Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Morgan Le Fay
Morgan Le Fay
Nimo12Master
Morgan Le Fay
Level 62
God Stats
32W - 30L
1,579 SR
Queue Stats
186W - 209L
1,372 Elo+
Party 4
Izanami
Izanami
f5ore
Izanami
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,304 Elo+
Party 4
Terra
Terra
typerespek
Terra
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 42L
1,584 Elo+
Party 2
Ra
Ra
typerespekid420
Ra
Level 27
God Stats
1W - 2L
1,548 SR
Queue Stats
15W - 9L
1,633 Elo+
Party 2
Team Averages
Level 44
1,525 SR
1,478 Elo+

VS

Team Averages
Level 37
1,564 SR
1,605 Elo+
Jing Wei
Jing Wei
JuliusML
Jing Wei
Level 66
God Stats
1W - 0L
1,850 SR
Queue Stats
214W - 196L
1,601 Elo+
Party 1
Eset
Eset
RajhTechSupport
Eset
Level 31
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 10L
1,404 Elo+
Party 3
Bakasura
Bakasura
SkadiBestoADC
Bakasura
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 10L
1,730 Elo+
Party 1
Bacchus
Bacchus
WombRaider42069
Bacchus
Level 22
God Stats
3W - 0L
1,500 SR
Queue Stats
16W - 17L
1,747 Elo+
Party 3
Ra
Ra
punk_gotosleep
Ra
Level 61
God Stats
21W - 20L
1,468 SR
Queue Stats
194W - 180L
1,542 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
1 / 2 / 4
6,337
528
6,469
10,475
5,803
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Mace

Mace

+10
Physical Power

Morgan Le Fay
Nimo12Master
Morgan Le Fay
10
2 / 3 / 0
6,601
550
3,103
8,659
2,812
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
f5ore
Izanami
10
1 / 3 / 0
6,188
516
3,668
8,548
3,011
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Terra
10
1 / 0 / 3
6,464
539
4,581
10,197
8,361
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

12
1 / 3 / 2
6,746
562
3,761
8,478
3,322
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
JuliusML
Jing Wei
12
3 / 0 / 1
7,126
594
9,945
5,539
2,155
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

11
2 / 3 / 4
6,743
562
5,650
8,611
3,752
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bakasura
SkadiBestoADC
Bakasura
13
4 / 0 / 2
7,114
593
7,081
9,477
3,794
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

9
0 / 1 / 4
5,712
476
3,644
8,736
8,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
2 / 2 / 2
7,003
584
3,962
6,322
2,671
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
24
6
Kills
11
11
Deaths
6
9
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
2
4
1.5
W
Jing Wei
JuliusML
Jing Wei
3
0
1
3.5
L
Morgan Le Fay
Nimo12Master
Morgan Le Fay
2
3
0
0.67
W
2
3
4
1.33
W
Bakasura
SkadiBestoADC
Bakasura
4
0
2
5
W
0
1
4
2
L
Izanami
f5ore
Izanami
1
3
0
0.33
W
2
2
2
1.5
L
Terra
1
0
3
2.5
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,582
Damage
30,282
46,357
Taken
38,685
23,309
Mitigated
20,492
15,053
Healing
16,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
6,469
1,740
0
3,893
10,475
5,803
0
2,835
7,196
0
45,083
W
Jing Wei
JuliusML
Jing Wei
9,945
7,043
0
4,516
5,539
2,155
902
1,483
4,056
0
61,357
L
Morgan Le Fay
Nimo12Master
Morgan Le Fay
3,103
240
0
3,022
8,659
2,812
0
2,206
5,384
46,506
0
W
5,650
487
413
3,049
8,611
3,752
140
3,259
5,352
36,128
0
W
Bakasura
SkadiBestoADC
Bakasura
7,081
4,972
0
3,018
9,477
3,794
0
1,845
7,632
0
39,824
W
3,644
275
0
3,132
8,736
8,120
0
3,245
5,491
15,967
0
L
Izanami
f5ore
Izanami
3,668
2,198
0
944
8,548
3,011
0
1,394
7,112
0
39,613
W
3,962
502
649
2,133
6,322
2,671
0
1,613
4,709
50,990
0
L
Terra
4,581
1,037
1,625
2,709
10,197
8,361
0
2,458
7,628
17,585
0
L
3,761
531
669
2,191
8,478
3,322
26
3,782
3,991
68,885
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,336
Gold Earned
33,698
348
Minions Killed
381
0
Camps Cleared
0
1,231,501
Distance Traveled
1,262,827
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,337
528
69
6
0
275,954
0
W
Jing Wei
7,126
594
101
8
0
218,462
4
L
Morgan Le Fay
6,601
550
66
6
0
221,186
0
W
Eset
6,743
562
80
7
0
261,169
2
W
Bakasura
7,114
593
83
7
0
296,322
2
W
Bacchus
5,712
476
22
2
0
249,088
0
L
Izanami
6,188
516
68
6
0
230,083
0
W
Ra
7,003
584
95
8
0
237,786
2
L
Terra
6,464
539
22
2
0
283,114
3
L
Ra
6,746
562
123
10
0
221,164
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role