Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
BoneHead9797
Cernunnos
Level 157
God Stats
1W - 0L
1,728 SR
Queue Stats
17W - 18L
1,536 Elo+
Party 1
Agni
Agni
HAWKS1272
Agni
Level 129
God Stats
3W - 1L
1,612 SR
Queue Stats
222W - 188L
1,653 Elo+
Party 1
Surtr
Surtr
MCMBambi
Surtr
Level 149
God Stats
5W - 1L
1,505 SR
Queue Stats
232W - 200L
1,652 Elo+
Party 1
Danzaburou
Danzaburou
RealNefarious
Danzaburou
Level 101
God Stats
3W - 2L
1,685 SR
Queue Stats
143W - 130L
1,575 Elo+
Solo
Team Averages
Level 138
1,606 SR
1,583 Elo+

VS

Team Averages
Level 138
1,525 SR
1,546 Elo+
Cliodhna
Cliodhna
Fritzipoo
Cliodhna
Level 127
God Stats
3W - 7L
1,359 SR
Queue Stats
305W - 302L
1,498 Elo+
Solo
Sol
Sol
MajicIronman
Sol
Level 164
God Stats
4W - 4L
1,530 SR
Queue Stats
459W - 470L
1,567 Elo+
Solo
Xing Tian
Xing Tian
TeeQuincy
Xing Tian
Level 124
God Stats
1W - 1L
1,866 SR
Queue Stats
123W - 97L
1,597 Elo+
Solo
Cernunnos
Cernunnos
cyclops941
Cernunnos
Level 144
God Stats
5W - 3L
1,723 SR
Queue Stats
433W - 446L
1,582 Elo+
Solo
Hercules
Hercules
lilman821
Hercules
Level 130
God Stats
0W - 5L
1,147 SR
Queue Stats
192W - 192L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
16
2 / 4 / 19
10,529
752
8,515
16,711
21,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cernunnos
BoneHead9797
Cernunnos
17
5 / 4 / 16
10,773
770
16,676
14,174
9,007
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Agni
19
10 / 2 / 16
12,107
865
22,050
6,497
3,308
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Surtr
MCMBambi
Surtr
18
4 / 3 / 18
10,654
761
9,417
17,905
26,150
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
RealNefarious
Danzaburou
19
7 / 2 / 16
12,505
893
23,428
12,940
7,584
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Fritzipoo
Cliodhna
16
0 / 4 / 6
8,584
613
8,693
13,364
6,551
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

17
7 / 6 / 5
9,834
702
17,740
16,202
7,650
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Xing Tian
TeeQuincy
Xing Tian
14
2 / 7 / 5
9,283
663
3,635
18,763
22,829
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cernunnos
cyclops941
Cernunnos
15
3 / 5 / 2
8,665
619
9,222
11,739
5,492
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hercules
lilman821
Hercules
16
2 / 6 / 5
8,922
637
7,170
24,069
30,023
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

113
Kill Participation
37
28
Kills
14
15
Deaths
28
85
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
2
4
19
2.88
W
Cernunnos
BoneHead9797
Cernunnos
5
4
16
3.25
L
Cliodhna
Fritzipoo
Cliodhna
0
4
6
0.75
W
Agni
10
2
16
9
W
Surtr
MCMBambi
Surtr
4
3
18
4.33
L
7
6
5
1.58
W
Danzaburou
RealNefarious
Danzaburou
7
2
16
7.5
L
Xing Tian
TeeQuincy
Xing Tian
2
7
5
0.64
L
Cernunnos
cyclops941
Cernunnos
3
5
2
0.8
L
Hercules
lilman821
Hercules
2
6
5
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,086
Damage
46,460
68,227
Taken
84,137
67,216
Mitigated
72,545
26,195
Healing
20,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
8,515
562
3,398
4,483
16,711
21,167
63
5,201
11,510
10,645
0
W
Cernunnos
BoneHead9797
Cernunnos
16,676
6,163
826
3,183
14,174
9,007
4,180
5,402
8,772
0
36,910
L
Cliodhna
Fritzipoo
Cliodhna
8,693
0
0
2,132
13,364
6,551
0
4,286
9,078
0
20,567
W
Agni
22,050
1,908
0
500
6,497
3,308
1,081
2,047
4,450
42,369
0
W
Surtr
MCMBambi
Surtr
9,417
2,000
2,160
4,777
17,905
26,150
460
4,698
13,207
308
16,015
L
17,740
5,592
261
5,008
16,202
7,650
116
6,342
9,860
31,912
1,211
W
Danzaburou
RealNefarious
Danzaburou
23,428
8,916
2,307
4,561
12,940
7,584
2,858
3,594
9,346
0
51,660
L
Xing Tian
TeeQuincy
Xing Tian
3,635
433
349
2,199
18,763
22,829
0
7,514
11,249
12,987
0
L
Cernunnos
cyclops941
Cernunnos
9,222
3,204
0
651
11,739
5,492
68
5,003
6,736
0
25,814
L
Hercules
lilman821
Hercules
7,170
891
1,058
8,778
24,069
30,023
0
7,694
16,375
146
14,757

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,568
Gold Earned
45,288
164
Minions Killed
154
0
Camps Cleared
0
1,315,496
Distance Traveled
1,043,695
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,529
752
10
1
0
267,754
0
W
Cernunnos
10,773
770
43
3
0
248,475
0
L
Cliodhna
8,584
613
30
2
0
266,460
0
W
Agni
12,107
865
42
3
0
250,751
0
W
Surtr
10,654
761
9
1
0
283,963
0
L
Sol
9,834
702
40
3
0
174,274
0
W
Danzaburou
12,505
893
60
4
0
264,553
0
L
Xing Tian
9,283
663
15
1
0
183,963
0
L
Cernunnos
8,665
619
49
4
0
186,026
0
L
Hercules
8,922
637
20
1
0
232,972
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role