Player Matchup

Olorun
Olorun
 
Olorun
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
 
Artio
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Loki
Loki
OVER-LORD70
Loki
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 41L
1,407 Elo+
Party 2
Erlang Shen
Erlang Shen
SaRy_1j
Erlang Shen
Level 85
God Stats
2W - 1L
1,812 SR
Queue Stats
19W - 21L
1,411 Elo+
Party 2
Anubis
Anubis
deathkiller001
Anubis
Level 65
God Stats
100W - 103L
1,457 SR
Queue Stats
117W - 124L
1,399 Elo+
Solo
Team Averages
Level 100
1,554 SR
1,443 Elo+

VS

Team Averages
Level 85
1,475 SR
1,404 Elo+
Cerberus
Cerberus
BigDJamal
Cerberus
Level 70
God Stats
0W - 1L
1,500 SR
Queue Stats
164W - 160L
1,428 Elo+
Party 1
Arachne
Arachne
Elganos
Arachne
Level 88
God Stats
1W - 4L
1,296 SR
Queue Stats
113W - 110L
1,416 Elo+
Solo
Chernobog
Chernobog
LadeAufLan
Chernobog
Level 10
God Stats
6W - 6L
1,453 SR
Queue Stats
9W - 16L
1,270 Elo+
Party 1
Izanami
Izanami
fenixmaquina
Izanami
Level 148
God Stats
255W - 243L
1,606 SR
Queue Stats
324W - 320L
1,456 Elo+
Solo
Nu Wa
Nu Wa
megayuman
Nu Wa
Level 111
God Stats
29W - 30L
1,522 SR
Queue Stats
30W - 31L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
14
3 / 1 / 1
8,232
588
8,321
6,217
2,786
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Artio
 
Artio
12
1 / 1 / 7
8,019
573
6,195
14,181
11,051
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
4 / 1 / 2
8,053
575
6,527
11,956
4,322
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Erlang Shen
SaRy_1j
Erlang Shen
14
3 / 0 / 1
8,284
592
7,761
16,376
14,604
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
1 / 0 / 1
7,801
557
3,225
7,718
2,983
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BigDJamal
Cerberus
8
1 / 2 / 1
6,185
442
3,185
13,042
7,643
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Arachne
Elganos
Arachne
12
1 / 1 / 2
6,713
480
9,099
9,853
3,706
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chernobog
LadeAufLan
Chernobog
8
0 / 3 / 2
5,724
409
3,895
9,941
3,488
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
fenixmaquina
Izanami
12
1 / 4 / 0
6,924
495
6,402
11,070
4,242
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Nu Wa
megayuman
Nu Wa
12
0 / 2 / 0
7,093
507
9,860
5,666
1,491
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
8
12
Kills
3
3
Deaths
12
12
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
3
1
1
3.5
W
Artio
 
Artio
1
1
7
4.5
L
Cerberus
BigDJamal
Cerberus
1
2
1
0.75
L
Arachne
Elganos
Arachne
1
1
2
2
L
Chernobog
LadeAufLan
Chernobog
0
3
2
0.33
W
4
1
2
5
W
Erlang Shen
SaRy_1j
Erlang Shen
3
0
1
3.5
W
1
0
1
1.5
L
Izanami
fenixmaquina
Izanami
1
4
0
0.25
L
Nu Wa
megayuman
Nu Wa
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,029
Damage
32,441
56,448
Taken
49,572
35,746
Mitigated
20,570
30,026
Healing
12,598
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
8,321
3,872
421
1,569
6,217
2,786
2,817
1,558
4,659
76,778
2,941
W
Artio
 
Artio
6,195
1,034
2,860
4,534
14,181
11,051
0
3,322
10,859
27,740
0
L
Cerberus
BigDJamal
Cerberus
3,185
586
873
5,394
13,042
7,643
0
7,113
5,929
21,467
0
L
Arachne
Elganos
Arachne
9,099
7,419
0
3,004
9,853
3,706
0
1,919
7,934
0
43,236
L
Chernobog
LadeAufLan
Chernobog
3,895
1,870
0
2,074
9,941
3,488
34
5,011
4,930
0
31,035
W
6,527
2,141
0
6,384
11,956
4,322
0
2,651
9,305
0
57,865
W
Erlang Shen
SaRy_1j
Erlang Shen
7,761
3,110
0
8,716
16,376
14,604
0
837
15,539
0
63,551
W
3,225
118
0
5,542
7,718
2,983
754
4,677
3,041
77,055
0
L
Izanami
fenixmaquina
Izanami
6,402
4,836
0
482
11,070
4,242
579
557
10,513
0
58,186
L
Nu Wa
megayuman
Nu Wa
9,860
3,257
0
771
5,666
1,491
147
2,853
2,813
56,905
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,389
Gold Earned
32,639
476
Minions Killed
326
0
Camps Cleared
0
1,371,585
Distance Traveled
1,194,356
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
8,232
588
131
9
0
270,973
0
W
Artio
8,019
573
33
2
0
293,714
2
L
Cerberus
6,185
442
42
3
0
206,047
0
L
Arachne
6,713
480
60
4
0
309,539
0
L
Chernobog
5,724
409
55
4
0
208,422
0
W
Loki
8,053
575
76
5
0
314,135
0
W
Erlang Shen
8,284
592
93
7
0
291,313
0
W
Anubis
7,801
557
143
10
0
201,450
0
L
Izanami
6,924
495
83
6
0
201,668
3
L
Nu Wa
7,093
507
86
6
0
268,680
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role