Player Matchup

Bacchus
Bacchus
ASpookyPlanet
Bacchus
Level 65
God Stats
1W - 4L
1,819 SR
Queue Stats
2W - 4L
1,699 Elo+
Party 1
King Arthur
King Arthur
DRAKON221
King Arthur
Level 18
God Stats
1W - 3L
1,660 SR
Queue Stats
1W - 4L
1,386 Elo+
Party 1
Cabrakan
Cabrakan
DarkLordTyrak
Cabrakan
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,386 Elo+
Party 1
Tiamat
Tiamat
MzNino
Tiamat
Level 46
God Stats
1W - 4L
1,464 SR
Queue Stats
1W - 4L
1,386 Elo+
Party 1
Neith
Neith
Nexteum
Neith
Level 28
God Stats
1W - 2L
1,660 SR
Queue Stats
2W - 7L
1,386 Elo+
Party 1
Team Averages
Level 47
1,621 SR
1,449 Elo+

VS

Team Averages
Level 109
1,528 SR
1,461 Elo+
Mercury
Mercury
 
Mercury
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
PhantasmaRue
Jormungandr
Level 147
God Stats
5W - 4L
1,506 SR
Queue Stats
118W - 105L
1,503 Elo+
Party 2
Chernobog
Chernobog
SmokeyTonkey
Chernobog
Level 66
God Stats
15W - 10L
1,611 SR
Queue Stats
226W - 211L
1,469 Elo+
Solo
Nu Wa
Nu Wa
Zombie_KittyN
Nu Wa
Level 142
God Stats
20W - 13L
1,524 SR
Queue Stats
153W - 132L
1,519 Elo+
Party 2
Skadi
Skadi
zu Pory roku
Skadi
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,312 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
13
0 / 0 / 7
9,136
435
3,870
13,784
15,849
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

King Arthur
DRAKON221
King Arthur
16
1 / 3 / 0
9,837
468
10,147
21,601
18,850
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cabrakan
DarkLordTyrak
Cabrakan
14
1 / 5 / 5
8,940
426
9,873
20,245
14,003
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Tiamat
MzNino
Tiamat
16
4 / 5 / 1
10,451
498
10,088
14,936
7,765
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
Nexteum
Neith
16
7 / 2 / 2
10,354
493
15,064
11,800
4,976
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
20
10 / 0 / 4
12,880
613
15,717
22,675
11,230
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jormungandr
PhantasmaRue
Jormungandr
19
2 / 0 / 3
12,442
592
10,091
15,127
16,361
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chernobog
SmokeyTonkey
Chernobog
20
1 / 0 / 1
12,656
603
12,730
14,795
7,200
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

19
2 / 1 / 5
12,136
578
10,610
6,464
2,889
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
0 / 12 / 0
7,838
373
4,447
20,110
11,403
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
28
13
Kills
15
15
Deaths
13
15
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
10
0
4
12
L
Bacchus
0
0
7
3.5
L
King Arthur
DRAKON221
King Arthur
1
3
0
0.33
L
Cabrakan
DarkLordTyrak
Cabrakan
1
5
5
0.7
L
Tiamat
MzNino
Tiamat
4
5
1
0.9
L
Neith
Nexteum
Neith
7
2
2
4
W
Jormungandr
PhantasmaRue
Jormungandr
2
0
3
3.5
W
Chernobog
SmokeyTonkey
Chernobog
1
0
1
1.5
W
2
1
5
4.5
W
0
12
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,042
Damage
53,595
82,366
Taken
79,171
61,443
Mitigated
49,083
21,487
Healing
21,465
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
15,717
10,019
0
6,367
22,675
11,230
155
8,828
13,847
0
143,883
L
Bacchus
3,870
618
0
2,804
13,784
15,849
0
1,915
11,805
14,491
0
L
King Arthur
DRAKON221
King Arthur
10,147
1,345
0
2,188
21,601
18,850
0
9,076
12,433
0
83,755
L
Cabrakan
DarkLordTyrak
Cabrakan
9,873
2,053
0
8,160
20,245
14,003
0
3,524
16,656
71,633
0
L
Tiamat
MzNino
Tiamat
10,088
1,382
0
3,934
14,936
7,765
0
5,870
8,789
82,878
0
L
Neith
Nexteum
Neith
15,064
5,589
0
4,401
11,800
4,976
0
1,030
10,734
0
109,099
W
Jormungandr
PhantasmaRue
Jormungandr
10,091
2,674
0
4,942
15,127
16,361
40
2,629
12,498
111,648
0
W
Chernobog
SmokeyTonkey
Chernobog
12,730
4,838
0
8,614
14,795
7,200
2,102
3,283
11,512
0
135,105
W
10,610
2,143
0
960
6,464
2,889
3,299
2,673
3,791
96,400
0
W
4,447
1,943
0
582
20,110
11,403
1,056
6,418
13,692
303
29,176

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,718
Gold Earned
57,952
558
Minions Killed
809
0
Camps Cleared
0
1,919,877
Distance Traveled
2,027,618
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
12,880
613
173
8
0
508,145
0
L
Bacchus
9,136
435
26
1
0
392,813
0
L
King Arthur
9,837
468
128
6
0
366,417
0
L
Cabrakan
8,940
426
98
5
0
375,691
0
L
Tiamat
10,451
498
142
7
0
367,949
4
L
Neith
10,354
493
164
8
0
417,007
0
W
Jormungandr
12,442
592
188
9
0
347,238
1
W
Chernobog
12,656
603
220
10
0
445,921
0
W
Nu Wa
12,136
578
191
9
0
407,061
4
W
Skadi
7,838
373
37
2
0
319,253
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role