Player Matchup

Xing Tian
Xing Tian
 
Xing Tian
Level 186
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Amaterasu
Amaterasu
 
Amaterasu
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
 
Yemoja
Level 197
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Osiris
Osiris
Sniqer1
Osiris
Level 194
God Stats
4W - 5L
1,537 SR
Queue Stats
454W - 450L
1,581 Elo+
Solo
Khepri
Khepri
deepshift
Khepri
Level 127
God Stats
9W - 10L
1,509 SR
Queue Stats
789W - 775L
1,460 Elo+
Solo
Team Averages
Level 172
1,509 SR
1,508 Elo+

VS

Team Averages
Level 156
1,590 SR
1,519 Elo+
Hel
Hel
 
Hel
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Hanels
Chaac
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
85W - 67L
1,558 Elo+
Solo
Khepri
Khepri
ShinobiRico010
Khepri
Level 160
God Stats
7W - 3L
1,725 SR
Queue Stats
552W - 544L
1,511 Elo+
Party 2
Fenrir
Fenrir
x Shinobi x 010
Fenrir
Level 166
God Stats
2W - 0L
1,725 SR
Queue Stats
96W - 84L
1,526 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
10
1 / 0 / 1
5,357
1,071
2,162
3,301
3,196
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Amaterasu
 
Amaterasu
9
0 / 1 / 2
4,834
967
1,728
4,824
4,196
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Yemoja
 
Yemoja
9
0 / 1 / 1
4,767
953
3,174
4,065
2,758
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Osiris
Sniqer1
Osiris
7
0 / 1 / 0
4,515
903
2,871
2,867
3,013
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Khepri
deepshift
Khepri
10
1 / 2 / 1
5,317
1,063
2,057
4,501
1,806
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
10
2 / 0 / 3
5,703
1,141
4,669
2,190
1,604
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ah Muzen Cab
 
Ah Muzen Cab
9
1 / 1 / 4
5,128
1,026
4,570
3,159
1,647
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
Hanels
Chaac
10
1 / 0 / 3
5,483
1,097
4,469
4,778
5,029
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

10
0 / 0 / 5
5,718
1,144
2,535
5,206
5,122
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

9
1 / 1 / 3
5,027
1,005
1,705
4,180
3,648
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
23
2
Kills
5
5
Deaths
2
5
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
 
Xing Tian
1
0
1
1.5
L
Amaterasu
 
Amaterasu
0
1
2
1
L
Yemoja
 
Yemoja
0
1
1
0.5
W
Hel
 
Hel
2
0
3
3.5
W
Ah Muzen Cab
 
Ah Muzen Cab
1
1
4
3
W
Chaac
Hanels
Chaac
1
0
3
2.5
W
0
0
5
2.5
L
Osiris
Sniqer1
Osiris
0
1
0
0
L
Khepri
deepshift
Khepri
1
2
1
0.75
W
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,992
Damage
17,948
19,558
Taken
19,513
14,969
Mitigated
17,050
6,077
Healing
10,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
 
Xing Tian
2,162
105
529
783
3,301
3,196
0
1,322
1,979
2,884
0
L
Amaterasu
 
Amaterasu
1,728
212
174
969
4,824
4,196
0
1,665
3,159
0
4,606
L
Yemoja
 
Yemoja
3,174
514
2,166
112
4,065
2,758
0
1,279
2,786
7,145
0
W
Hel
 
Hel
4,669
212
3,297
1,396
2,190
1,604
0
1,262
928
8,684
0
W
Ah Muzen Cab
 
Ah Muzen Cab
4,570
768
216
200
3,159
1,647
0
1,240
1,880
0
10,432
W
Chaac
Hanels
Chaac
4,469
357
556
2,044
4,778
5,029
0
1,251
3,527
0
10,314
W
2,535
177
569
1,637
5,206
5,122
0
3,061
2,062
8,260
0
L
Osiris
Sniqer1
Osiris
2,871
422
239
593
2,867
3,013
0
920
1,947
1,232
3,141
L
Khepri
deepshift
Khepri
2,057
0
309
203
4,501
1,806
0
2,018
2,483
9,175
0
W
1,705
205
0
143
4,180
3,648
0
1,556
2,507
0
2,872

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,790
Gold Earned
27,059
44
Minions Killed
54
0
Camps Cleared
0
372,801
Distance Traveled
511,630
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
5,357
1,071
3
1
0
71,869
0
L
Amaterasu
4,834
967
11
2
0
96,567
0
L
Yemoja
4,767
953
9
2
0
68,817
0
W
Hel
5,703
1,141
11
2
0
100,101
0
W
Ah Muzen Cab
5,128
1,026
14
3
0
115,044
0
W
Chaac
5,483
1,097
13
3
0
117,500
0
W
Khepri
5,718
1,144
10
2
0
100,029
0
L
Osiris
4,515
903
4
1
0
43,731
0
L
Khepri
5,317
1,063
17
3
0
91,817
0
W
Fenrir
5,027
1,005
6
1
0
78,956
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role