzBakKe
Ne Zha
8,680
1,609
0
1,622
16,318
8,023
1,224
4,899
11,412
0
56,190
L
Chang'e
Jeszilla
Chang'e
16,445
1,736
900
8,639
22,077
8,652
118
10,236
11,643
96,990
0
W
Gilgamesh
Life__Life
Gilgamesh
14,870
3,639
0
2,835
19,244
20,135
729
14,557
4,687
595
71,199
W
Poseidon
Purple-Kyle
Poseidon
13,621
1,971
0
1,709
13,611
5,967
2,424
7,389
6,222
110,732
3,079
W
Sylvanus
8,038
2,113
2,841
5,816
18,061
17,413
2,069
4,863
13,198
40,991
16,099
L
Athena
Skoodini
Athena
489
105
0
851
2,782
1,232
0
909
1,873
3,458
0
L
Sol
6,129
1,200
0
3,338
13,725
4,608
783
9,654
3,717
76,709
19
L
Ao Kuang
17,449
5,491
0
14,202
29,497
14,005
1,005
6,295
23,196
86,953
11,729

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,450
Gold Earned
48,666
568
Minions Killed
558
0
Camps Cleared
0
1,921,887
Distance Traveled
1,371,028
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
10,869
572
145
8
0
326,356
1
W
Ix Chel
12,744
671
168
9
0
397,313
5
W
Ne Zha
10,338
544
79
4
0
373,343
1
L
Chang'e
10,395
547
137
7
0
365,326
0
W
Gilgamesh
12,031
633
97
5
0
358,972
1
W
Poseidon
12,044
634
152
8
0
454,446
0
W
Sylvanus
9,293
489
72
4
0
337,813
2
L
Athena
6,230
328
5
0
0
50,749
0
L
Sol
9,387
494
123
6
0
322,629
0
L
Ao Kuang
11,785
620
148
8
0
305,968
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role