Player Matchup

Izanami
Izanami
HostileCloud
Izanami
Level 57
God Stats
2W - 2L
1,458 SR
Queue Stats
13W - 13L
1,540 Elo+
Party 2
Nu Wa
Nu Wa
ShamantaMata
Nu Wa
Level 120
God Stats
2W - 1L
1,580 SR
Queue Stats
76W - 86L
1,472 Elo+
Solo
Hachiman
Hachiman
SoulnDiffer
Hachiman
Level 5
God Stats
1W - 3L
1,500 SR
Queue Stats
12W - 12L
1,551 Elo+
Party 2
Cu Chulainn
Cu Chulainn
WardenCousland
Cu Chulainn
Level 49
God Stats
6W - 1L
1,678 SR
Queue Stats
273W - 299L
1,444 Elo+
Solo
Loki
Loki
YaBoiSycho
Loki
Level 65
God Stats
10W - 2L
1,734 SR
Queue Stats
77W - 65L
1,507 Elo+
Solo
Team Averages
Level 59
1,590 SR
1,503 Elo+

VS

Team Averages
Level 111
1,475 SR
1,471 Elo+
Zeus
Zeus
 
Zeus
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
Cosmicheese
Jing Wei
Level 62
God Stats
15W - 23L
1,155 SR
Queue Stats
569W - 626L
1,408 Elo+
Party 1
Nemesis
Nemesis
Drawdeekul
Nemesis
Level 106
God Stats
75W - 53L
1,542 SR
Queue Stats
388W - 402L
1,480 Elo+
Party 1
Fafnir
Fafnir
EMINENT THREAT
Fafnir
Level 89
God Stats
0W - 3L
1,365 SR
Queue Stats
36W - 49L
1,517 Elo+
Solo
Thoth
Thoth
rgoludo
Thoth
Level 159
God Stats
1W - 1L
1,815 SR
Queue Stats
185W - 191L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
HostileCloud
Izanami
12
4 / 1 / 1
8,035
1,339
8,260
5,257
2,017
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
0 / 0 / 5
6,930
1,155
5,034
2,241
820
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hachiman
SoulnDiffer
Hachiman
12
0 / 1 / 5
6,919
1,153
3,179
3,965
1,372
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mystical Earring

Mystical Earring

+15
Mp 5

Cu Chulainn
WardenCousland
Cu Chulainn
12
0 / 1 / 4
6,893
1,149
2,004
5,797
4,665
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
1 / 2 / 2
7,337
1,223
3,530
5,200
2,236
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Team 1 Tickets

358

VS

Team 2 Tickets

312

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
12
0 / 1 / 4
7,259
1,210
4,802
4,362
1,372
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
Cosmicheese
Jing Wei
12
1 / 0 / 2
6,979
1,163
2,098
1,984
795
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Nemesis
Drawdeekul
Nemesis
12
1 / 3 / 2
7,096
1,183
5,445
10,047
11,600
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
2 / 1 / 0
7,862
1,310
923
4,390
5,164
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Thoth
rgoludo
Thoth
12
0 / 0 / 2
6,661
1,110
4,564
3,886
1,415
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
14
5
Kills
4
5
Deaths
5
17
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
0
1
4
2
L
Jing Wei
Cosmicheese
Jing Wei
1
0
2
2
L
Nemesis
Drawdeekul
Nemesis
1
3
2
0.67
L
2
1
0
2
W
Izanami
HostileCloud
Izanami
4
1
1
4.5
W
0
0
5
2.5
W
Hachiman
SoulnDiffer
Hachiman
0
1
5
2.5
W
Cu Chulainn
WardenCousland
Cu Chulainn
0
1
4
2
W
1
2
2
1
L
Thoth
rgoludo
Thoth
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,007
Damage
17,832
22,460
Taken
24,669
11,110
Mitigated
20,346
3,921
Healing
1,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
4,802
551
0
0
4,362
1,372
0
1,531
2,831
24,751
0
L
Jing Wei
Cosmicheese
Jing Wei
2,098
1,310
0
5
1,984
795
0
480
1,504
0
8,223
L
Nemesis
Drawdeekul
Nemesis
5,445
1,227
0
1,085
10,047
11,600
0
1,579
8,468
0
11,666
L
923
206
0
842
4,390
5,164
0
895
3,495
6,973
0
W
Izanami
HostileCloud
Izanami
8,260
6,245
0
961
5,257
2,017
0
2,442
2,815
0
29,165
W
5,034
812
0
1,181
2,241
820
0
650
1,591
14,370
0
W
Hachiman
SoulnDiffer
Hachiman
3,179
1,990
0
302
3,965
1,372
0
2,470
1,495
0
10,594
W
Cu Chulainn
WardenCousland
Cu Chulainn
2,004
628
220
912
5,797
4,665
0
2,528
3,269
0
9,609
W
3,530
552
0
345
5,200
2,236
0
2,199
3,001
0
18,621
L
Thoth
rgoludo
Thoth
4,564
452
0
0
3,886
1,415
0
549
3,337
15,122
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,114
Gold Earned
35,857
140
Minions Killed
110
8
Camps Cleared
3
619,090
Distance Traveled
562,190
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
7,259
1,210
57
10
0
112,524
0
L
Jing Wei
6,979
1,163
17
3
1
139,902
0
L
Nemesis
7,096
1,183
5
1
1
106,183
0
L
Fafnir
7,862
1,310
10
2
0
89,047
0
W
Izanami
8,035
1,339
67
11
0
117,988
0
W
Nu Wa
6,930
1,155
10
2
0
127,732
0
W
Hachiman
6,919
1,153
23
4
0
112,287
0
W
Cu Chulainn
6,893
1,149
15
3
2
128,572
0
W
Loki
7,337
1,223
25
4
6
132,511
0
L
Thoth
6,661
1,110
21
4
1
114,534
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role